commit 40dd2fffff871e03aa5e2d53b29f49d74cb33d00 Author: leefer Date: Sat Aug 1 11:03:38 2026 +0800 feat: 晟算科技官网 V6 太空世界观 - 首页: Three.js破碎月亮太空之旅(warp入场/碎片悬浮/代码泄漏/腐化标题) - 关于: 地面控制中心 - 产品: 碎片修复舱(加密悬念) - 联系: 通讯链路 - 纯静态: HTML+CSS+原生JS+Three.js本地化 diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..86b7a1b --- /dev/null +++ b/.gitignore @@ -0,0 +1,18 @@ +# 系统文件 +.DS_Store +Thumbs.db +desktop.ini + +# 编辑器 +.vscode/ +.idea/ +*.swp +*.swo + +# 日志与临时文件 +*.log +*.tmp +~$* + +# 空目录占位(如不需要可删除) +images/.gitkeep diff --git a/about.html b/about.html new file mode 100644 index 0000000..e16aa7f --- /dev/null +++ b/about.html @@ -0,0 +1,259 @@ + + + + + + + 地面控制中心 | 晟算科技 + + + + + + +
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FILE: ground_control.log
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ACCESS: PUBLIC
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地面控制中心

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一群受够了糟糕软件的人,决定把碎掉的月亮修回去

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+ 01 + + ORIGIN.log +
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一切始于第N次崩溃

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那天下午,一个团队想导出一份数据报表。这个简单的操作花了四十分钟——三次卡顿、两次"意外错误"、一次强制更新,以及一句灵魂拷问:"确定要离开吗?您的更改将不会保存。"

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他们看了看彼此。这群人写了十几年代码,给别人修过无数系统,却突然意识到:整个行业都在制造这种问题,而大家都在假装正常。

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软件本该是工具。但现在的软件,更像是需要被伺候的祖宗——你要学习它、迁就它、忍受它的脾气。月亮就是这么碎的:不是某一天突然崩的,是无数道小裂缝,没人修,越裂越大。

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2026年,郑州。几个人凑在一起,成立了晟算科技。目标简单粗暴:写出本来就懂人的软件,把月亮一块一块拼回去。

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[init] > ground_control.founded(location="郑州", year=2026)
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[init] > mission: "repair_the_moon" [LOCKED]
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+ 月亮碎了
不是月亮
的问题 +
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—— 是写代码的人出了问题。我们从人开始修。
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晟算 = 光明 × 计算

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光明、旺盛。像远处那颗太阳——软件应该照亮工作,而不是制造阴影。每一次修复,都是把光打回裂缝里。

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计算、算法。月亮由代码组成,修复月亮也得靠代码。用计算的力量,把失控的世界拉回正轨。

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+ 02 + + THE_RULES +
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修复守则

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写进任务手册的规矩,没有例外

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RULE_01 // 永远生效
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不为功能而功能

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每加一个功能,先回答:"谁,在什么场景下,解决什么具体痛苦?"答不上来,就不写。竞对有?那不是理由。

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RULE_02 // 永远生效
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慢发布,快迭代

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没打磨好就不发布,这是底线。但只要用户在手,反馈就是命令——小步快跑,持续修复,每周都有变化。

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RULE_03 // 永远生效
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代码要过得了自己这关

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用户看不见代码,但烂代码会变成用户看得见的卡顿、崩溃和bug。写每一行都当作明天要自己来维护。

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RULE_04 // 永远生效
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说人话

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错误提示不说"Exception 0x80004005",说"网络好像断了,检查一下?"。更新日志不写"优化了若干体验",写清楚改了什么、为什么。

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+ 03 + + THE_SQUAD +
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修复小组编制

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三个单元,一个目标。人不多,但每个人都顶用

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UNIT_A
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观测与定位

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潜入真实工作场景,找到那些让人崩溃的瞬间。定义"哪道裂缝最该先修",而不是"哪个最好修"

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UNIT_B
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工程与焊接

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把修复方案写成可靠的代码。性能优先,架构干净。每一行都要经得起 review 和时间

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UNIT_C
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验证与回收

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把修复件放到真实用户手里接受检验。收集崩溃报告、倾听吐槽,然后回去继续焊

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+ > squad_size: <10  |  > output_per_capita: MAX  |  > hiring: maybe, if you're as obsessed as us +
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想跟地面控制中心通话?

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不管你是想吐槽糟糕软件、想参与内测、还是单纯想聊聊,通讯频道一直开着

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+ + + + + + + + + diff --git a/contact.html b/contact.html new file mode 100644 index 0000000..445f922 --- /dev/null +++ b/contact.html @@ -0,0 +1,252 @@ + + + + + + + 建立通讯链路 | 晟算科技 + + + + + + +
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CHANNEL: OPEN
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LATENCY: <24h
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建立通讯链路

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报告裂缝现场、申请观测权限、或者只是向地面打个信号

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地面站

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频道常开,回复通常不超过24小时。

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GROUND_STATION
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河南省 · 郑州市 · 金水区
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VOICE_CHANNEL
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0371-8888-6666
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MAIL_PROTOCOL
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hello@shengsuan.tech
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ONLINE_WINDOW
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工作日 9:00 - 18:00
深夜也在观测,但不一定回
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> encryption: TLS 1.3
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> spam_filter: MAXIMUM
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> response_sla: < 24 hours
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发送深空信号

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不用太正式,就当在通讯终端里敲几行字。

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+ ✓ 信号已抵达地面站!通常24小时内会有回音。 +
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+ > your_message will be read by real humans, not bots +
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+ LOC + + STATION_COORDINATES +
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晟算地面站

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河南省 · 郑州市 · 金水区

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N 34°44.52  ·  E 113°37.48
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到访前请先建立通讯预约

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+ + + + + + + + + + diff --git a/css/space.css b/css/space.css new file mode 100644 index 0000000..9909d8b --- /dev/null +++ b/css/space.css @@ -0,0 +1,395 @@ +/* ============================================================ + 晟算科技 · 太空主题层 + 深空沉浸 + 玻璃面板 + 腐化标题特效 + 在 style.css 之后加载,覆盖太空世界观样式 + ============================================================ */ + +/* === 太空配色覆盖 === */ +:root { + --bg-deep: #02030a; + --bg-dark: #05060f; + --bg-card: rgba(13, 17, 30, 0.62); + --bg-card-hover: rgba(18, 24, 40, 0.7); + --border-subtle: rgba(160, 180, 255, 0.09); + --border-glow: rgba(77, 255, 166, 0.3); + --text-primary: #eef1fa; + --text-secondary: #96a0bc; + --text-muted: #5b6480; + --code-green: #4dffa6; + --code-dim: #1fbf7a; + --sun-warm: #fff3d6; + --nebula-indigo: rgba(88, 70, 220, 0.1); + --nebula-blue: rgba(40, 90, 220, 0.1); + + --blue: #4dffa6; + --blue-glow: #8affc9; + --cyan: #7dd8ff; + --cyan-dark: #3a9bc9; + --purple: #a78bff; + --purple-glow: #c9b3ff; + --green: #4dffa6; + --red: #ff4455; + --orange: #ffb020; + + --shadow-glow: 0 0 40px rgba(77, 255, 166, 0.12); + --shadow-glow-strong: 0 0 80px rgba(77, 255, 166, 0.18); +} + +html, body { + background: var(--bg-deep); +} + +/* === 太空画布层 === */ +#spaceCanvas { + position: fixed; + inset: 0; + z-index: 0; + pointer-events: none; +} +#spaceCanvas canvas { display: block; } + +/* WebGL兜底: CSS星空 */ +.space-fallback #spaceCanvas { + background: + radial-gradient(1.5px 1.5px at 20% 30%, rgba(255,255,255,0.9), transparent), + radial-gradient(1px 1px at 40% 70%, rgba(255,255,255,0.7), transparent), + radial-gradient(2px 2px at 60% 20%, rgba(200,220,255,0.8), transparent), + radial-gradient(1px 1px at 80% 50%, rgba(255,255,255,0.6), transparent), + radial-gradient(1.5px 1.5px at 90% 80%, rgba(255,240,200,0.7), transparent), + radial-gradient(1px 1px at 10% 60%, rgba(255,255,255,0.5), transparent), + radial-gradient(2.5px 2.5px at 70% 85%, rgba(255,255,255,0.6), transparent), + radial-gradient(1px 1px at 30% 90%, rgba(200,220,255,0.5), transparent); + background-color: var(--bg-deep); + background-size: 100% 100%; +} + +/* === 星云环境光 === */ +.nebula { + position: fixed; + border-radius: 50%; + filter: blur(140px); + pointer-events: none; + z-index: 0; +} +.nebula-1 { width: 700px; height: 700px; background: var(--nebula-indigo); top: -15%; left: -10%; } +.nebula-2 { width: 600px; height: 600px; background: var(--nebula-blue); bottom: -20%; right: -8%; } + +/* === BOOT 加载屏 === */ +#spaceBoot { + position: fixed; + inset: 0; + background: #02030a; + z-index: 100000; + display: flex; + align-items: center; + justify-content: center; + flex-direction: column; + transition: opacity 0.9s ease, visibility 0.9s; +} +#spaceBoot.hide { opacity: 0; visibility: hidden; pointer-events: none; } +#spaceBoot .boot-scope { + width: 120px; height: 120px; + border: 1px solid rgba(77, 255, 166, 0.35); + border-radius: 50%; + margin-bottom: 40px; + position: relative; + animation: scopeSpin 3s linear infinite; +} +#spaceBoot .boot-scope::before { + content: ""; + position: absolute; + inset: 18px; + border: 1px dashed rgba(77, 255, 166, 0.25); + border-radius: 50%; +} +#spaceBoot .boot-scope::after { + content: ""; + position: absolute; + top: 50%; left: 50%; + width: 6px; height: 6px; + background: var(--code-green); + border-radius: 50%; + transform: translate(-50%, -50%); + box-shadow: 0 0 14px var(--code-green); +} +#spaceBoot .boot-cross { + position: absolute; + top: 50%; left: -30%; + width: 160%; height: 1px; + background: rgba(77, 255, 166, 0.2); +} +#spaceBoot .boot-cross.v { transform: rotate(90deg); } +@keyframes scopeSpin { to { transform: rotate(360deg); } } + +#spaceBoot .boot-terminal { + width: 480px; + max-width: 88vw; + font-family: var(--font-mono); + font-size: 14px; + line-height: 2.1; + color: var(--text-muted); + min-height: 190px; +} +#spaceBoot .terminal-prompt { color: var(--text-secondary); } +#spaceBoot .terminal-text.ok { color: var(--code-green); } +#spaceBoot .terminal-text.log-error { color: var(--red); } +#spaceBoot .terminal-line { animation: fadeIn 0.25s ease; } + +#spaceBoot .boot-progress { + width: 480px; + max-width: 88vw; + height: 2px; + background: rgba(255, 255, 255, 0.08); + margin-top: 28px; + position: relative; + overflow: hidden; +} +#spaceBootBar { + height: 100%; + width: 0%; + background: linear-gradient(90deg, var(--code-dim), var(--code-green)); + box-shadow: 0 0 12px rgba(77, 255, 166, 0.6); + transition: width 0.3s ease; +} +#spaceBoot .boot-tag { + margin-top: 20px; + font-family: var(--font-mono); + font-size: 11px; + letter-spacing: 3px; + color: var(--text-muted); + opacity: 0.7; +} + +/* === 玻璃面板(内容浮在太空上) === */ +.card, .teaser-card, .feature-card, .belief-card, .philosophy-item, +.structure-block, .contact-card-dark, .contact-form-dark, +.chaos-card, .teaser-main, .teaser-side-item, .about-visual-block { + background: var(--bg-card); + backdrop-filter: blur(18px) saturate(140%); + -webkit-backdrop-filter: blur(18px) saturate(140%); + border: 1px solid var(--border-subtle); +} +.card:hover, .teaser-card:hover, .feature-card:hover, +.belief-card:hover, .philosophy-item:hover, .chaos-card:hover { + border-color: rgba(77, 255, 166, 0.22); + box-shadow: 0 20px 60px rgba(0, 0, 0, 0.55), var(--shadow-glow); +} + +/* === 区块在太空中的层级 === */ +.section, .page-hero, .cta-section, .footer { position: relative; z-index: 2; } +.footer { background: rgba(3, 4, 10, 0.85); backdrop-filter: blur(20px); } + +/* === Hero(太空版) === */ +.space-hero { + position: relative; + min-height: 100vh; + display: flex; + align-items: center; + z-index: 2; + pointer-events: none; +} +.space-hero .container, .space-hero a, .space-hero button { pointer-events: auto; } +.space-hero-content { + max-width: 640px; + padding: 120px 24px 0; +} + +/* === FATAL ERROR 徽章 === */ +.fatal-badge { + display: inline-flex; + align-items: center; + gap: 10px; + padding: 8px 20px; + background: rgba(255, 68, 85, 0.1); + border: 1px solid rgba(255, 68, 85, 0.35); + border-radius: 4px; + color: var(--red); + font-family: var(--font-mono); + font-size: 13px; + font-weight: 700; + letter-spacing: 2px; + margin-bottom: 28px; + animation: fatalBlink 1.6s steps(2) infinite; +} +.fatal-badge .fatal-dot { + width: 8px; height: 8px; + background: var(--red); + border-radius: 50%; + box-shadow: 0 0 12px var(--red); +} +@keyframes fatalBlink { + 0%, 100% { opacity: 1; box-shadow: 0 0 0 rgba(255, 68, 85, 0); } + 50% { opacity: 0.75; box-shadow: 0 0 30px rgba(255, 68, 85, 0.25); } +} + +/* ============================================================ + 腐化标题特效 —— 标题本身就是一个正在发生的bug + ============================================================ */ +.corrupt-wrap { + position: relative; + display: inline-block; +} +.corrupt-title { + font-size: clamp(44px, 8vw, 84px); + font-weight: 900; + color: var(--text-primary); + line-height: 1.15; + letter-spacing: -1px; + position: relative; + font-family: var(--font-sans); +} +/* 色差重影层 */ +.corrupt-title::before, +.corrupt-title::after { + content: attr(data-text); + position: absolute; + inset: 0; + opacity: 0; + pointer-events: none; +} +.corrupt-title::before { + color: #ff2255; + animation: chromaA 3.7s steps(1) infinite; +} +.corrupt-title::after { + color: #22ddff; + animation: chromaB 3.7s steps(1) infinite; +} +@keyframes chromaA { + 0%, 91%, 100% { opacity: 0; transform: translate(0, 0); } + 92% { opacity: 0.75; transform: translate(-5px, 2px); } + 94% { opacity: 0.5; transform: translate(4px, -2px); clip-path: inset(20% 0 40% 0); } + 96% { opacity: 0.8; transform: translate(-3px, 0); clip-path: inset(60% 0 10% 0); } + 98% { opacity: 0.4; transform: translate(5px, 1px); } +} +@keyframes chromaB { + 0%, 91%, 100% { opacity: 0; transform: translate(0, 0); } + 92% { opacity: 0.75; transform: translate(5px, -2px); } + 94% { opacity: 0.5; transform: translate(-4px, 2px); clip-path: inset(30% 0 30% 0); } + 96% { opacity: 0.8; transform: translate(3px, 0); clip-path: inset(10% 0 60% 0); } + 98% { opacity: 0.4; transform: translate(-5px, -1px); } +} +/* 屏幕震颤(偶发) */ +.corrupt-wrap.shake { + animation: screenShake 0.22s linear; +} +@keyframes screenShake { + 0% { transform: translate(0, 0); } + 20% { transform: translate(-4px, 2px) skewX(-1deg); } + 40% { transform: translate(4px, -2px) skewX(1deg); } + 60% { transform: translate(-3px, -1px); } + 80% { transform: translate(3px, 1px); } + 100% { transform: translate(0, 0); } +} +/* 腐化字符样式 */ +.corrupt-char { + display: inline-block; + position: relative; + transition: color 0.05s; +} +.corrupt-char.glitching { + color: var(--red); + text-shadow: 0 0 20px rgba(255, 68, 85, 0.7); +} + +/* === 错误代码副标题 === */ +.error-code-line { + font-family: var(--font-mono); + font-size: 14px; + color: var(--text-muted); + letter-spacing: 1px; + margin-top: 26px; + line-height: 2; +} +.error-code-line .ec-key { color: var(--text-secondary); } +.error-code-line .ec-val { color: var(--code-green); } +.error-code-line .ec-err { color: var(--red); } + +/* === Hero 右侧留白给月亮 === */ +@media (min-width: 900px) { + .space-hero-content { margin-left: 6vw; } +} + +/* === 滚动场景在太空中的适配 === */ +.scroll-scene .scene-sticky { + background: transparent; +} +.scene-line .line-big { text-shadow: 0 4px 40px rgba(0, 0, 0, 0.8); } + +/* === 诊断报告面板 === */ +.chaos-card { border-color: rgba(255, 68, 85, 0.14); } +.chaos-card::before { background: linear-gradient(90deg, transparent, var(--red), transparent); } + +/* === 碎片修复舱卡片 === */ +.frag-card .sys-status.debug { color: var(--code-green); } +.frag-card .sys-status.debug::before { background: var(--code-green); box-shadow: 0 0 10px var(--code-green); } + +/* === 按钮太空化 === */ +.btn-primary { + background: linear-gradient(135deg, #1fbf7a, #0d8f5a); + box-shadow: 0 0 30px rgba(77, 255, 166, 0.25); +} +.btn-primary:hover { box-shadow: 0 0 50px rgba(77, 255, 166, 0.45); } +.btn-outline { + border-color: rgba(160, 180, 255, 0.2); + color: var(--text-primary); +} +.btn-outline:hover { + border-color: var(--code-green); + background: rgba(77, 255, 166, 0.06); + box-shadow: 0 0 30px rgba(77, 255, 166, 0.15); +} + +/* === 标签/徽章色 === */ +.section-label { color: var(--code-green); } +.status-vision { background: rgba(125, 216, 255, 0.1); color: var(--cyan); border-color: rgba(125, 216, 255, 0.2); } +.status-coming { background: rgba(167, 139, 255, 0.1); color: var(--purple); border-color: rgba(167, 139, 255, 0.2); } +.indicator-purple { background: var(--purple); box-shadow: 0 0 12px var(--purple); } +.indicator-cyan { background: var(--code-green); box-shadow: 0 0 12px var(--code-green); } + +/* === 进度条(修复能量) === */ +.build-progress-fill { + background: linear-gradient(90deg, var(--code-dim), var(--code-green)); + box-shadow: 0 0 15px rgba(77, 255, 166, 0.5); +} + +/* === 加密块 === */ +.encrypted-block { border-color: rgba(77, 255, 166, 0.2); } +.encrypted-line { color: var(--code-green); } +.encrypted-block::after { color: var(--orange); } + +/* === 导航栏太空化 === */ +.header { background: rgba(2, 3, 10, 0.72); } +.nav-link.active { color: var(--code-green); background: rgba(77, 255, 166, 0.08); } +.nav-cta { background: linear-gradient(135deg, #1fbf7a, #0d8f5a); box-shadow: 0 0 20px rgba(77, 255, 166, 0.2); } +.logo-icon { background: linear-gradient(135deg, #1fbf7a, #0a6e46); box-shadow: 0 0 20px rgba(77, 255, 166, 0.25); } + +/* === 滚动进度条 === */ +.scroll-progress { background: linear-gradient(90deg, var(--code-dim), var(--code-green), var(--cyan)); } + +/* === 滚动场景角标配色 === */ +.chapter-marker .chapter-num { -webkit-text-stroke-color: rgba(77, 255, 166, 0.3); } +.chapter-marker .chapter-line { background: linear-gradient(90deg, rgba(77, 255, 166, 0.3), transparent); } +.scene-frame::before, .scene-frame::after, +.scene-frame .frame-corner-b, .scene-frame .frame-corner-c { border-color: rgba(77, 255, 166, 0.22); } +.scene-corner .big-pct { color: rgba(77, 255, 166, 0.5); } +.bg-giant-text { -webkit-text-stroke-color: rgba(160, 180, 255, 0.05); } + +/* === 宣言高亮色 === */ +.manifesto .highlight { color: var(--code-green); text-shadow: 0 0 30px rgba(77, 255, 166, 0.4); } +.scene-line .line-big .accent { color: var(--code-green); text-shadow: 0 0 40px rgba(77, 255, 166, 0.4); } + +/* === CTA区 === */ +.cta-section::before { background: transparent; } + +/* === 自定义光标太空色 === */ +.cursor-dot { background: var(--code-green); } +.cursor-ring { border-color: rgba(77, 255, 166, 0.4); } +.cursor-ring.hovering { border-color: rgba(77, 255, 166, 0.8); background: rgba(77, 255, 166, 0.05); } + +/* === 入场初始状态(配合boot) === */ +body:not(.space-ready) .space-hero-content, +body:not(.space-ready) .scroll-hint { + opacity: 0; +} +.space-hero-content { transition: opacity 1s ease 0.2s; } diff --git a/css/style.css b/css/style.css new file mode 100644 index 0000000..e70a438 --- /dev/null +++ b/css/style.css @@ -0,0 +1,2256 @@ +/* ============================ + 郑州晟算科技有限公司 - 官网样式 v3 + 暗色科技风 · 高级交互动效 + ============================ */ + +/* === CSS 变量 === */ +:root { + --bg-deep: #060a07; + --bg-dark: #0a0f0b; + --bg-card: #10180f; + --bg-card-hover: #14201360; + --border-subtle: rgba(200, 255, 0, 0.07); + --border-glow: rgba(200, 255, 0, 0.3); + --text-primary: #e8f2e9; + --text-secondary: #8ba392; + --text-muted: #556b5c; + --blue: #00e676; + --blue-glow: #4dffa6; + --cyan: #c8ff00; + --cyan-dark: #6b9e00; + --purple: #ff9f1c; + --purple-glow: #ffd166; + --green: #00e676; + --red: #ff3355; + --orange: #ffb020; + + --font-sans: "PingFang SC", "Microsoft YaHei", "Helvetica Neue", Arial, sans-serif; + --font-mono: "SF Mono", "Fira Code", "Consolas", "Courier New", monospace; + + --shadow-glow: 0 0 30px rgba(0, 230, 118, 0.15); + --shadow-glow-strong: 0 0 60px rgba(200, 255, 0, 0.2); + --radius-sm: 6px; + --radius-md: 12px; + --radius-lg: 20px; + --radius-xl: 28px; + --header-height: 76px; + --max-width: 1200px; + --transition: 0.35s cubic-bezier(0.22, 1, 0.36, 1); +} + +/* === 基础重置 === */ +*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; } + +html { + scroll-behavior: smooth; + font-size: 16px; + -webkit-font-smoothing: antialiased; + -moz-osx-font-smoothing: grayscale; + background: var(--bg-deep); +} + +body { + font-family: var(--font-sans); + color: var(--text-secondary); + line-height: 1.7; + background: var(--bg-deep); + overflow-x: hidden; +} + +a { text-decoration: none; color: inherit; transition: var(--transition); } +ul, ol { list-style: none; } +img { max-width: 100%; height: auto; display: block; } +button { font-family: inherit; cursor: pointer; border: none; background: none; } +input, textarea, select { font-family: inherit; font-size: inherit; } + +::selection { background: rgba(200, 255, 0, 0.2); color: var(--text-primary); } + +/* ======================================== + 自定义光标 + ======================================== */ +.cursor-dot { + position: fixed; + top: 0; left: 0; + width: 8px; height: 8px; + background: var(--cyan); + border-radius: 50%; + pointer-events: none; + z-index: 99999; + transform: translate(-50%, -50%); + transition: transform 0.08s; + mix-blend-mode: difference; + opacity: 0; +} +.cursor-ring { + position: fixed; + top: 0; left: 0; + width: 36px; height: 36px; + border: 1.5px solid rgba(200, 255, 0, 0.4); + border-radius: 50%; + pointer-events: none; + z-index: 99998; + transform: translate(-50%, -50%); + opacity: 0; + transition: width 0.3s, height 0.3s, border-color 0.3s, background 0.3s; +} +.cursor-ring.hovering { + width: 60px; height: 60px; + border-color: rgba(200, 255, 0, 0.8); + background: rgba(200, 255, 0, 0.05); +} +.cursor-ring.clicking { + width: 20px; height: 20px; + border-color: var(--cyan); +} + +/* JS激活后才隐藏系统光标 */ +body.custom-cursor-active, +body.custom-cursor-active a, +body.custom-cursor-active button, +body.custom-cursor-active input, +body.custom-cursor-active textarea, +body.custom-cursor-active select, +body.custom-cursor-active .btn, +body.custom-cursor-active .menu-toggle, +body.custom-cursor-active .form-input, +body.custom-cursor-active .form-select, +body.custom-cursor-active .form-textarea, +body.custom-cursor-active .form-submit { + cursor: none !important; +} + +/* 触摸设备隐藏自定义光标 */ +@media (pointer: coarse) { + .cursor-dot, .cursor-ring { display: none !important; } + body, a, button, input, textarea, select { cursor: auto !important; } +} + +/* ======================================== + 启动加载屏 + ======================================== */ +.loading-screen { + position: fixed; + inset: 0; + background: var(--bg-deep); + z-index: 100000; + display: flex; + align-items: center; + justify-content: center; + flex-direction: column; + transition: opacity 0.6s ease, visibility 0.6s; +} +.loading-screen.hide { + opacity: 0; + visibility: hidden; + pointer-events: none; +} +.loading-terminal { + width: 420px; + max-width: 90vw; + background: var(--bg-card); + border: 1px solid var(--border-subtle); + border-radius: var(--radius-md); + overflow: hidden; + box-shadow: 0 20px 80px rgba(0, 0, 0, 0.6), 0 0 40px rgba(200, 255, 0, 0.1); +} +.terminal-header { + display: flex; + align-items: center; + gap: 8px; + padding: 12px 16px; + background: var(--bg-dark); + border-bottom: 1px solid var(--border-subtle); +} +.terminal-dot { + width: 12px; height: 12px; + border-radius: 50%; +} +.terminal-dot:nth-child(1) { background: var(--red); } +.terminal-dot:nth-child(2) { background: var(--orange); } +.terminal-dot:nth-child(3) { background: var(--green); } +.terminal-title { + font-size: 12px; + color: var(--text-muted); + font-family: var(--font-mono); + margin-left: auto; + letter-spacing: 1px; +} +.terminal-body { + padding: 20px; + font-family: var(--font-mono); + font-size: 14px; + line-height: 1.9; + color: var(--text-secondary); +} +.terminal-line { + display: flex; + gap: 8px; + opacity: 0; + animation: fadeIn 0.3s forwards; +} +.terminal-prompt { color: var(--green); flex-shrink: 0; } +.terminal-text { color: var(--text-muted); } +.terminal-text.typing { color: var(--cyan); } +.terminal-text.ok { color: var(--green); } +.loading-logo { + margin-bottom: 40px; + font-size: 48px; + font-weight: 900; + color: var(--text-primary); + letter-spacing: 4px; + font-family: var(--font-mono); +} +.loading-logo span { color: var(--cyan); } + +/* ======================================== + 滚动进度条 + ======================================== */ +.scroll-progress { + position: fixed; + top: 0; left: 0; + height: 3px; + background: linear-gradient(90deg, var(--blue), var(--cyan), var(--purple)); + z-index: 10001; + transition: width 0.1s linear; + box-shadow: 0 0 10px rgba(200, 255, 0, 0.3); + pointer-events: none; +} + +/* ======================================== + 粒子画布 + ======================================== */ +#particlesCanvas { + position: fixed; + top: 0; left: 0; + width: 100%; height: 100%; + pointer-events: none; + z-index: 0; +} + +/* ======================================== + 通用容器 + ======================================== */ +.container { + max-width: var(--max-width); + margin: 0 auto; + padding: 0 24px; + position: relative; + z-index: 1; +} + +/* ======================================== + 按钮 + ======================================== */ +.btn { + display: inline-flex; + align-items: center; + justify-content: center; + gap: 10px; + padding: 14px 36px; + font-size: 16px; + font-weight: 600; + border-radius: 50px; + transition: var(--transition); + white-space: nowrap; + cursor: pointer; + position: relative; + overflow: hidden; + border: none; +} +.btn::after { + content: ""; + position: absolute; + inset: 0; + opacity: 0; + transition: opacity 0.35s; +} + +.btn-primary { + background: linear-gradient(135deg, var(--blue), var(--cyan-dark)); + color: #fff; + box-shadow: 0 0 30px rgba(200, 255, 0, 0.2); +} +.btn-primary:hover { + box-shadow: 0 0 50px rgba(200, 255, 0, 0.4); + transform: translateY(-3px); +} + +.btn-outline { + background: transparent; + color: var(--text-primary); + border: 1.5px solid rgba(255, 255, 255, 0.15); +} +.btn-outline:hover { + border-color: var(--cyan); + background: rgba(200, 255, 0, 0.06); + box-shadow: 0 0 30px rgba(200, 255, 0, 0.15); + transform: translateY(-3px); +} + +.btn-lg { padding: 16px 48px; font-size: 18px; } + +/* 磁性按钮 */ +.magnetic { + will-change: transform; + transition: transform 0.15s ease-out; +} + +/* ======================================== + 文字渐变 + ======================================== */ +.text-gradient { + background: linear-gradient(135deg, var(--blue-glow) 0%, var(--cyan) 50%, var(--purple-glow) 100%); + -webkit-background-clip: text; + -webkit-text-fill-color: transparent; + background-clip: text; + background-size: 200% 100%; + animation: gradientFlow 4s ease-in-out infinite; +} + +@keyframes gradientFlow { + 0%, 100% { background-position: 0% 50%; } + 50% { background-position: 100% 50%; } +} + +/* ======================================== + 文字乱序解码效果 + ======================================== */ +.scramble-text { + display: inline-block; + font-family: var(--font-mono); +} + +/* ======================================== + 故障效果 (Glitch) + ======================================== */ +.glitch { + position: relative; + display: inline-block; +} +.glitch::before, .glitch::after { + content: attr(data-text); + position: absolute; + top: 0; left: 0; + width: 100%; height: 100%; + opacity: 0; +} +.glitch::before { + animation: glitch-1 4s infinite; + color: var(--cyan); + clip-path: polygon(0 0, 100% 0, 100% 45%, 0 45%); +} +.glitch::after { + animation: glitch-2 4s infinite; + color: var(--purple); + clip-path: polygon(0 60%, 100% 60%, 100% 100%, 0 100%); +} +@keyframes glitch-1 { + 0%, 90%, 100% { opacity: 0; } + 92% { opacity: 0.8; transform: translate(-4px, -2px); } + 94% { opacity: 0.6; transform: translate(4px, 2px); } + 96% { opacity: 0.4; transform: translate(-2px, 1px); } + 98% { opacity: 0.8; transform: translate(2px, -1px); } +} +@keyframes glitch-2 { + 0%, 90%, 100% { opacity: 0; } + 92% { opacity: 0.8; transform: translate(4px, 2px); } + 94% { opacity: 0.6; transform: translate(-4px, -2px); } + 96% { opacity: 0.4; transform: translate(2px, -1px); } + 98% { opacity: 0.8; transform: translate(-2px, 1px); } +} + +/* ======================================== + 区块标题 + ======================================== */ +.section { + padding: 120px 0; + position: relative; + z-index: 1; +} + +.section-header { + text-align: center; + max-width: 680px; + margin: 0 auto 80px; +} + +.section-label { + display: inline-flex; + align-items: center; + gap: 8px; + font-size: 13px; + font-weight: 700; + letter-spacing: 3px; + text-transform: uppercase; + color: var(--cyan); + margin-bottom: 24px; + font-family: var(--font-mono); +} +.section-label::before { + content: "//"; + color: var(--text-muted); + font-size: 11px; +} + +.section-title { + font-size: 42px; + font-weight: 800; + color: var(--text-primary); + line-height: 1.25; + margin-bottom: 20px; + letter-spacing: -0.5px; +} + +.section-subtitle { + font-size: 17px; + color: var(--text-muted); + line-height: 1.8; +} + +/* ======================================== + 导航栏 + ======================================== */ +.header { + position: fixed; + top: 0; left: 0; right: 0; + height: var(--header-height); + background: rgba(7, 11, 20, 0.85); + backdrop-filter: blur(20px) saturate(180%); + -webkit-backdrop-filter: blur(20px) saturate(180%); + z-index: 1000; + transition: var(--transition); + border-bottom: 1px solid transparent; +} +.header.scrolled { + border-bottom-color: var(--border-subtle); + box-shadow: 0 4px 30px rgba(0, 0, 0, 0.4); +} + +.header-inner { + max-width: var(--max-width); + height: 100%; + margin: 0 auto; + padding: 0 24px; + display: flex; + align-items: center; + justify-content: space-between; +} + +.logo { + display: flex; + align-items: center; + gap: 12px; + color: var(--text-primary); + position: relative; +} +.logo-icon { + width: 42px; height: 42px; + background: linear-gradient(135deg, var(--blue), var(--cyan)); + border-radius: var(--radius-sm); + display: flex; + align-items: center; + justify-content: center; + color: #fff; + font-size: 22px; + font-weight: 700; + flex-shrink: 0; + box-shadow: 0 0 20px rgba(200, 255, 0, 0.25); + transition: var(--transition); + position: relative; + overflow: hidden; +} +.logo-icon::after { + content: ""; + position: absolute; + inset: 0; + background: linear-gradient(135deg, transparent 40%, rgba(255,255,255,0.2) 50%, transparent 60%); + transform: translateX(-100%); + transition: transform 0.6s; +} +.logo:hover .logo-icon::after { transform: translateX(100%); } +.logo:hover .logo-icon { + box-shadow: 0 0 35px rgba(200, 255, 0, 0.5); +} +.logo-text { + font-size: 20px; + font-weight: 800; + line-height: 1.3; + letter-spacing: -0.5px; +} +.logo-text small { + display: block; + font-size: 10px; + font-weight: 500; + color: var(--text-muted); + letter-spacing: 1px; +} + +.nav { display: flex; align-items: center; gap: 4px; } +.nav-link { + padding: 8px 18px; + font-size: 15px; + font-weight: 600; + color: var(--text-muted); + border-radius: 50px; + transition: var(--transition); + position: relative; +} +.nav-link::after { + content: ""; + position: absolute; + bottom: 2px; + left: 50%; + width: 0; + height: 2px; + background: linear-gradient(90deg, var(--cyan), var(--blue)); + border-radius: 2px; + transition: width 0.3s, left 0.3s; +} +.nav-link:hover::after, .nav-link.active::after { + width: 20px; + left: calc(50% - 10px); +} +.nav-link:hover { color: var(--text-primary); } +.nav-link.active { color: var(--cyan); } + +.nav-cta { + margin-left: 16px; + padding: 10px 26px; + font-size: 14px; + font-weight: 700; + background: linear-gradient(135deg, var(--blue), var(--cyan-dark)); + color: #fff; + border-radius: 50px; + box-shadow: 0 0 20px rgba(200, 255, 0, 0.2); + position: relative; + overflow: hidden; +} +.nav-cta::before { + content: ""; + position: absolute; + inset: 0; + background: linear-gradient(135deg, transparent 40%, rgba(255,255,255,0.15) 50%, transparent 60%); + transform: translateX(-100%); + transition: transform 0.6s; +} +.nav-cta:hover::before { transform: translateX(100%); } +.nav-cta:hover { + box-shadow: 0 0 35px rgba(200, 255, 0, 0.4); + color: #fff; + transform: translateY(-1px); +} + +.menu-toggle { + display: none; + flex-direction: column; + gap: 5px; + padding: 8px; + cursor: pointer; + z-index: 1001; +} +.menu-toggle span { + width: 24px; height: 2px; + background: var(--text-primary); + border-radius: 2px; + transition: var(--transition); +} +.menu-toggle.active span:nth-child(1) { transform: translateY(7px) rotate(45deg); } +.menu-toggle.active span:nth-child(2) { opacity: 0; } +.menu-toggle.active span:nth-child(3) { transform: translateY(-7px) rotate(-45deg); } + +/* ======================================== + Hero 区域 + ======================================== */ +.hero { + position: relative; + min-height: 100vh; + display: flex; + align-items: center; + padding-top: var(--header-height); + overflow: hidden; +} + +.hero-orb { + position: absolute; + border-radius: 50%; + filter: blur(100px); + pointer-events: none; + will-change: transform; +} +.hero-orb-1 { + width: 600px; height: 600px; + background: rgba(0, 230, 118, 0.12); + top: -15%; right: -8%; + animation: orbFloat 12s ease-in-out infinite; +} +.hero-orb-2 { + width: 500px; height: 500px; + background: rgba(255, 159, 28, 0.08); + bottom: -20%; left: -10%; + animation: orbFloat 15s ease-in-out infinite reverse; +} +.hero-orb-3 { + width: 400px; height: 400px; + background: rgba(200, 255, 0, 0.1); + top: 40%; left: 30%; + animation: orbFloat 10s ease-in-out infinite; +} + +.hero-grid-overlay { + position: absolute; + inset: 0; + background-image: + linear-gradient(rgba(255,255,255,0.02) 1px, transparent 1px), + linear-gradient(90deg, rgba(255,255,255,0.02) 1px, transparent 1px); + background-size: 60px 60px; + mask-image: radial-gradient(ellipse 70% 60% at center, black 20%, transparent 65%); + -webkit-mask-image: radial-gradient(ellipse 70% 60% at center, black 20%, transparent 65%); + pointer-events: none; +} + +.hero-content { + position: relative; + z-index: 3; + text-align: center; + max-width: 860px; + margin: 0 auto; + padding: 0 24px; +} + +.hero-tag { + display: inline-flex; + align-items: center; + gap: 8px; + background: rgba(200, 255, 0, 0.08); + border: 1px solid rgba(200, 255, 0, 0.15); + color: var(--cyan); + font-size: 14px; + font-weight: 600; + padding: 8px 22px; + border-radius: 50px; + margin-bottom: 36px; + backdrop-filter: blur(10px); + font-family: var(--font-mono); + letter-spacing: 0.5px; +} +.hero-tag-dot { + width: 7px; height: 7px; + background: var(--cyan); + border-radius: 50%; + animation: dotPulse 1.5s ease-in-out infinite; +} + +.hero-title { + font-size: clamp(40px, 7vw, 68px); + font-weight: 900; + color: var(--text-primary); + line-height: 1.12; + margin-bottom: 28px; + letter-spacing: -1.5px; +} + +.hero-subtitle { + font-size: 18px; + color: var(--text-muted); + line-height: 1.8; + margin-bottom: 44px; + max-width: 560px; + margin-left: auto; + margin-right: auto; +} + +.hero-actions { + display: flex; + gap: 16px; + justify-content: center; + flex-wrap: wrap; + margin-bottom: 80px; +} + +/* Hero 底部滚动提示 */ +.scroll-hint { + position: absolute; + bottom: 40px; + left: 50%; + transform: translateX(-50%); + display: flex; + flex-direction: column; + align-items: center; + gap: 8px; + color: var(--text-muted); + font-size: 11px; + font-family: var(--font-mono); + letter-spacing: 2px; + opacity: 0.6; + animation: scrollPulse 2s ease-in-out infinite; +} +.scroll-hint-line { + width: 1px; height: 32px; + background: linear-gradient(to bottom, var(--text-muted), transparent); +} + +/* ======================================== + 页面通用 Hero + ======================================== */ +.page-hero { + position: relative; + padding: calc(var(--header-height) + 80px) 0 80px; + text-align: center; + overflow: hidden; +} +.page-hero-orb { + position: absolute; + border-radius: 50%; + filter: blur(80px); + pointer-events: none; +} +.page-hero-orb-1 { + width: 500px; height: 500px; + background: rgba(0, 230, 118, 0.1); + top: -20%; right: -10%; +} +.page-hero-orb-2 { + width: 400px; height: 400px; + background: rgba(255, 159, 28, 0.07); + bottom: -20%; left: -5%; +} +.page-hero-content { + position: relative; + z-index: 2; + max-width: 680px; + margin: 0 auto; + padding: 0 24px; +} +.page-hero-content h1 { + font-size: clamp(32px, 6vw, 52px); + font-weight: 900; + color: var(--text-primary); + margin-bottom: 18px; + letter-spacing: -1px; +} +.page-hero-content p { + font-size: 18px; + color: var(--text-muted); + line-height: 1.8; +} +.breadcrumb { + display: flex; + gap: 8px; + align-items: center; + justify-content: center; + margin-top: 32px; + font-size: 14px; + color: var(--text-muted); + font-family: var(--font-mono); +} +.breadcrumb a:hover { color: var(--cyan); } +.breadcrumb .current { color: var(--text-secondary); } + +/* ======================================== + 卡片 - 3D 倾斜 + 鼠标追踪光效 + ======================================== */ +.card { + background: var(--bg-card); + border-radius: var(--radius-lg); + padding: 40px; + border: 1px solid var(--border-subtle); + transition: border-color 0.4s, box-shadow 0.4s; + position: relative; + overflow: hidden; + transform-style: preserve-3d; + will-change: transform; +} +.card::before { + content: ""; + position: absolute; + inset: 0; + border-radius: var(--radius-lg); + background: linear-gradient(135deg, rgba(0,230,118,0.05) 0%, rgba(200,255,0,0.03) 100%); + opacity: 0; + transition: opacity 0.5s; +} +.card:hover { + border-color: var(--border-glow); + box-shadow: 0 20px 60px rgba(0, 0, 0, 0.4), var(--shadow-glow); +} +.card:hover::before { opacity: 1; } + +/* 鼠标追踪光斑 */ +.card-glow { + position: absolute; + width: 200px; height: 200px; + background: radial-gradient(circle, rgba(200, 255, 0, 0.08) 0%, transparent 70%); + border-radius: 50%; + pointer-events: none; + opacity: 0; + transition: opacity 0.4s; + z-index: 0; +} +.card:hover .card-glow { opacity: 1; } + +/* 卡片内容需要 z-index 高于光斑 */ +.card > * { position: relative; z-index: 1; } + +/* ======================================== + 产品预告卡片 + ======================================== */ +.teaser-card { + background: var(--bg-card); + border-radius: var(--radius-xl); + border: 1px solid var(--border-subtle); + padding: 52px 40px; + text-align: center; + transition: border-color 0.4s, box-shadow 0.4s; + position: relative; + overflow: hidden; + height: 100%; + display: flex; + flex-direction: column; + align-items: center; + transform-style: preserve-3d; + will-change: transform; +} +.teaser-card .glow-line { + position: absolute; + top: 0; left: 20%; right: 20%; + height: 1px; + background: linear-gradient(90deg, transparent, var(--cyan), transparent); + opacity: 0; + transition: opacity 0.5s; +} +.teaser-card:hover { + border-color: var(--border-glow); + box-shadow: 0 20px 60px rgba(0,0,0,0.4), 0 0 40px rgba(200,255,0,0.1); +} +.teaser-card:hover .glow-line { opacity: 1; } + +.teaser-icon { + width: 72px; height: 72px; + border-radius: 20px; + display: flex; + align-items: center; + justify-content: center; + margin-bottom: 28px; + font-size: 30px; + position: relative; + transition: transform 0.3s; +} +.teaser-card:hover .teaser-icon { + transform: scale(1.1); +} +.teaser-icon::after { + content: ""; + position: absolute; + inset: -4px; + border-radius: 24px; + border: 1px solid transparent; + transition: var(--transition); +} +.teaser-card:hover .teaser-icon::after { + inset: -8px; + border-color: rgba(200, 255, 0, 0.1); +} + +.teaser-card h3 { + font-size: 24px; + font-weight: 800; + color: var(--text-primary); + margin-bottom: 12px; +} +.status-badge { + display: inline-block; + padding: 4px 14px; + border-radius: 50px; + font-size: 12px; + font-weight: 700; + letter-spacing: 1px; + font-family: var(--font-mono); + margin-bottom: 18px; +} +.status-dev { + background: rgba(255, 176, 32, 0.12); + color: var(--orange); + border: 1px solid rgba(255, 176, 32, 0.2); +} +.status-coming { + background: rgba(255, 159, 28, 0.12); + color: var(--purple); + border: 1px solid rgba(255, 159, 28, 0.2); +} +.status-vision { + background: rgba(200, 255, 0, 0.12); + color: var(--cyan); + border: 1px solid rgba(200, 255, 0, 0.2); +} + +.teaser-card p { + font-size: 15px; + color: var(--text-muted); + line-height: 1.8; + max-width: 300px; +} + +/* ======================================== + 网格 + ======================================== */ +.grid-2 { display: grid; grid-template-columns: repeat(2, 1fr); gap: 32px; } +.grid-3 { display: grid; grid-template-columns: repeat(3, 1fr); gap: 32px; } +.grid-4 { display: grid; grid-template-columns: repeat(4, 1fr); gap: 24px; } + +/* ======================================== + 信念卡片 + ======================================== */ +.belief-card { + background: var(--bg-card); + border: 1px solid var(--border-subtle); + border-radius: var(--radius-lg); + padding: 44px; + transition: border-color 0.4s, box-shadow 0.4s; + position: relative; + transform-style: preserve-3d; + will-change: transform; +} +.belief-card:hover { + border-color: var(--border-glow); + box-shadow: var(--shadow-glow); +} +.belief-number { + font-family: var(--font-mono); + font-size: 13px; + font-weight: 700; + letter-spacing: 2px; + margin-bottom: 20px; +} +.belief-card h3 { + font-size: 24px; + font-weight: 800; + color: var(--text-primary); + margin-bottom: 14px; +} +.belief-card p { + font-size: 15px; + color: var(--text-muted); + line-height: 1.9; +} + +/* ======================================== + 特性卡片 + ======================================== */ +.feature-card { + background: var(--bg-card); + border: 1px solid var(--border-subtle); + border-radius: var(--radius-lg); + padding: 36px 28px; + text-align: center; + transition: border-color 0.4s, box-shadow 0.4s; + height: 100%; + transform-style: preserve-3d; + will-change: transform; +} +.feature-card:hover { + border-color: var(--border-glow); + box-shadow: 0 20px 60px rgba(0,0,0,0.4), var(--shadow-glow); +} +.feature-icon { + width: 60px; height: 60px; + margin: 0 auto 24px; + border-radius: var(--radius-md); + display: flex; + align-items: center; + justify-content: center; + font-size: 26px; + background: rgba(0, 230, 118, 0.1); + color: var(--blue-glow); + transition: var(--transition); +} +.feature-card:hover .feature-icon { + box-shadow: 0 0 30px rgba(0, 230, 118, 0.2); +} +.feature-card h3 { + font-size: 20px; + font-weight: 700; + color: var(--text-primary); + margin-bottom: 12px; +} +.feature-card p { + font-size: 14px; + color: var(--text-muted); + line-height: 1.8; +} + +/* ======================================== + 关于页面 + ======================================== */ +.about-story { + display: grid; + grid-template-columns: 1fr 1fr; + gap: 72px; + align-items: center; +} +.about-story-text h2 { + font-size: 36px; + font-weight: 800; + color: var(--text-primary); + line-height: 1.25; + margin-bottom: 24px; + letter-spacing: -0.5px; +} +.about-story-text p { + font-size: 16px; + color: var(--text-muted); + line-height: 2; + margin-bottom: 18px; +} +.about-story-visual { position: relative; } +.about-visual-block { + background: var(--bg-card); + border: 1px solid var(--border-subtle); + border-radius: var(--radius-xl); + padding: 52px; + position: relative; + overflow: hidden; + transform-style: preserve-3d; + will-change: transform; +} +.about-visual-block::before { + content: ""; + position: absolute; + top: 0; left: 0; right: 0; + height: 4px; + background: linear-gradient(90deg, var(--blue), var(--cyan), var(--purple)); + animation: gradientShift 3s ease infinite; + background-size: 200% 100%; +} +.about-visual-block .big-quote { + font-size: 44px; + font-weight: 900; + color: var(--text-primary); + line-height: 1.3; + margin-bottom: 24px; +} +.about-visual-block .big-quote span { color: var(--cyan); } +.about-visual-block .author { + font-size: 14px; + color: var(--text-muted); + font-family: var(--font-mono); + letter-spacing: 1px; +} + +/* 哲学区 */ +.philosophy-grid { + display: grid; + grid-template-columns: repeat(3, 1fr); + gap: 28px; +} +.philosophy-item { + text-align: center; + padding: 36px 24px; + background: var(--bg-card); + border: 1px solid var(--border-subtle); + border-radius: var(--radius-lg); + transition: border-color 0.4s, box-shadow 0.4s; + transform-style: preserve-3d; + will-change: transform; +} +.philosophy-item:hover { + border-color: var(--border-glow); + box-shadow: 0 10px 40px rgba(0,0,0,0.3), var(--shadow-glow); +} +.philosophy-emoji { + font-size: 40px; + margin-bottom: 20px; + display: block; + transition: transform 0.3s; +} +.philosophy-item:hover .philosophy-emoji { + transform: scale(1.2) rotate(10deg); +} +.philosophy-item h3 { + font-size: 19px; + font-weight: 700; + color: var(--text-primary); + margin-bottom: 10px; +} +.philosophy-item p { + font-size: 14px; + color: var(--text-muted); + line-height: 1.8; +} + +/* 结构块 */ +.structure-block { + border: 1px solid var(--border-subtle); + border-radius: var(--radius-lg); + padding: 44px; + background: var(--bg-card); +} +.structure-block h3 { + font-size: 22px; + font-weight: 800; + color: var(--text-primary); + margin-bottom: 32px; + display: flex; + align-items: center; + gap: 10px; +} +.structure-grid { + display: grid; + grid-template-columns: repeat(3, 1fr); + gap: 24px; +} +.structure-item { + padding: 28px; + background: rgba(255,255,255,0.02); + border-radius: var(--radius-md); + text-align: center; + border: 1px solid transparent; + transition: var(--transition); +} +.structure-item:hover { + border-color: var(--border-subtle); + background: rgba(255,255,255,0.04); +} +.structure-item .num { + font-size: 36px; + font-weight: 900; + color: var(--cyan); + font-family: var(--font-mono); + opacity: 0.5; + margin-bottom: 12px; +} +.structure-item h4 { + font-size: 17px; + font-weight: 700; + color: var(--text-primary); + margin-bottom: 8px; +} +.structure-item p { + font-size: 14px; + color: var(--text-muted); + line-height: 1.8; +} + +/* ======================================== + 产品页面 - 预告展示 + ======================================== */ +.teaser-hero { + display: flex; + gap: 40px; + align-items: stretch; +} +.teaser-main { + flex: 1; + background: var(--bg-card); + border: 1px solid var(--border-subtle); + border-radius: var(--radius-xl); + padding: 52px 44px; + position: relative; + overflow: hidden; + transform-style: preserve-3d; + will-change: transform; +} +.teaser-main::before { + content: ""; + position: absolute; + width: 300px; height: 300px; + background: radial-gradient(circle, rgba(0,230,118,0.08), transparent 70%); + border-radius: 50%; + top: -20%; right: -10%; +} +.teaser-main .emoji { + font-size: 48px; + margin-bottom: 28px; + display: block; +} +.teaser-main h3 { + font-size: 32px; + font-weight: 800; + color: var(--text-primary); + margin-bottom: 16px; + position: relative; +} +.teaser-main h3 .status { + display: inline-block; + padding: 2px 12px; + font-size: 11px; + font-weight: 700; + letter-spacing: 2px; + font-family: var(--font-mono); + background: rgba(255,176,32,0.15); + color: var(--orange); + border-radius: 50px; + margin-left: 12px; + vertical-align: middle; +} +.teaser-main p { + font-size: 16px; + color: var(--text-muted); + line-height: 1.9; + margin-bottom: 20px; + position: relative; + max-width: 460px; +} +.teaser-main .tag-list { + display: flex; + flex-wrap: wrap; + gap: 8px; + position: relative; +} +.teaser-main .tag-list span { + padding: 6px 16px; + font-size: 13px; + font-weight: 600; + border-radius: 50px; + background: rgba(200,255,0,0.06); + color: var(--cyan); + border: 1px solid rgba(200,255,0,0.12); + transition: var(--transition); +} +.teaser-main .tag-list span:hover { + background: rgba(200,255,0,0.12); + transform: translateY(-2px); +} + +.teaser-side { + width: 340px; + display: flex; + flex-direction: column; + gap: 20px; +} +.teaser-side-item { + flex: 1; + background: var(--bg-card); + border: 1px solid var(--border-subtle); + border-radius: var(--radius-lg); + padding: 32px 28px; + transition: border-color 0.4s, box-shadow 0.4s; + position: relative; + overflow: hidden; + transform-style: preserve-3d; + will-change: transform; +} +.teaser-side-item:hover { + border-color: var(--border-glow); +} + +.indicator { + display: inline-block; + width: 8px; height: 8px; + border-radius: 50%; + margin-bottom: 16px; +} +.indicator-purple { background: var(--purple); box-shadow: 0 0 12px var(--purple); } +.indicator-cyan { background: var(--cyan); box-shadow: 0 0 12px var(--cyan); animation: dotPulse 2s ease-in-out infinite; } + +.teaser-side-item h4 { + font-size: 19px; + font-weight: 700; + color: var(--text-primary); + margin-bottom: 8px; +} +.teaser-side-item p { + font-size: 14px; + color: var(--text-muted); + line-height: 1.7; +} +.teaser-side-item .eta { + font-family: var(--font-mono); + font-size: 11px; + letter-spacing: 1px; + color: var(--text-muted); + margin-top: 12px; +} + +/* 产品愿景区 */ +.vision-strip { + position: relative; + padding: 80px 0; + overflow: hidden; +} +.vision-strip::before { + content: ""; + position: absolute; + inset: 0; + background: linear-gradient(135deg, rgba(0,230,118,0.03) 0%, rgba(255,159,28,0.03) 100%); +} +.vision-list { + display: grid; + grid-template-columns: repeat(3, 1fr); + gap: 40px; + text-align: center; +} +.vision-item .vision-icon { + font-size: 36px; + margin-bottom: 18px; + display: block; + transition: transform 0.3s; +} +.vision-item:hover .vision-icon { + transform: scale(1.3); +} +.vision-item h4 { + font-size: 18px; + font-weight: 700; + color: var(--text-primary); + margin-bottom: 8px; +} +.vision-item p { + font-size: 14px; + color: var(--text-muted); + line-height: 1.8; +} + +/* ======================================== + 联系页面 + ======================================== */ +.contact-layout { + display: grid; + grid-template-columns: 1fr 1.2fr; + gap: 48px; + align-items: start; +} + +.contact-card-dark { + background: var(--bg-card); + border: 1px solid var(--border-subtle); + border-radius: var(--radius-xl); + padding: 48px; + position: relative; + overflow: hidden; +} +.contact-card-dark::before { + content: ""; + position: absolute; + top: 0; left: 0; right: 0; + height: 4px; + background: linear-gradient(90deg, var(--blue), var(--cyan), var(--purple)); + animation: gradientShift 3s ease infinite; + background-size: 200% 100%; +} +.contact-card-dark h3 { + font-size: 28px; + font-weight: 800; + color: var(--text-primary); + margin-bottom: 10px; +} +.contact-card-dark > p { + font-size: 15px; + color: var(--text-muted); + margin-bottom: 40px; + line-height: 1.8; +} + +.contact-info-row { + display: flex; + align-items: flex-start; + gap: 16px; + margin-bottom: 28px; + padding-bottom: 24px; + border-bottom: 1px solid var(--border-subtle); +} +.contact-info-row:last-of-type { border-bottom: none; } +.contact-info-icon { + flex-shrink: 0; + width: 46px; height: 46px; + background: rgba(200, 255, 0, 0.08); + border-radius: var(--radius-md); + display: flex; + align-items: center; + justify-content: center; + color: var(--cyan); +} +.contact-info-text .ci-label { + font-size: 12px; + color: var(--text-muted); + letter-spacing: 1px; + font-family: var(--font-mono); + margin-bottom: 4px; +} +.contact-info-text .ci-value { + font-size: 16px; + font-weight: 600; + color: var(--text-primary); + line-height: 1.6; +} + +.contact-form-dark { + background: var(--bg-card); + border: 1px solid var(--border-subtle); + border-radius: var(--radius-xl); + padding: 48px; +} +.contact-form-dark h3 { + font-size: 28px; + font-weight: 800; + color: var(--text-primary); + margin-bottom: 8px; +} +.contact-form-dark > p { + font-size: 15px; + color: var(--text-muted); + margin-bottom: 36px; +} + +.form-group { margin-bottom: 22px; } +.form-row { display: grid; grid-template-columns: 1fr 1fr; gap: 18px; } + +.form-label { + display: block; + font-size: 13px; + font-weight: 600; + color: var(--text-secondary); + margin-bottom: 8px; + letter-spacing: 0.5px; +} +.form-label .required { color: var(--red); } + +.form-input, .form-select, .form-textarea { + width: 100%; + padding: 14px 18px; + font-size: 15px; + color: var(--text-primary); + background: var(--bg-dark); + border: 1.5px solid var(--border-subtle); + border-radius: var(--radius-md); + transition: var(--transition); + outline: none; +} +.form-input:focus, .form-select:focus, .form-textarea:focus { + border-color: var(--cyan); + box-shadow: 0 0 0 4px rgba(200, 255, 0, 0.06); + background: rgba(200, 255, 0, 0.03); +} +.form-textarea { min-height: 140px; resize: vertical; } +.form-select option { background: var(--bg-dark); color: var(--text-primary); } + +.form-submit { + width: 100%; + padding: 16px; + font-size: 16px; + font-weight: 700; + background: linear-gradient(135deg, var(--blue), var(--cyan-dark)); + color: #fff; + border-radius: var(--radius-md); + transition: var(--transition); + box-shadow: 0 0 30px rgba(200, 255, 0, 0.15); + cursor: pointer; +} +.form-submit:hover { + box-shadow: 0 0 50px rgba(200, 255, 0, 0.3); + transform: translateY(-2px); +} + +.form-success { + display: none; + padding: 16px 20px; + background: rgba(0, 230, 118, 0.1); + border: 1px solid rgba(0, 230, 118, 0.2); + border-radius: var(--radius-md); + color: var(--green); + font-size: 14px; + font-weight: 600; + margin-bottom: 24px; +} +.form-success.show { display: block; animation: fadeIn 0.5s ease; } + +/* ======================================== + CTA 区域 + ======================================== */ +.cta-section { + position: relative; + padding: 100px 0; + text-align: center; + overflow: hidden; +} +.cta-section::before { + content: ""; + position: absolute; + inset: 0; + background: linear-gradient(135deg, rgba(0,230,118,0.04) 0%, rgba(255,159,28,0.04) 100%); +} +.cta-orb { + position: absolute; + border-radius: 50%; + filter: blur(120px); + pointer-events: none; + will-change: transform; +} +.cta-orb-1 { + width: 500px; height: 500px; + background: rgba(0, 230, 118, 0.08); + top: -40%; right: -10%; +} +.cta-orb-2 { + width: 400px; height: 400px; + background: rgba(255, 159, 28, 0.06); + bottom: -30%; left: -10%; +} +.cta-content { + position: relative; + z-index: 2; + max-width: 600px; + margin: 0 auto; + padding: 0 24px; +} +.cta-content h2 { + font-size: 38px; + font-weight: 800; + color: var(--text-primary); + margin-bottom: 16px; + letter-spacing: -0.5px; +} +.cta-content p { + font-size: 17px; + color: var(--text-muted); + margin-bottom: 40px; + line-height: 1.8; +} + +/* ======================================== + 页脚 + ======================================== */ +.footer { + position: relative; + background: var(--bg-dark); + border-top: 1px solid var(--border-subtle); + padding: 72px 0 0; + z-index: 1; +} +.footer-grid { + display: grid; + grid-template-columns: 2fr 1fr 1fr 1.5fr; + gap: 48px; + margin-bottom: 56px; +} +.footer-brand .logo { color: var(--text-primary); margin-bottom: 20px; } +.footer-brand p { + font-size: 14px; + color: var(--text-muted); + line-height: 1.8; + max-width: 300px; +} +.footer-col h4 { + font-size: 14px; + font-weight: 700; + color: var(--text-primary); + margin-bottom: 20px; + letter-spacing: 1px; + font-family: var(--font-mono); +} +.footer-col ul li { margin-bottom: 12px; } +.footer-col ul li a { + font-size: 14px; + color: var(--text-muted); + position: relative; + display: inline-block; +} +.footer-col ul li a::after { + content: ""; + position: absolute; + bottom: -2px; + left: 0; + width: 0; + height: 1px; + background: var(--cyan); + transition: width 0.3s; +} +.footer-col ul li a:hover::after { width: 100%; } +.footer-col ul li a:hover { color: var(--cyan); } + +.footer-contact li { + display: flex; + align-items: flex-start; + gap: 10px; + font-size: 14px; + color: var(--text-muted); + margin-bottom: 14px; +} +.footer-contact .contact-icon { flex-shrink: 0; margin-top: 2px; color: var(--cyan); } + +.footer-bottom { + border-top: 1px solid var(--border-subtle); + padding: 24px 0; + display: flex; + justify-content: space-between; + align-items: center; + font-size: 13px; + color: var(--text-muted); +} +.footer-bottom a { color: var(--text-muted); } +.footer-bottom a:hover { color: var(--cyan); } + +/* ======================================== + 地图区 + ======================================== */ +.map-section { padding-top: 0 !important; } +.map-wrapper { + height: 400px; + background: var(--bg-card); + border-radius: var(--radius-lg); + border: 1px solid var(--border-subtle); + overflow: hidden; + position: relative; +} + +/* ======================================== + 动画 + ======================================== */ +@keyframes orbFloat { + 0%, 100% { transform: translate(0, 0) scale(1); } + 33% { transform: translate(30px, -30px) scale(1.05); } + 66% { transform: translate(-20px, 20px) scale(0.95); } +} + +@keyframes dotPulse { + 0%, 100% { opacity: 1; transform: scale(1); } + 50% { opacity: 0.4; transform: scale(1.8); } +} + +@keyframes scrollPulse { + 0%, 100% { opacity: 0.4; transform: translateX(-50%) translateY(0); } + 50% { opacity: 0.8; transform: translateX(-50%) translateY(6px); } +} + +@keyframes gradientShift { + 0% { background-position: 0% 50%; } + 50% { background-position: 100% 50%; } + 100% { background-position: 0% 50%; } +} + +@keyframes fadeIn { + from { opacity: 0; transform: translateY(10px); } + to { opacity: 1; transform: translateY(0); } +} + +@keyframes fadeInUp { + from { opacity: 0; transform: translateY(40px); } + to { opacity: 1; transform: translateY(0); } +} + +.fade-in-up { + opacity: 0; + animation: fadeInUp 0.8s ease forwards; +} +.delay-1 { animation-delay: 0.15s; } +.delay-2 { animation-delay: 0.3s; } +.delay-3 { animation-delay: 0.45s; } +.delay-4 { animation-delay: 0.6s; } + +/* 滚动显现 */ +.reveal { + opacity: 0; + transform: translateY(40px); + transition: opacity 0.7s ease, transform 0.7s ease; +} +.reveal.visible { + opacity: 1; + transform: translateY(0); +} + +/* 打字机效果 */ +.typewriter-text { display: inline-block; } +.typewriter-cursor { + display: inline-block; + animation: blink 1s step-end infinite; + color: var(--cyan); + font-weight: 300; +} +@keyframes blink { 50% { opacity: 0; } } + +/* ======================================== + 响应式 + ======================================== */ +@media (max-width: 1024px) { + .about-story { grid-template-columns: 1fr; gap: 48px; } + .teaser-hero { flex-direction: column; } + .teaser-side { width: 100%; flex-direction: row; } + .teaser-side-item { flex: 1; } +} + +@media (max-width: 968px) { + .grid-4 { grid-template-columns: repeat(2, 1fr); } + .philosophy-grid { grid-template-columns: repeat(2, 1fr); } + .structure-grid { grid-template-columns: repeat(2, 1fr); } + .vision-list { grid-template-columns: repeat(2, 1fr); } + .footer-grid { grid-template-columns: repeat(2, 1fr); } + .contact-layout { grid-template-columns: 1fr; } +} + +@media (max-width: 768px) { + .nav { + position: fixed; + top: var(--header-height); + left: 0; right: 0; + background: rgba(7, 11, 20, 0.98); + backdrop-filter: blur(20px); + flex-direction: column; + align-items: stretch; + padding: 24px; + gap: 6px; + transform: translateY(-120%); + opacity: 0; + pointer-events: none; + transition: var(--transition); + border-bottom: 1px solid var(--border-subtle); + } + .nav.active { transform: translateY(0); opacity: 1; pointer-events: auto; } + .nav-link { padding: 14px 18px; border-radius: var(--radius-md); } + .nav-cta { margin-left: 0; margin-top: 8px; text-align: center; } + .menu-toggle { display: flex; } + + .hero-title { font-size: clamp(32px, 8vw, 44px); } + .section-title { font-size: 28px; } + .section { padding: 80px 0; } + + .grid-2, .grid-3, .grid-4 { grid-template-columns: 1fr; } + .philosophy-grid { grid-template-columns: 1fr; } + .structure-grid { grid-template-columns: 1fr; } + .vision-list { grid-template-columns: 1fr; } + .teaser-side { flex-direction: column; } + .footer-grid { grid-template-columns: 1fr; } + .footer-bottom { flex-direction: column; gap: 8px; text-align: center; } + + .page-hero-content h1 { font-size: 32px; } + .about-visual-block { padding: 36px; } + .about-visual-block .big-quote { font-size: 32px; } + .cta-content h2 { font-size: 28px; } + + .contact-card-dark, .contact-form-dark { padding: 32px; } + .form-row { grid-template-columns: 1fr; } + .teaser-main { padding: 36px 28px; } + .teaser-main h3 { font-size: 26px; } +} + +@media (max-width: 480px) { + .hero-actions { flex-direction: column; align-items: center; } + .btn { width: 100%; max-width: 280px; } + .container { padding: 0 16px; } +} + +/* ======================================== + V4 叙事组件 - "软件正在失控" + ======================================== */ + +/* --- CRT 扫描线覆盖层 --- */ +.scanlines { + position: fixed; + inset: 0; + pointer-events: none; + z-index: 9990; + background: repeating-linear-gradient( + 0deg, + transparent, + transparent 3px, + rgba(0, 0, 0, 0.08) 3px, + rgba(0, 0, 0, 0.08) 4px + ); + opacity: 0.4; +} + +/* --- 终端日志装饰 --- */ +.terminal-deco { + font-family: var(--font-mono); + font-size: 12px; + line-height: 2; + color: var(--text-muted); + letter-spacing: 0.5px; +} +.terminal-deco .log-error { color: var(--red); } +.terminal-deco .log-warn { color: var(--orange); } +.terminal-deco .log-ok { color: var(--green); } +.terminal-deco .log-info { color: var(--cyan); } +.terminal-deco .log-time { color: var(--text-muted); opacity: 0.5; } + +/* --- 系统警报框 --- */ +.system-alert { + display: inline-flex; + align-items: center; + gap: 10px; + padding: 10px 24px; + background: rgba(255, 51, 85, 0.08); + border: 1px solid rgba(255, 51, 85, 0.25); + border-radius: var(--radius-sm); + color: var(--red); + font-family: var(--font-mono); + font-size: 13px; + font-weight: 700; + letter-spacing: 2px; + animation: alertBlink 2.5s ease-in-out infinite; +} +.system-alert .alert-icon { + width: 8px; height: 8px; + background: var(--red); + border-radius: 50%; + box-shadow: 0 0 10px var(--red); + animation: dotPulse 1s ease-in-out infinite; +} +@keyframes alertBlink { + 0%, 100% { box-shadow: 0 0 0 rgba(255, 51, 85, 0); } + 50% { box-shadow: 0 0 25px rgba(255, 51, 85, 0.2); } +} + +/* --- 编译/调试进度条 --- */ +.build-progress { + position: relative; + margin: 24px 0; +} +.build-progress-header { + display: flex; + justify-content: space-between; + align-items: center; + margin-bottom: 10px; + font-family: var(--font-mono); + font-size: 12px; + letter-spacing: 1px; +} +.build-progress-header .bp-label { color: var(--text-muted); } +.build-progress-header .bp-value { color: var(--cyan); font-weight: 700; } +.build-progress-track { + height: 8px; + background: rgba(255, 255, 255, 0.04); + border-radius: 4px; + overflow: hidden; + position: relative; + border: 1px solid var(--border-subtle); +} +.build-progress-fill { + height: 100%; + background: linear-gradient(90deg, var(--blue), var(--cyan)); + border-radius: 4px; + position: relative; + transition: width 1.5s cubic-bezier(0.22, 1, 0.36, 1); + box-shadow: 0 0 15px rgba(200, 255, 0, 0.4); +} +.build-progress-fill::after { + content: ""; + position: absolute; + inset: 0; + background: linear-gradient(90deg, transparent, rgba(255,255,255,0.3), transparent); + animation: progressShine 1.8s linear infinite; +} +@keyframes progressShine { + 0% { transform: translateX(-100%); } + 100% { transform: translateX(100%); } +} +.build-progress-log { + margin-top: 10px; + font-family: var(--font-mono); + font-size: 11px; + color: var(--text-muted); + opacity: 0.7; +} + +/* --- 章节编号 --- */ +.chapter-marker { + display: flex; + align-items: center; + gap: 20px; + margin-bottom: 40px; +} +.chapter-marker .chapter-num { + font-family: var(--font-mono); + font-size: 72px; + font-weight: 900; + color: transparent; + -webkit-text-stroke: 1.5px rgba(200, 255, 0, 0.3); + line-height: 1; +} +.chapter-marker .chapter-line { + flex: 1; + height: 1px; + background: linear-gradient(90deg, rgba(200, 255, 0, 0.3), transparent); +} +.chapter-marker .chapter-tag { + font-family: var(--font-mono); + font-size: 12px; + color: var(--text-muted); + letter-spacing: 2px; + white-space: nowrap; +} + +/* --- 失控证据卡片 --- */ +.chaos-card { + background: var(--bg-card); + border: 1px solid rgba(255, 51, 85, 0.15); + border-radius: var(--radius-lg); + padding: 36px 32px; + text-align: center; + transition: var(--transition); + position: relative; + overflow: hidden; + height: 100%; +} +.chaos-card::before { + content: ""; + position: absolute; + top: 0; left: 0; right: 0; + height: 2px; + background: linear-gradient(90deg, transparent, var(--red), transparent); + opacity: 0.5; +} +.chaos-card:hover { + border-color: rgba(255, 51, 85, 0.35); + box-shadow: 0 0 40px rgba(255, 51, 85, 0.08); + transform: translateY(-4px); +} +.chaos-card .chaos-num { + font-family: var(--font-mono); + font-size: 52px; + font-weight: 900; + color: var(--red); + line-height: 1; + margin-bottom: 14px; + text-shadow: 0 0 30px rgba(255, 51, 85, 0.3); +} +.chaos-card .chaos-unit { + font-size: 20px; + color: var(--red); + opacity: 0.7; +} +.chaos-card h3 { + font-size: 17px; + font-weight: 700; + color: var(--text-primary); + margin-bottom: 10px; +} +.chaos-card p { + font-size: 14px; + color: var(--text-muted); + line-height: 1.8; +} + +/* --- 宣言文本 --- */ +.manifesto { + font-size: clamp(24px, 4vw, 36px); + font-weight: 800; + color: var(--text-primary); + line-height: 1.6; + text-align: center; + max-width: 800px; + margin: 0 auto; +} +.manifesto .strike { + color: var(--text-muted); + text-decoration: line-through; + text-decoration-color: var(--red); + text-decoration-thickness: 3px; +} +.manifesto .highlight { + color: var(--cyan); + text-shadow: 0 0 30px rgba(200, 255, 0, 0.4); +} + +/* --- 状态点 --- */ +.sys-status { + display: inline-flex; + align-items: center; + gap: 8px; + font-family: var(--font-mono); + font-size: 12px; + letter-spacing: 1.5px; + font-weight: 700; +} +.sys-status::before { + content: ""; + width: 8px; height: 8px; + border-radius: 50%; +} +.sys-status.debug::before { background: var(--orange); box-shadow: 0 0 10px var(--orange); animation: dotPulse 1.2s infinite; } +.sys-status.debug { color: var(--orange); } +.sys-status.compile::before { background: var(--purple); box-shadow: 0 0 10px var(--purple); animation: dotPulse 1.5s infinite; } +.sys-status.compile { color: var(--purple); } +.sys-status.queue::before { background: var(--cyan); box-shadow: 0 0 10px var(--cyan); } +.sys-status.queue { color: var(--cyan); } +.sys-status.online::before { background: var(--green); box-shadow: 0 0 10px var(--green); animation: dotPulse 2s infinite; } +.sys-status.online { color: var(--green); } + +/* --- 坐标/数据装饰 --- */ +.geo-deco { + font-family: var(--font-mono); + font-size: 11px; + color: var(--text-muted); + letter-spacing: 1.5px; + opacity: 0.5; + user-select: none; +} + +/* --- 竖排文字 --- */ +.vertical-text { + writing-mode: vertical-rl; + font-family: var(--font-mono); + letter-spacing: 8px; + font-size: 14px; + color: var(--text-muted); + opacity: 0.4; + user-select: none; + position: absolute; +} + +/* --- 大括号装饰 --- */ +.bracket-deco { + position: relative; + padding: 0 40px; +} +.bracket-deco::before, +.bracket-deco::after { + font-family: var(--font-mono); + font-size: 80px; + font-weight: 300; + color: rgba(200, 255, 0, 0.2); + position: absolute; + top: 50%; + transform: translateY(-50%); + line-height: 1; +} +.bracket-deco::before { content: "{"; left: 0; } +.bracket-deco::after { content: "}"; right: 0; } + +/* --- 响应式补充 --- */ +@media (max-width: 768px) { + .chapter-marker .chapter-num { font-size: 48px; } + .bracket-deco { padding: 0 20px; } + .bracket-deco::before, .bracket-deco::after { font-size: 48px; } + .vertical-text { display: none; } + .chaos-card .chaos-num { font-size: 40px; } +} + +/* ======================================== + V5 KPR风格滚动场景系统 + ======================================== */ + +/* --- 滚动场景容器 --- */ +.scroll-scene { + position: relative; +} +.scene-sticky { + position: sticky; + top: 0; + height: 100vh; + display: flex; + align-items: center; + justify-content: center; + overflow: hidden; +} + +/* --- 场景文本行(滚动驱动逐行揭示) --- */ +.scene-line { + position: absolute; + max-width: 860px; + padding: 0 32px; + text-align: center; + opacity: 0; + transform: translateY(70px) scale(0.96); + transition: opacity 0.7s cubic-bezier(0.22,1,0.36,1), transform 0.7s cubic-bezier(0.22,1,0.36,1); + pointer-events: none; +} +.scene-line.active { + opacity: 1; + transform: translateY(0) scale(1); + pointer-events: auto; +} +.scene-line.exit { + opacity: 0; + transform: translateY(-70px) scale(0.96); +} +.scene-line .line-big { + font-size: clamp(30px, 5.5vw, 52px); + font-weight: 900; + color: var(--text-primary); + line-height: 1.35; + letter-spacing: -0.5px; +} +.scene-line .line-big .accent { color: var(--cyan); text-shadow: 0 0 40px rgba(200,255,0,0.4); } +.scene-line .line-big .danger { color: var(--red); text-shadow: 0 0 40px rgba(255,51,85,0.4); } +.scene-line .line-sub { + margin-top: 24px; + font-family: var(--font-mono); + font-size: 14px; + color: var(--text-muted); + letter-spacing: 2px; +} + +/* --- 场景进度装饰(四角) --- */ +.scene-corner { + position: absolute; + font-family: var(--font-mono); + font-size: 12px; + color: var(--text-muted); + letter-spacing: 1.5px; + z-index: 5; + user-select: none; +} +.scene-corner.tl { top: 100px; left: 40px; } +.scene-corner.tr { top: 100px; right: 40px; text-align: right; } +.scene-corner.bl { bottom: 40px; left: 40px; } +.scene-corner.br { bottom: 40px; right: 40px; text-align: right; } +.scene-corner .big-pct { + font-size: 48px; + font-weight: 900; + color: rgba(200, 255, 0, 0.5); + line-height: 1; + display: block; + margin-top: 4px; +} + +/* --- 场景边框角标 --- */ +.scene-frame { + position: absolute; + inset: 90px 30px 30px; + pointer-events: none; + z-index: 4; +} +.scene-frame::before, +.scene-frame::after { + content: ""; + position: absolute; + width: 24px; + height: 24px; + border: 1.5px solid rgba(200, 255, 0, 0.25); +} +.scene-frame::before { + top: 0; left: 0; + border-right: none; + border-bottom: none; +} +.scene-frame::after { + bottom: 0; right: 0; + border-left: none; + border-top: none; +} +.scene-frame .frame-corner-b, +.scene-frame .frame-corner-c { + position: absolute; + width: 24px; + height: 24px; + border: 1.5px solid rgba(200, 255, 0, 0.25); +} +.scene-frame .frame-corner-b { + top: 0; right: 0; + border-left: none; + border-bottom: none; +} +.scene-frame .frame-corner-c { + bottom: 0; left: 0; + border-right: none; + border-top: none; +} + +/* --- 加密内容块 --- */ +.encrypted-block { + font-family: var(--font-mono); + background: rgba(255, 255, 255, 0.02); + border: 1px dashed rgba(200, 255, 0, 0.2); + border-radius: var(--radius-md); + padding: 20px 24px; + position: relative; + overflow: hidden; +} +.encrypted-block::after { + content: "ENCRYPTED"; + position: absolute; + top: 10px; + right: 12px; + font-size: 10px; + color: var(--orange); + letter-spacing: 2px; + font-weight: 700; + opacity: 0.8; +} +.encrypted-line { + font-size: 13px; + color: var(--cyan); + opacity: 0.7; + letter-spacing: 1px; + word-break: break-all; + line-height: 2; +} + +/* --- 涂抹红action条 --- */ +.redacted { + background: rgba(85, 96, 120, 0.35); + color: transparent !important; + user-select: none; + border-radius: 3px; + padding: 0 6px; + position: relative; +} +.redacted::selection { background: rgba(85, 96, 120, 0.35); } + +/* --- 保密印章 --- */ +.classified-stamp { + display: inline-block; + padding: 6px 18px; + border: 2px solid var(--red); + color: var(--red); + font-family: var(--font-mono); + font-size: 13px; + font-weight: 900; + letter-spacing: 4px; + transform: rotate(-3deg); + opacity: 0.85; + text-shadow: 0 0 20px rgba(255, 51, 85, 0.3); + box-shadow: 0 0 20px rgba(255, 51, 85, 0.1), inset 0 0 20px rgba(255, 51, 85, 0.05); +} + +/* --- 文件列表装饰 --- */ +.file-list { + font-family: var(--font-mono); + font-size: 12px; + line-height: 2.2; + color: var(--text-muted); +} +.file-list .file-item { + display: flex; + gap: 12px; + align-items: baseline; +} +.file-list .file-icon { color: var(--cyan); opacity: 0.6; } +.file-list .file-name { color: var(--text-secondary); } +.file-list .file-size { margin-left: auto; opacity: 0.5; } +.file-list .file-locked { color: var(--orange); } + +/* --- 滚动驱动大字背景 --- */ +.bg-giant-text { + position: absolute; + top: 50%; + left: 50%; + transform: translate(-50%, -50%); + font-size: clamp(120px, 25vw, 320px); + font-weight: 900; + color: transparent; + -webkit-text-stroke: 1px rgba(255, 255, 255, 0.04); + white-space: nowrap; + pointer-events: none; + user-select: none; + z-index: 0; + letter-spacing: 10px; +} + +/* --- 数据传输线动画 --- */ +.data-stream { + position: absolute; + width: 1px; + background: linear-gradient(to bottom, transparent, var(--cyan), transparent); + opacity: 0.3; + animation: streamFall 3s linear infinite; + pointer-events: none; +} +@keyframes streamFall { + 0% { transform: translateY(-100%); opacity: 0; } + 20% { opacity: 0.4; } + 80% { opacity: 0.4; } + 100% { transform: translateY(100vh); opacity: 0; } +} + +/* --- 滚动场景响应式 --- */ +@media (max-width: 768px) { + .scene-corner.tl, .scene-corner.tr { top: 86px; } + .scene-corner.tl { left: 20px; } + .scene-corner.tr { right: 20px; } + .scene-corner.bl { left: 20px; bottom: 24px; } + .scene-corner.br { right: 20px; bottom: 24px; } + .scene-corner .big-pct { font-size: 32px; } + .scene-frame { inset: 76px 16px 16px; } + .bg-giant-text { letter-spacing: 4px; } + .classified-stamp { letter-spacing: 2px; font-size: 11px; } +} diff --git a/index.html b/index.html new file mode 100644 index 0000000..7b00886 --- /dev/null +++ b/index.html @@ -0,0 +1,423 @@ + + + + + + + 晟算科技 | MOON.SYS 已崩溃 + + + + + + + +
+
+
+
+
+
+
+
SHENGSUAN // DEEP_SPACE_OBSERVATORY
+
+ + +
+ + +
+
+ + +
+ + +
+ +
+ + +
+
+
+ + FATAL_ERROR // MOON.SYS +
+ +
+

世界已崩溃

+
+ +
+
> error_code: 0xM00N_CRACKED
+
> detail: 月亮碎裂为3块,代码正从裂缝泄漏
+
> assigned_to: 晟算科技 · 修复小组
+
> status: PATCHING… 修复进行中
+
+ + +
+ +
+ SCROLL // 接近月球 +
+
+
+ + +
+
+
CRACKED
+
+
+
+
+ +
+ LOG_01 + DISCOVERY +
+
+ DISTANCE + 00% +
+ +
+
这个世界,由代码组成
+
// this_world_runs_on_code
+
+
+
而月亮——碎了
+
// moon.exe_has_stopped_responding
+
+
+
代码正从裂缝里漏出来
+
// memory_leak · 持续扩散中
+
+
+
就像你每天在用的软件
一样
+
// sound_familiar?
+
+
+
+ + +
+
+
+ 01 + + CRASH_REPORT +
+ +
+

崩溃诊断报告

+

月亮不是一夜之间碎的。地面上的软件,也早已满是裂缝

+
+ +
+
+
0%
+

功能从未被使用

+

软件越来越臃肿,但你真正需要的功能,淹没在几百个永远不会点的按钮里

+
+
+
0h
+

每天浪费在界面上

+

寻找按钮、等待加载、确认弹窗——本该5分钟完成的事,硬生生拖成半小时

+
+
+
0
+

完成简单任务的点击数

+

导出一份报表:文件→导出→选格式→确认→再确认→选路径→完成→关闭提示……

+
+
+
0+
+

永远读不完的更新日志

+

"我们优化了一些体验"——翻译:你自己猜我们改了什么,顺便重新学一遍

+
+
+ +
+ diagnosis: 病因相同——没人把用户当回事 +
+
+
+ + +
+
+
REPAIR
+
+
+
+
+ +
+ LOG_02 + PROTOCOL +
+
+ PROGRESS + 00% +
+ +
+
总得有人,把月亮修回去
+
// someone_has_to_fix_the_moon
+
+
+
我们不写让人学着用的软件
+
// no_manuals_required
+
+
+
我们写本来就懂人的软件
+
// software_that_understands_humans
+
+
+
+ + +
+
+
+ 02 + + REPAIR_PROTOCOL +
+ +
+
+
RULE_01
+

砍掉,而不是堆叠

+

每个功能存在的唯一理由:有人真的需要它。没有"万一用到",没有"竞对也有"。砍掉90%的噪音,把10%打磨到上瘾。

+
+
+
RULE_02
+

快,是一种尊重

+

加载每多一秒,就是对用户时间的一次盗窃。我们把性能当成核心功能来写,而不是上线前的补救项。

+
+
+
RULE_03
+

界面应该消失

+

最好的界面是你感觉不到它存在的界面。用户要的是完成任务,不是欣赏你的设计系统有多庞大。

+
+
+
+
+ + +
+
+
+ 03 + + FRAGMENT_RECOVERY +
+ +
+

碎片修复进度

+

每块碎片里封装着什么?解密时间——当它足够好的时候

+
+ +
+ CLASSIFIED +
+ +
+
+
+ FRAGMENT_α + DEBUGGING +
+

+ ████████████ +

+
+
██████████████████████████████████████
+
██████████████████████████████
+
+
+
+ RECOVERY + 85% +
+
+
+
+
+
+ > payload: ██████ +
+
+ +
+
+ FRAGMENT_β + COMPILING +
+

+ ████████████ +

+
+
██████████████████████████████████████
+
██████████████████████████████
+
+
+
+ RECOVERY + 32% +
+
+
+
+
+
+ > payload: ██████ +
+
+ +
+
+ FRAGMENT_γ + QUEUED +
+

+ ████████████ +

+
+
██████████████████████████████████████
+
██████████████████████████████
+
+
+
+ QUEUE + #3 +
+
+
+
+
+
+ > payload: ██████ +
+
+
+ +
+ > 抬头看——碎片正在归位  |  > 修复上限: 85%(剩下的,等见面那天) +
+
+
+ + +
+
+
+ 04 + GROUND_CONTROL +
+

当月亮重新完整那天

+

你会是第一个收到信号的人。加入地面控制中心,见证修复完成——没有垃圾邮件,我们也很烦那种。

+ +
+ > uplink_established ... awaiting your signal +
+
+
+ + + + + + + + + diff --git a/js/lib/three.min.js b/js/lib/three.min.js new file mode 100644 index 0000000..0c2f4ba --- /dev/null +++ b/js/lib/three.min.js @@ -0,0 +1,7 @@ +console.warn('Scripts "build/three.js" and "build/three.min.js" are deprecated with r150+, and will be removed with r160. Please use ES Modules or alternatives: https://threejs.org/docs/index.html#manual/en/introduction/Installation'), +/** + * @license + * Copyright 2010-2023 Three.js Authors + * SPDX-License-Identifier: MIT + */ +function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const e="160",n=1,i=2,r=3,s=0,a=1,o=100,l=204,c=205,h=0,u=1,d=2,p=0,m=1,f=2,g=3,_=4,v=5,x=6,y="attached",M="detached",S=300,b=301,T=302,E=303,w=304,A=306,R=1e3,C=1001,L=1002,P=1003,I=1004,U=1005,D=1006,N=1007,O=1008,F=1009,B=1012,z=1013,G=1014,H=1015,V=1016,k=1017,W=1018,X=1020,j=1023,q=1026,Y=1027,Z=1029,J=1031,K=1033,$=33776,Q=33777,tt=33778,et=33779,nt=35840,it=35841,rt=35842,st=35843,at=36196,ot=37492,lt=37496,ct=37808,ht=37809,ut=37810,dt=37811,pt=37812,mt=37813,ft=37814,gt=37815,_t=37816,vt=37817,xt=37818,yt=37819,Mt=37820,St=37821,bt=36492,Tt=36494,Et=36495,wt=36284,At=36285,Rt=36286,Ct=2300,Lt=2301,Pt=2302,It=2400,Ut=2401,Dt=2402,Nt=2500,Ot=2501,Ft=3e3,Bt=3001,zt="",Gt="srgb",Ht="srgb-linear",Vt="display-p3",kt="display-p3-linear",Wt="linear",Xt="srgb",jt="rec709",qt="p3",Yt=7680,Zt=35044,Jt="300 es",Kt=1035,$t=2e3,Qt=2001;class te{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e>8&255]+ee[t>>16&255]+ee[t>>24&255]+"-"+ee[255&e]+ee[e>>8&255]+"-"+ee[e>>16&15|64]+ee[e>>24&255]+"-"+ee[63&n|128]+ee[n>>8&255]+"-"+ee[n>>16&255]+ee[n>>24&255]+ee[255&i]+ee[i>>8&255]+ee[i>>16&255]+ee[i>>24&255]).toLowerCase()}function ae(t,e,n){return Math.max(e,Math.min(n,t))}function oe(t,e){return(t%e+e)%e}function le(t,e,n){return(1-n)*t+n*e}function ce(t){return 0==(t&t-1)&&0!==t}function he(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}function ue(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return t/4294967295;case Uint16Array:return t/65535;case Uint8Array:return t/255;case Int32Array:return Math.max(t/2147483647,-1);case Int16Array:return Math.max(t/32767,-1);case Int8Array:return Math.max(t/127,-1);default:throw new Error("Invalid component type.")}}function de(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return Math.round(4294967295*t);case Uint16Array:return Math.round(65535*t);case Uint8Array:return Math.round(255*t);case Int32Array:return Math.round(2147483647*t);case Int16Array:return Math.round(32767*t);case Int8Array:return Math.round(127*t);default:throw new Error("Invalid component type.")}}const pe={DEG2RAD:ie,RAD2DEG:re,generateUUID:se,clamp:ae,euclideanModulo:oe,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:le,damp:function(t,e,n,i){return le(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(oe(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){void 0!==t&&(ne=t);let e=ne+=1831565813;return e=Math.imul(e^e>>>15,1|e),e^=e+Math.imul(e^e>>>7,61|e),((e^e>>>14)>>>0)/4294967296},degToRad:function(t){return t*ie},radToDeg:function(t){return t*re},isPowerOfTwo:ce,ceilPowerOfTwo:function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},floorPowerOfTwo:he,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),h=a((e+i)/2),u=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*h,l*u,l*d,o*c);break;case"YZY":t.set(l*d,o*h,l*u,o*c);break;case"ZXZ":t.set(l*u,l*d,o*h,o*c);break;case"XZX":t.set(o*h,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*h,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:de,denormalize:ue};class me{constructor(t=0,e=0){me.prototype.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ae(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class fe{constructor(t,e,n,i,r,s,a,o,l){fe.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l)}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const 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t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(ge.makeScale(t,e)),this}rotate(t){return this.premultiply(ge.makeRotation(-t)),this}translate(t,e){return this.premultiply(ge.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}const ge=new fe;function _e(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}const ve={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function xe(t,e){return new ve[t](e)}function ye(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function Me(){const t=ye("canvas");return t.style.display="block",t}const Se={};function be(t){t in Se||(Se[t]=!0,console.warn(t))}const Te=(new fe).set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),Ee=(new fe).set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),we={[Ht]:{transfer:Wt,primaries:jt,toReference:t=>t,fromReference:t=>t},[Gt]:{transfer:Xt,primaries:jt,toReference:t=>t.convertSRGBToLinear(),fromReference:t=>t.convertLinearToSRGB()},[kt]:{transfer:Wt,primaries:qt,toReference:t=>t.applyMatrix3(Ee),fromReference:t=>t.applyMatrix3(Te)},[Vt]:{transfer:Xt,primaries:qt,toReference:t=>t.convertSRGBToLinear().applyMatrix3(Ee),fromReference:t=>t.applyMatrix3(Te).convertLinearToSRGB()}},Ae=new Set([Ht,kt]),Re={enabled:!0,_workingColorSpace:Ht,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(t){if(!Ae.has(t))throw new Error(`Unsupported working color space, "${t}".`);this._workingColorSpace=t},convert:function(t,e,n){if(!1===this.enabled||e===n||!e||!n)return t;const i=we[e].toReference;return(0,we[n].fromReference)(i(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this._workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this._workingColorSpace)},getPrimaries:function(t){return we[t].primaries},getTransfer:function(t){return t===zt?Wt:we[t].transfer}};function Ce(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Le(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}let Pe;class Ie{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===Pe&&(Pe=ye("canvas")),Pe.width=t.width,Pe.height=t.height;const n=Pe.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=Pe}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=ye("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==S)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case R:t.x=t.x-Math.floor(t.x);break;case C:t.x=t.x<0?0:1;break;case L:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case R:t.y=t.y-Math.floor(t.y);break;case C:t.y=t.y<0?0:1;break;case L:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return be("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===Gt?Bt:Ft}set encoding(t){be("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=t===Bt?Gt:zt}}Fe.DEFAULT_IMAGE=null,Fe.DEFAULT_MAPPING=S,Fe.DEFAULT_ANISOTROPY=1;class Be{constructor(t=0,e=0,n=0,i=1){Be.prototype.isVector4=!0,this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>_?t_?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ae(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class We{constructor(t=0,e=0,n=0){We.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(je.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(je.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=2*(s*i-a*n),c=2*(a*e-r*i),h=2*(r*n-s*e);return this.x=e+o*l+s*h-a*c,this.y=n+o*c+a*l-r*h,this.z=i+o*h+r*c-s*l,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Xe.copy(this).projectOnVector(t),this.sub(Xe)}reflect(t){return this.sub(Xe.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ae(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Xe=new We,je=new ke;class qe{constructor(t=new We(1/0,1/0,1/0),e=new We(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Ze),Ze.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(rn),sn.subVectors(this.max,rn),Ke.subVectors(t.a,rn),$e.subVectors(t.b,rn),Qe.subVectors(t.c,rn),tn.subVectors($e,Ke),en.subVectors(Qe,$e),nn.subVectors(Ke,Qe);let e=[0,-tn.z,tn.y,0,-en.z,en.y,0,-nn.z,nn.y,tn.z,0,-tn.x,en.z,0,-en.x,nn.z,0,-nn.x,-tn.y,tn.x,0,-en.y,en.x,0,-nn.y,nn.x,0];return!!ln(e,Ke,$e,Qe,sn)&&(e=[1,0,0,0,1,0,0,0,1],!!ln(e,Ke,$e,Qe,sn)&&(an.crossVectors(tn,en),e=[an.x,an.y,an.z],ln(e,Ke,$e,Qe,sn)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Ze).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(Ze).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Ye[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Ye[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Ye[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Ye[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Ye[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Ye[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Ye[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Ye[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Ye)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Ye=[new We,new We,new We,new We,new We,new We,new We,new We],Ze=new We,Je=new qe,Ke=new We,$e=new We,Qe=new We,tn=new We,en=new We,nn=new We,rn=new We,sn=new We,an=new We,on=new We;function ln(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){on.fromArray(t,s);const a=r.x*Math.abs(on.x)+r.y*Math.abs(on.y)+r.z*Math.abs(on.z),o=e.dot(on),l=n.dot(on),c=i.dot(on);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const cn=new qe,hn=new We,un=new We;class dn{constructor(t=new We,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):cn.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;hn.subVectors(t,this.center);const e=hn.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.addScaledVector(hn,n/t),this.radius+=n}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(un.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(hn.copy(t.center).add(un)),this.expandByPoint(hn.copy(t.center).sub(un))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const pn=new We,mn=new We,fn=new We,gn=new We,_n=new We,vn=new We,xn=new We;class yn{constructor(t=new We,e=new We(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,pn)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=pn.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(pn.copy(this.origin).addScaledVector(this.direction,e),pn.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){mn.copy(t).add(e).multiplyScalar(.5),fn.copy(e).sub(t).normalize(),gn.copy(this.origin).sub(mn);const r=.5*t.distanceTo(e),s=-this.direction.dot(fn),a=gn.dot(this.direction),o=-gn.dot(fn),l=gn.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,h),i&&i.copy(mn).addScaledVector(fn,u),d}intersectSphere(t,e){pn.subVectors(t.center,this.origin);const n=pn.dot(this.direction),i=pn.dot(pn)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||isNaN(n))&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,pn)}intersectTriangle(t,e,n,i,r){_n.subVectors(e,t),vn.subVectors(n,t),xn.crossVectors(_n,vn);let s,a=this.direction.dot(xn);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}gn.subVectors(this.origin,t);const o=s*this.direction.dot(vn.crossVectors(gn,vn));if(o<0)return null;const l=s*this.direction.dot(_n.cross(gn));if(l<0)return null;if(o+l>a)return null;const c=-s*gn.dot(xn);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Mn{constructor(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){Mn.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f)}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Mn).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/Sn.setFromMatrixColumn(t,0).length(),r=1/Sn.setFromMatrixColumn(t,1).length(),s=1/Sn.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Tn,t,En)}lookAt(t,e,n){const i=this.elements;return Rn.subVectors(t,e),0===Rn.lengthSq()&&(Rn.z=1),Rn.normalize(),wn.crossVectors(n,Rn),0===wn.lengthSq()&&(1===Math.abs(n.z)?Rn.x+=1e-4:Rn.z+=1e-4,Rn.normalize(),wn.crossVectors(n,Rn)),wn.normalize(),An.crossVectors(Rn,wn),i[0]=wn.x,i[4]=An.x,i[8]=Rn.x,i[1]=wn.y,i[5]=An.y,i[9]=Rn.y,i[2]=wn.z,i[6]=An.z,i[10]=Rn.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],_=n[3],v=n[7],x=n[11],y=n[15],M=i[0],S=i[4],b=i[8],T=i[12],E=i[1],w=i[5],A=i[9],R=i[13],C=i[2],L=i[6],P=i[10],I=i[14],U=i[3],D=i[7],N=i[11],O=i[15];return r[0]=s*M+a*E+o*C+l*U,r[4]=s*S+a*w+o*L+l*D,r[8]=s*b+a*A+o*P+l*N,r[12]=s*T+a*R+o*I+l*O,r[1]=c*M+h*E+u*C+d*U,r[5]=c*S+h*w+u*L+d*D,r[9]=c*b+h*A+u*P+d*N,r[13]=c*T+h*R+u*I+d*O,r[2]=p*M+m*E+f*C+g*U,r[6]=p*S+m*w+f*L+g*D,r[10]=p*b+m*A+f*P+g*N,r[14]=p*T+m*R+f*I+g*O,r[3]=_*M+v*E+x*C+y*U,r[7]=_*S+v*w+x*L+y*D,r[11]=_*b+v*A+x*P+y*N,r[15]=_*T+v*R+x*I+y*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],_=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,v=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,y=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,M=e*_+n*v+i*x+r*y;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/M;return t[0]=_*S,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*S,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*S,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*S,t[4]=v*S,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*S,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*S,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*S,t[8]=x*S,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*S,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*S,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*S,t[12]=y*S,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*S,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*S,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*S,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,_=o*l,v=o*c,x=o*h,y=n.x,M=n.y,S=n.z;return i[0]=(1-(m+g))*y,i[1]=(d+x)*y,i[2]=(p-v)*y,i[3]=0,i[4]=(d-x)*M,i[5]=(1-(u+g))*M,i[6]=(f+_)*M,i[7]=0,i[8]=(p+v)*S,i[9]=(f-_)*S,i[10]=(1-(u+m))*S,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=Sn.set(i[0],i[1],i[2]).length();const s=Sn.set(i[4],i[5],i[6]).length(),a=Sn.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],bn.copy(this);const o=1/r,l=1/s,c=1/a;return bn.elements[0]*=o,bn.elements[1]*=o,bn.elements[2]*=o,bn.elements[4]*=l,bn.elements[5]*=l,bn.elements[6]*=l,bn.elements[8]*=c,bn.elements[9]*=c,bn.elements[10]*=c,e.setFromRotationMatrix(bn),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s,a=2e3){const o=this.elements,l=2*r/(e-t),c=2*r/(n-i),h=(e+t)/(e-t),u=(n+i)/(n-i);let d,p;if(a===$t)d=-(s+r)/(s-r),p=-2*s*r/(s-r);else{if(a!==Qt)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);d=-s/(s-r),p=-s*r/(s-r)}return o[0]=l,o[4]=0,o[8]=h,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=d,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(t,e,n,i,r,s,a=2e3){const o=this.elements,l=1/(e-t),c=1/(n-i),h=1/(s-r),u=(e+t)*l,d=(n+i)*c;let p,m;if(a===$t)p=(s+r)*h,m=-2*h;else{if(a!==Qt)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);p=r*h,m=-1*h}return o[0]=2*l,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-d,o[2]=0,o[6]=0,o[10]=m,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const Sn=new We,bn=new Mn,Tn=new We(0,0,0),En=new We(1,1,1),wn=new We,An=new We,Rn=new We,Cn=new Mn,Ln=new ke;class Pn{constructor(t=0,e=0,n=0,i=Pn.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(ae(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ae(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ae(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ae(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ae(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ae(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Cn.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Cn,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return Ln.setFromEuler(this),this.setFromQuaternion(Ln,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Pn.DEFAULT_ORDER="XYZ";class In{constructor(){this.mask=1}set(t){this.mask=(1<>>0}enable(t){this.mask|=1<1){for(let t=0;t1){for(let t=0;t0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map((t=>({boxInitialized:t.boxInitialized,boxMin:t.box.min.toArray(),boxMax:t.box.max.toArray(),sphereInitialized:t.sphereInitialized,sphereRadius:t.sphere.radius,sphereCenter:t.sphere.center.toArray()}))),i.maxGeometryCount=this._maxGeometryCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(t),null!==this.boundingSphere&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),null!==this.boundingBox&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){qn.subVectors(i,e),Yn.subVectors(n,e),Zn.subVectors(t,e);const s=qn.dot(qn),a=qn.dot(Yn),o=qn.dot(Zn),l=Yn.dot(Yn),c=Yn.dot(Zn),h=s*l-a*a;if(0===h)return r.set(0,0,0),null;const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return null!==this.getBarycoord(t,e,n,i,Jn)&&(Jn.x>=0&&Jn.y>=0&&Jn.x+Jn.y<=1)}static getUV(t,e,n,i,r,s,a,o){return!1===ii&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),ii=!0),this.getInterpolation(t,e,n,i,r,s,a,o)}static getInterpolation(t,e,n,i,r,s,a,o){return null===this.getBarycoord(t,e,n,i,Jn)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,Jn.x),o.addScaledVector(s,Jn.y),o.addScaledVector(a,Jn.z),o)}static isFrontFacing(t,e,n,i){return qn.subVectors(n,e),Yn.subVectors(t,e),qn.cross(Yn).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return qn.subVectors(this.c,this.b),Yn.subVectors(this.a,this.b),.5*qn.cross(Yn).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ri.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ri.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return!1===ii&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),ii=!0),ri.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}getInterpolation(t,e,n,i,r){return ri.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ri.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ri.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Kn.subVectors(i,n),$n.subVectors(r,n),ti.subVectors(t,n);const o=Kn.dot(ti),l=$n.dot(ti);if(o<=0&&l<=0)return e.copy(n);ei.subVectors(t,i);const c=Kn.dot(ei),h=$n.dot(ei);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Kn,s);ni.subVectors(t,r);const d=Kn.dot(ni),p=$n.dot(ni);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector($n,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Qn.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Qn,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(Kn,s).addScaledVector($n,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const si={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},ai={h:0,s:0,l:0},oi={h:0,s:0,l:0};function li(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}class ci{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(void 0===e&&void 0===n){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=Gt){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,Re.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i=Re.workingColorSpace){return this.r=t,this.g=e,this.b=n,Re.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i=Re.workingColorSpace){if(t=oe(t,1),e=ae(e,0,1),n=ae(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=li(r,i,t+1/3),this.g=li(r,i,t),this.b=li(r,i,t-1/3)}return Re.toWorkingColorSpace(this,i),this}setStyle(t,e=Gt){function n(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const s=i[1],a=i[2];switch(s){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(n,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=Gt){const n=si[t.toLowerCase()];return void 0!==n?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Ce(t.r),this.g=Ce(t.g),this.b=Ce(t.b),this}copyLinearToSRGB(t){return this.r=Le(t.r),this.g=Le(t.g),this.b=Le(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=Gt){return Re.fromWorkingColorSpace(hi.copy(this),t),65536*Math.round(ae(255*hi.r,0,255))+256*Math.round(ae(255*hi.g,0,255))+Math.round(ae(255*hi.b,0,255))}getHexString(t=Gt){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Re.workingColorSpace){Re.fromWorkingColorSpace(hi.copy(this),e);const n=hi.r,i=hi.g,r=hi.b,s=Math.max(n,i,r),a=Math.min(n,i,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=c<=.5?t/(s+a):t/(2-s-a),s){case n:o=(i-r)/t+(i0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==s&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),this.blendSrc!==l&&(n.blendSrc=this.blendSrc),this.blendDst!==c&&(n.blendDst=this.blendDst),this.blendEquation!==o&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Yt&&(n.stencilFail=this.stencilFail),this.stencilZFail!==Yt&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==Yt&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}class pi extends di{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new ci(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=h,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const mi=fi();function fi(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),i=new Uint32Array(512),r=new Uint32Array(512);for(let t=0;t<256;++t){const e=t-127;e<-27?(i[t]=0,i[256|t]=32768,r[t]=24,r[256|t]=24):e<-14?(i[t]=1024>>-e-14,i[256|t]=1024>>-e-14|32768,r[t]=-e-1,r[256|t]=-e-1):e<=15?(i[t]=e+15<<10,i[256|t]=e+15<<10|32768,r[t]=13,r[256|t]=13):e<128?(i[t]=31744,i[256|t]=64512,r[t]=24,r[256|t]=24):(i[t]=31744,i[256|t]=64512,r[t]=13,r[256|t]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,n=0;for(;0==(8388608&e);)e<<=1,n-=8388608;e&=-8388609,n+=947912704,s[t]=e|n}for(let t=1024;t<2048;++t)s[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)a[t]=t<<23;a[31]=1199570944,a[32]=2147483648;for(let t=33;t<63;++t)a[t]=2147483648+(t-32<<23);a[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(o[t]=1024);return{floatView:e,uint32View:n,baseTable:i,shiftTable:r,mantissaTable:s,exponentTable:a,offsetTable:o}}function gi(t){Math.abs(t)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=ae(t,-65504,65504),mi.floatView[0]=t;const e=mi.uint32View[0],n=e>>23&511;return mi.baseTable[n]+((8388607&e)>>mi.shiftTable[n])}function _i(t){const e=t>>10;return mi.uint32View[0]=mi.mantissaTable[mi.offsetTable[e]+(1023&t)]+mi.exponentTable[e],mi.floatView[0]}const vi={toHalfFloat:gi,fromHalfFloat:_i},xi=new We,yi=new me;class Mi{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=n,this.usage=Zt,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=H,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}get updateRange(){return console.warn("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t(t.far-t.near)**2)return}Ui.copy(r).invert(),Di.copy(t.ray).applyMatrix4(Ui),null!==n.boundingBox&&!1===Di.intersectsBox(n.boundingBox)||this._computeIntersections(t,e,Di)}}_computeIntersections(t,e,n){let i;const r=this.geometry,s=this.material,a=r.index,o=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,h=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==a)if(Array.isArray(s))for(let r=0,o=u.length;rn.far?null:{distance:u,point:Zi.clone(),object:t}}(t,e,n,i,Fi,Bi,zi,Yi);if(d){r&&(Vi.fromBufferAttribute(r,c),ki.fromBufferAttribute(r,h),Wi.fromBufferAttribute(r,u),d.uv=ri.getInterpolation(Yi,Fi,Bi,zi,Vi,ki,Wi,new me)),o&&(Vi.fromBufferAttribute(o,c),ki.fromBufferAttribute(o,h),Wi.fromBufferAttribute(o,u),d.uv1=ri.getInterpolation(Yi,Fi,Bi,zi,Vi,ki,Wi,new me),d.uv2=d.uv1),l&&(Xi.fromBufferAttribute(l,c),ji.fromBufferAttribute(l,h),qi.fromBufferAttribute(l,u),d.normal=ri.getInterpolation(Yi,Fi,Bi,zi,Xi,ji,qi,new We),d.normal.dot(i.direction)>0&&d.normal.multiplyScalar(-1));const t={a:c,b:h,c:u,normal:new We,materialIndex:0};ri.getNormal(Fi,Bi,zi,t.normal),d.face=t}return d}class $i extends Ii{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,_){const v=s/f,x=p/g,y=s/2,M=p/2,S=m/2,b=f+1,T=g+1;let E=0,w=0;const A=new We;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),E+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}class rr extends jn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Mn,this.projectionMatrix=new Mn,this.projectionMatrixInverse=new Mn,this.coordinateSystem=$t}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}class sr extends rr{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*re*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ie*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*re*Math.atan(Math.tan(.5*ie*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ie*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const ar=-90;class or extends jn{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new sr(ar,1,t,e);i.layers=this.layers,this.add(i);const r=new sr(ar,1,t,e);r.layers=this.layers,this.add(r);const s=new sr(ar,1,t,e);s.layers=this.layers,this.add(s);const a=new sr(ar,1,t,e);a.layers=this.layers,this.add(a);const o=new sr(ar,1,t,e);o.layers=this.layers,this.add(o);const l=new sr(ar,1,t,e);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,i,r,s,a,o]=e;for(const t of e)this.remove(t);if(t===$t)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),s.up.set(0,0,1),s.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(t!==Qt)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),s.up.set(0,0,-1),s.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const t of e)this.add(t),t.updateMatrixWorld()}update(t,e){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[r,s,a,o,l,c]=this.children,h=t.getRenderTarget(),u=t.getActiveCubeFace(),d=t.getActiveMipmapLevel(),p=t.xr.enabled;t.xr.enabled=!1;const m=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0,i),t.render(e,r),t.setRenderTarget(n,1,i),t.render(e,s),t.setRenderTarget(n,2,i),t.render(e,a),t.setRenderTarget(n,3,i),t.render(e,o),t.setRenderTarget(n,4,i),t.render(e,l),n.texture.generateMipmaps=m,t.setRenderTarget(n,5,i),t.render(e,c),t.setRenderTarget(h,u,d),t.xr.enabled=p,n.texture.needsPMREMUpdate=!0}}class lr extends Fe{constructor(t,e,n,i,r,s,a,o,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:b,n,i,r,s,a,o,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class cr extends Ge{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];void 0!==e.encoding&&(be("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),e.colorSpace=e.encoding===Bt?Gt:zt),this.texture=new lr(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:D}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new $i(5,5,5),r=new ir({name:"CubemapFromEquirect",uniforms:Qi(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:a,blending:0});r.uniforms.tEquirect.value=e;const s=new Ji(i,r),o=e.minFilter;e.minFilter===O&&(e.minFilter=D);return new or(1,10,this).update(t,s),e.minFilter=o,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}const hr=new We,ur=new We,dr=new fe;class pr{constructor(t=new We(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=hr.subVectors(n,e).cross(ur.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const n=t.delta(hr),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(t.start).addScaledVector(n,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||dr.getNormalMatrix(t),i=this.coplanarPoint(hr).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const mr=new dn,fr=new We;class gr{constructor(t=new pr,e=new pr,n=new pr,i=new pr,r=new pr,s=new pr){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=2e3){const n=this.planes,i=t.elements,r=i[0],s=i[1],a=i[2],o=i[3],l=i[4],c=i[5],h=i[6],u=i[7],d=i[8],p=i[9],m=i[10],f=i[11],g=i[12],_=i[13],v=i[14],x=i[15];if(n[0].setComponents(o-r,u-l,f-d,x-g).normalize(),n[1].setComponents(o+r,u+l,f+d,x+g).normalize(),n[2].setComponents(o+s,u+c,f+p,x+_).normalize(),n[3].setComponents(o-s,u-c,f-p,x-_).normalize(),n[4].setComponents(o-a,u-h,f-m,x-v).normalize(),e===$t)n[5].setComponents(o+a,u+h,f+m,x+v).normalize();else{if(e!==Qt)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);n[5].setComponents(a,h,m,v).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),mr.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),mr.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(mr)}intersectsSprite(t){return mr.center.set(0,0,0),mr.radius=.7071067811865476,mr.applyMatrix4(t.matrixWorld),this.intersectsSphere(mr)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,fr.y=i.normal.y>0?t.max.y:t.min.y,fr.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(fr)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function _r(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function vr(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor *= toneMappingExposure;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\treturn color;\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},Mr={common:{diffuse:{value:new ci(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new fe},alphaMap:{value:null},alphaMapTransform:{value:new fe},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new fe}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new fe}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new fe}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new fe},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new fe},normalScale:{value:new me(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new fe},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new fe}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new fe}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new fe}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ci(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ci(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new fe},alphaTest:{value:0},uvTransform:{value:new fe}},sprite:{diffuse:{value:new ci(16777215)},opacity:{value:1},center:{value:new me(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new fe},alphaMap:{value:null},alphaMapTransform:{value:new fe},alphaTest:{value:0}}},Sr={basic:{uniforms:tr([Mr.common,Mr.specularmap,Mr.envmap,Mr.aomap,Mr.lightmap,Mr.fog]),vertexShader:yr.meshbasic_vert,fragmentShader:yr.meshbasic_frag},lambert:{uniforms:tr([Mr.common,Mr.specularmap,Mr.envmap,Mr.aomap,Mr.lightmap,Mr.emissivemap,Mr.bumpmap,Mr.normalmap,Mr.displacementmap,Mr.fog,Mr.lights,{emissive:{value:new ci(0)}}]),vertexShader:yr.meshlambert_vert,fragmentShader:yr.meshlambert_frag},phong:{uniforms:tr([Mr.common,Mr.specularmap,Mr.envmap,Mr.aomap,Mr.lightmap,Mr.emissivemap,Mr.bumpmap,Mr.normalmap,Mr.displacementmap,Mr.fog,Mr.lights,{emissive:{value:new ci(0)},specular:{value:new ci(1118481)},shininess:{value:30}}]),vertexShader:yr.meshphong_vert,fragmentShader:yr.meshphong_frag},standard:{uniforms:tr([Mr.common,Mr.envmap,Mr.aomap,Mr.lightmap,Mr.emissivemap,Mr.bumpmap,Mr.normalmap,Mr.displacementmap,Mr.roughnessmap,Mr.metalnessmap,Mr.fog,Mr.lights,{emissive:{value:new ci(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:yr.meshphysical_vert,fragmentShader:yr.meshphysical_frag},toon:{uniforms:tr([Mr.common,Mr.aomap,Mr.lightmap,Mr.emissivemap,Mr.bumpmap,Mr.normalmap,Mr.displacementmap,Mr.gradientmap,Mr.fog,Mr.lights,{emissive:{value:new ci(0)}}]),vertexShader:yr.meshtoon_vert,fragmentShader:yr.meshtoon_frag},matcap:{uniforms:tr([Mr.common,Mr.bumpmap,Mr.normalmap,Mr.displacementmap,Mr.fog,{matcap:{value:null}}]),vertexShader:yr.meshmatcap_vert,fragmentShader:yr.meshmatcap_frag},points:{uniforms:tr([Mr.points,Mr.fog]),vertexShader:yr.points_vert,fragmentShader:yr.points_frag},dashed:{uniforms:tr([Mr.common,Mr.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:yr.linedashed_vert,fragmentShader:yr.linedashed_frag},depth:{uniforms:tr([Mr.common,Mr.displacementmap]),vertexShader:yr.depth_vert,fragmentShader:yr.depth_frag},normal:{uniforms:tr([Mr.common,Mr.bumpmap,Mr.normalmap,Mr.displacementmap,{opacity:{value:1}}]),vertexShader:yr.meshnormal_vert,fragmentShader:yr.meshnormal_frag},sprite:{uniforms:tr([Mr.sprite,Mr.fog]),vertexShader:yr.sprite_vert,fragmentShader:yr.sprite_frag},background:{uniforms:{uvTransform:{value:new fe},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:yr.background_vert,fragmentShader:yr.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1}},vertexShader:yr.backgroundCube_vert,fragmentShader:yr.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:yr.cube_vert,fragmentShader:yr.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:yr.equirect_vert,fragmentShader:yr.equirect_frag},distanceRGBA:{uniforms:tr([Mr.common,Mr.displacementmap,{referencePosition:{value:new We},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:yr.distanceRGBA_vert,fragmentShader:yr.distanceRGBA_frag},shadow:{uniforms:tr([Mr.lights,Mr.fog,{color:{value:new ci(0)},opacity:{value:1}}]),vertexShader:yr.shadow_vert,fragmentShader:yr.shadow_frag}};Sr.physical={uniforms:tr([Sr.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new fe},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new fe},clearcoatNormalScale:{value:new me(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new fe},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new fe},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new fe},sheen:{value:0},sheenColor:{value:new ci(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new fe},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new fe},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new fe},transmissionSamplerSize:{value:new me},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new fe},attenuationDistance:{value:0},attenuationColor:{value:new ci(0)},specularColor:{value:new ci(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new fe},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new fe},anisotropyVector:{value:new me},anisotropyMap:{value:null},anisotropyMapTransform:{value:new fe}}]),vertexShader:yr.meshphysical_vert,fragmentShader:yr.meshphysical_frag};const br={r:0,b:0,g:0};function Tr(t,e,n,i,r,o,l){const c=new ci(0);let h,u,d=!0===o?0:1,p=null,m=0,f=null;function g(e,n){e.getRGB(br,er(t)),i.buffers.color.setClear(br.r,br.g,br.b,n,l)}return{getClearColor:function(){return c},setClearColor:function(t,e=1){c.set(t),d=e,g(c,d)},getClearAlpha:function(){return d},setClearAlpha:function(t){d=t,g(c,d)},render:function(o,_){let v=!1,x=!0===_.isScene?_.background:null;if(x&&x.isTexture){x=(_.backgroundBlurriness>0?n:e).get(x)}null===x?g(c,d):x&&x.isColor&&(g(x,1),v=!0);const y=t.xr.getEnvironmentBlendMode();"additive"===y?i.buffers.color.setClear(0,0,0,1,l):"alpha-blend"===y&&i.buffers.color.setClear(0,0,0,0,l),(t.autoClear||v)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),x&&(x.isCubeTexture||x.mapping===A)?(void 0===u&&(u=new Ji(new $i(1,1,1),new ir({name:"BackgroundCubeMaterial",uniforms:Qi(Sr.backgroundCube.uniforms),vertexShader:Sr.backgroundCube.vertexShader,fragmentShader:Sr.backgroundCube.fragmentShader,side:a,depthTest:!1,depthWrite:!1,fog:!1})),u.geometry.deleteAttribute("normal"),u.geometry.deleteAttribute("uv"),u.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(u.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(u)),u.material.uniforms.envMap.value=x,u.material.uniforms.flipEnvMap.value=x.isCubeTexture&&!1===x.isRenderTargetTexture?-1:1,u.material.uniforms.backgroundBlurriness.value=_.backgroundBlurriness,u.material.uniforms.backgroundIntensity.value=_.backgroundIntensity,u.material.toneMapped=Re.getTransfer(x.colorSpace)!==Xt,p===x&&m===x.version&&f===t.toneMapping||(u.material.needsUpdate=!0,p=x,m=x.version,f=t.toneMapping),u.layers.enableAll(),o.unshift(u,u.geometry,u.material,0,0,null)):x&&x.isTexture&&(void 0===h&&(h=new Ji(new xr(2,2),new ir({name:"BackgroundMaterial",uniforms:Qi(Sr.background.uniforms),vertexShader:Sr.background.vertexShader,fragmentShader:Sr.background.fragmentShader,side:s,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(h)),h.material.uniforms.t2D.value=x,h.material.uniforms.backgroundIntensity.value=_.backgroundIntensity,h.material.toneMapped=Re.getTransfer(x.colorSpace)!==Xt,!0===x.matrixAutoUpdate&&x.updateMatrix(),h.material.uniforms.uvTransform.value.copy(x.matrix),p===x&&m===x.version&&f===t.toneMapping||(h.material.needsUpdate=!0,p=x,m=x.version,f=t.toneMapping),h.layers.enableAll(),o.unshift(h,h.geometry,h.material,0,0,null))}}}function Er(t,e,n,i){const r=t.getParameter(t.MAX_VERTEX_ATTRIBS),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=p(null);let c=l,h=!1;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function d(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function p(t){const e=[],n=[],i=[];for(let t=0;t=0){const n=r[e];let i=s[e];if(void 0===i&&("instanceMatrix"===e&&t.instanceMatrix&&(i=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(i=t.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;a++}}return c.attributesNum!==a||c.index!==i}(r,x,d,y),M&&function(t,e,n,i){const r={},s=e.attributes;let a=0;const o=n.getAttributes();for(const e in o){if(o[e].location>=0){let n=s[e];void 0===n&&("instanceMatrix"===e&&t.instanceMatrix&&(n=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(n=t.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[e]=i,a++}}c.attributes=r,c.attributesNum=a,c.index=i}(r,x,d,y)}else{const t=!0===l.wireframe;c.geometry===x.id&&c.program===d.id&&c.wireframe===t||(c.geometry=x.id,c.program=d.id,c.wireframe=t,M=!0)}null!==y&&n.update(y,t.ELEMENT_ARRAY_BUFFER),(M||h)&&(h=!1,function(r,s,a,o){if(!1===i.isWebGL2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;m();const l=o.attributes,c=a.getAttributes(),h=s.defaultAttributeValues;for(const e in c){const s=c[e];if(s.location>=0){let a=l[e];if(void 0===a&&("instanceMatrix"===e&&r.instanceMatrix&&(a=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(a=r.instanceColor)),void 0!==a){const e=a.normalized,l=a.itemSize,c=n.get(a);if(void 0===c)continue;const h=c.buffer,u=c.type,d=c.bytesPerElement,p=!0===i.isWebGL2&&(u===t.INT||u===t.UNSIGNED_INT||a.gpuType===z);if(a.isInterleavedBufferAttribute){const n=a.data,i=n.stride,c=a.offset;if(n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.MEDIUM_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&"WebGL2RenderingContext"===t.constructor.name;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,h=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),u=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),d=t.getParameter(t.MAX_TEXTURE_SIZE),p=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),m=t.getParameter(t.MAX_VERTEX_ATTRIBS),f=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),g=t.getParameter(t.MAX_VARYING_VECTORS),_=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),v=u>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:_,vertexTextures:v,floatFragmentTextures:x,floatVertexTextures:v&&x,maxSamples:s?t.getParameter(t.MAX_SAMPLES):0}}function Rr(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new pr,o=new fe,l={value:null,needsUpdate:!1};function c(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0);e.numPlanes=i,e.numIntersection=0}();else{const t=s?0:i,e=4*t;let r=m.clippingState||null;l.value=r,r=c(u,o,e,h);for(let t=0;t!==e;++t)r[t]=n[t];m.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function Cr(t){let e=new WeakMap;function n(t,e){return e===E?t.mapping=b:e===w&&(t.mapping=T),t}function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const s=r.mapping;if(s===E||s===w){if(e.has(r)){return n(e.get(r).texture,r.mapping)}{const s=r.image;if(s&&s.height>0){const a=new cr(s.height/2);return a.fromEquirectangularTexture(t,r),e.set(r,a),r.addEventListener("dispose",i),n(a.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}class Lr extends rr{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}const Pr=[.125,.215,.35,.446,.526,.582],Ir=20,Ur=new Lr,Dr=new ci;let Nr=null,Or=0,Fr=0;const Br=(1+Math.sqrt(5))/2,zr=1/Br,Gr=[new We(1,1,1),new We(-1,1,1),new We(1,1,-1),new We(-1,1,-1),new We(0,Br,zr),new We(0,Br,-zr),new We(zr,0,Br),new We(-zr,0,Br),new We(Br,zr,0),new We(-Br,zr,0)];class Hr{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Nr=this._renderer.getRenderTarget(),Or=this._renderer.getActiveCubeFace(),Fr=this._renderer.getActiveMipmapLevel(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Xr(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Wr(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;tt-4?o=Pr[a-t+4-1]:0===a&&(o=0),i.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=6,m=3,f=2,g=1,_=new Float32Array(m*p*d),v=new Float32Array(f*p*d),x=new Float32Array(g*p*d);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];_.set(i,m*p*t),v.set(u,f*p*t);const r=[t,t,t,t,t,t];x.set(r,g*p*t)}const y=new Ii;y.setAttribute("position",new Mi(_,m)),y.setAttribute("uv",new Mi(v,f)),y.setAttribute("faceIndex",new Mi(x,g)),e.push(y),r>4&&r--}return{lodPlanes:e,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(Ir),r=new We(0,1,0),s=new ir({name:"SphericalGaussianBlur",defines:{n:Ir,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:jr(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return s}(i,t,e)}return i}_compileMaterial(t){const e=new Ji(this._lodPlanes[0],t);this._renderer.compile(e,Ur)}_sceneToCubeUV(t,e,n,i){const r=new sr(90,1,e,n),s=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,c=l.autoClear,h=l.toneMapping;l.getClearColor(Dr),l.toneMapping=p,l.autoClear=!1;const u=new pi({name:"PMREM.Background",side:a,depthWrite:!1,depthTest:!1}),d=new Ji(new $i,u);let m=!1;const f=t.background;f?f.isColor&&(u.color.copy(f),t.background=null,m=!0):(u.color.copy(Dr),m=!0);for(let e=0;e<6;e++){const n=e%3;0===n?(r.up.set(0,s[e],0),r.lookAt(o[e],0,0)):1===n?(r.up.set(0,0,s[e]),r.lookAt(0,o[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,o[e]));const a=this._cubeSize;kr(i,n*a,e>2?a:0,a,a),l.setRenderTarget(i),m&&l.render(d,r),l.render(t,r)}d.geometry.dispose(),d.material.dispose(),l.toneMapping=h,l.autoClear=c,t.background=f}_textureToCubeUV(t,e){const n=this._renderer,i=t.mapping===b||t.mapping===T;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=Xr()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Wr());const r=i?this._cubemapMaterial:this._equirectMaterial,s=new Ji(this._lodPlanes[0],r);r.uniforms.envMap.value=t;const a=this._cubeSize;kr(e,0,0,3*a,2*a),n.setRenderTarget(e),n.render(s,Ur)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;eIr&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t_-4?i-_+4:0),4*(this._cubeSize-v),3*v,2*v),o.setRenderTarget(e),o.render(c,Ur)}}function Vr(t,e,n){const i=new Ge(t,e,n);return i.texture.mapping=A,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function kr(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Wr(){return new ir({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:jr(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Xr(){return new ir({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:jr(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function jr(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function qr(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const s=r.mapping,a=s===E||s===w,o=s===b||s===T;if(a||o){if(r.isRenderTargetTexture&&!0===r.needsPMREMUpdate){r.needsPMREMUpdate=!1;let i=e.get(r);return null===n&&(n=new Hr(t)),i=a?n.fromEquirectangular(r,i):n.fromCubemap(r,i),e.set(r,i),i.texture}if(e.has(r))return e.get(r).texture;{const s=r.image;if(a&&s&&s.height>0||o&&s&&function(t){let e=0;const n=6;for(let 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e=r.groups;for(let c=0,h=e.length;cm||l.y>m)&&(l.x>m&&(c.x=Math.floor(m/g.x),l.x=c.x*g.x,u.mapSize.x=c.x),l.y>m&&(c.y=Math.floor(m/g.y),l.y=c.y*g.y,u.mapSize.y=c.y)),null===u.map||!0===p||!0===f){const t=this.type!==r?{minFilter:P,magFilter:P}:{};null!==u.map&&u.map.dispose(),u.map=new Ge(l.x,l.y,t),u.map.texture.name=a.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const _=u.getViewportCount();for(let t=0;t<_;t++){const e=u.getViewport(t);h.set(c.x*e.x,c.y*e.y,c.x*e.z,c.y*e.w),d.viewport(h),u.updateMatrices(a,t),o=u.getFrustum(),T(n,i,u.camera,a,this.type)}!0!==u.isPointLightShadow&&this.type===r&&S(u,i),u.needsUpdate=!1}M=this.type,y.needsUpdate=!1,t.setRenderTarget(s,a,u)}}function Wa(t,e,n){const i=n.isWebGL2;const r=new function(){let e=!1;const n=new Be;let i=null;const r=new 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n=new Ya;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}}class Ka extends te{constructor(t,e){super();const n=this;let i=null,r=1,s=null,a="local-floor",o=1,l=null,c=null,h=null,u=null,d=null,p=null;const m=e.getContextAttributes();let f=null,g=null;const _=[],v=[],x=new me;let y=null;const M=new sr;M.layers.enable(1),M.viewport=new Be;const S=new sr;S.layers.enable(2),S.viewport=new Be;const b=[M,S],T=new qa;T.layers.enable(1),T.layers.enable(2);let E=null,w=null;function A(t){const e=v.indexOf(t.inputSource);if(-1===e)return;const n=_[e];void 0!==n&&(n.update(t.inputSource,t.frame,l||s),n.dispatchEvent({type:t.type,data:t.inputSource}))}function R(){i.removeEventListener("select",A),i.removeEventListener("selectstart",A),i.removeEventListener("selectend",A),i.removeEventListener("squeeze",A),i.removeEventListener("squeezestart",A),i.removeEventListener("squeezeend",A),i.removeEventListener("end",R),i.removeEventListener("inputsourceschange",C);for(let t=0;t<_.length;t++){const e=v[t];null!==e&&(v[t]=null,_[t].disconnect(e))}E=null,w=null,t.setRenderTarget(f),d=null,u=null,h=null,i=null,g=null,D.stop(),n.isPresenting=!1,t.setPixelRatio(y),t.setSize(x.width,x.height,!1),n.dispatchEvent({type:"sessionend"})}function C(t){for(let e=0;e=0&&(v[i]=null,_[i].disconnect(n))}for(let e=0;e=v.length){v.push(n),i=t;break}if(null===v[t]){v[t]=n,i=t;break}}if(-1===i)break}const r=_[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=_[t];return void 0===e&&(e=new Ja,_[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=_[t];return void 0===e&&(e=new Ja,_[t]=e),e.getGripSpace()},this.getHand=function(t){let e=_[t];return void 0===e&&(e=new Ja,_[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){a=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||s},this.setReferenceSpace=function(t){l=t},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return h},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(f=t.getRenderTarget(),i.addEventListener("select",A),i.addEventListener("selectstart",A),i.addEventListener("selectend",A),i.addEventListener("squeeze",A),i.addEventListener("squeezestart",A),i.addEventListener("squeezeend",A),i.addEventListener("end",R),i.addEventListener("inputsourceschange",C),!0!==m.xrCompatible&&await e.makeXRCompatible(),y=t.getPixelRatio(),t.getSize(x),void 0===i.renderState.layers||!1===t.capabilities.isWebGL2){const n={antialias:void 0!==i.renderState.layers||m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,e,n),i.updateRenderState({baseLayer:d}),t.setPixelRatio(1),t.setSize(d.framebufferWidth,d.framebufferHeight,!1),g=new Ge(d.framebufferWidth,d.framebufferHeight,{format:j,type:F,colorSpace:t.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,s=null,a=null;m.depth&&(a=m.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,n=m.stencil?Y:q,s=m.stencil?X:G);const o={colorFormat:e.RGBA8,depthFormat:a,scaleFactor:r};h=new XRWebGLBinding(i,e),u=h.createProjectionLayer(o),i.updateRenderState({layers:[u]}),t.setPixelRatio(1),t.setSize(u.textureWidth,u.textureHeight,!1),g=new Ge(u.textureWidth,u.textureHeight,{format:j,type:F,depthTexture:new ns(u.textureWidth,u.textureHeight,s,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:t.outputColorSpace,samples:m.antialias?4:0});t.properties.get(g).__ignoreDepthValues=u.ignoreDepthValues}g.isXRRenderTarget=!0,this.setFoveation(o),l=null,s=await i.requestReferenceSpace(a),D.setContext(i),D.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const L=new We,P=new We;function I(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===i)return;T.near=S.near=M.near=t.near,T.far=S.far=M.far=t.far,E===T.near&&w===T.far||(i.updateRenderState({depthNear:T.near,depthFar:T.far}),E=T.near,w=T.far);const e=t.parent,n=T.cameras;I(T,e);for(let t=0;t0&&(i.alphaTest.value=r.alphaTest);const s=e.get(r).envMap;if(s&&(i.envMap.value=s,i.flipEnvMap.value=s.isCubeTexture&&!1===s.isRenderTargetTexture?-1:1,i.reflectivity.value=r.reflectivity,i.ior.value=r.ior,i.refractionRatio.value=r.refractionRatio),r.lightMap){i.lightMap.value=r.lightMap;const e=!0===t._useLegacyLights?Math.PI:1;i.lightMapIntensity.value=r.lightMapIntensity*e,n(r.lightMap,i.lightMapTransform)}r.aoMap&&(i.aoMap.value=r.aoMap,i.aoMapIntensity.value=r.aoMapIntensity,n(r.aoMap,i.aoMapTransform))}return{refreshFogUniforms:function(e,n){n.color.getRGB(e.fogColor.value,er(t)),n.isFog?(e.fogNear.value=n.near,e.fogFar.value=n.far):n.isFogExp2&&(e.fogDensity.value=n.density)},refreshMaterialUniforms:function(t,r,s,o,l){r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(t,r):r.isMeshToonMaterial?(i(t,r),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,r)):r.isMeshPhongMaterial?(i(t,r),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,r)):r.isMeshStandardMaterial?(i(t,r),function(t,i){t.metalness.value=i.metalness,i.metalnessMap&&(t.metalnessMap.value=i.metalnessMap,n(i.metalnessMap,t.metalnessMapTransform));t.roughness.value=i.roughness,i.roughnessMap&&(t.roughnessMap.value=i.roughnessMap,n(i.roughnessMap,t.roughnessMapTransform));const r=e.get(i).envMap;r&&(t.envMapIntensity.value=i.envMapIntensity)}(t,r),r.isMeshPhysicalMaterial&&function(t,e,i){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap,n(e.sheenColorMap,t.sheenColorMapTransform)),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap,n(e.sheenRoughnessMap,t.sheenRoughnessMapTransform)));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap,n(e.clearcoatMap,t.clearcoatMapTransform)),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap,n(e.clearcoatRoughnessMap,t.clearcoatRoughnessMapTransform)),e.clearcoatNormalMap&&(t.clearcoatNormalMap.value=e.clearcoatNormalMap,n(e.clearcoatNormalMap,t.clearcoatNormalMapTransform),t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),e.side===a&&t.clearcoatNormalScale.value.negate()));e.iridescence>0&&(t.iridescence.value=e.iridescence,t.iridescenceIOR.value=e.iridescenceIOR,t.iridescenceThicknessMinimum.value=e.iridescenceThicknessRange[0],t.iridescenceThicknessMaximum.value=e.iridescenceThicknessRange[1],e.iridescenceMap&&(t.iridescenceMap.value=e.iridescenceMap,n(e.iridescenceMap,t.iridescenceMapTransform)),e.iridescenceThicknessMap&&(t.iridescenceThicknessMap.value=e.iridescenceThicknessMap,n(e.iridescenceThicknessMap,t.iridescenceThicknessMapTransform)));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap,n(e.transmissionMap,t.transmissionMapTransform)),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap,n(e.thicknessMap,t.thicknessMapTransform)),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));e.anisotropy>0&&(t.anisotropyVector.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation)),e.anisotropyMap&&(t.anisotropyMap.value=e.anisotropyMap,n(e.anisotropyMap,t.anisotropyMapTransform)));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap,n(e.specularColorMap,t.specularColorMapTransform));e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap,n(e.specularIntensityMap,t.specularIntensityMapTransform))}(t,r,l)):r.isMeshMatcapMaterial?(i(t,r),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,r)):r.isMeshDepthMaterial?i(t,r):r.isMeshDistanceMaterial?(i(t,r),function(t,n){const i=e.get(n).light;t.referencePosition.value.setFromMatrixPosition(i.matrixWorld),t.nearDistance.value=i.shadow.camera.near,t.farDistance.value=i.shadow.camera.far}(t,r)):r.isMeshNormalMaterial?i(t,r):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform))}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,r)):r.isPointsMaterial?function(t,e,i,r){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*i,t.scale.value=.5*r,e.map&&(t.map.value=e.map,n(e.map,t.uvTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r,s,o):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function Qa(t,e,n,i){let r={},s={},a=[];const o=n.isWebGL2?t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS):0;function l(t,e,n,i){const r=t.value,s=e+"_"+n;if(void 0===i[s])return i[s]="number"==typeof r||"boolean"==typeof r?r:r.clone(),!0;{const t=i[s];if("number"==typeof r||"boolean"==typeof r){if(t!==r)return i[s]=r,!0}else if(!1===t.equals(r))return t.copy(r),!0}return!1}function c(t){const e={boundary:0,storage:0};return"number"==typeof t||"boolean"==typeof t?(e.boundary=4,e.storage=4):t.isVector2?(e.boundary=8,e.storage=8):t.isVector3||t.isColor?(e.boundary=16,e.storage=12):t.isVector4?(e.boundary=16,e.storage=16):t.isMatrix3?(e.boundary=48,e.storage=48):t.isMatrix4?(e.boundary=64,e.storage=64):t.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",t),e}function h(e){const n=e.target;n.removeEventListener("dispose",h);const i=a.indexOf(n.__bindingPointIndex);a.splice(i,1),t.deleteBuffer(r[n.id]),delete r[n.id],delete s[n.id]}return{bind:function(t,e){const n=e.program;i.uniformBlockBinding(t,n)},update:function(n,u){let d=r[n.id];void 0===d&&(!function(t){const e=t.uniforms;let n=0;const i=16;for(let t=0,r=e.length;t0&&(n+=i-r);t.__size=n,t.__cache={}}(n),d=function(e){const n=function(){for(let t=0;t0),u=!!n.morphAttributes.position,d=!!n.morphAttributes.normal,m=!!n.morphAttributes.color;let f=p;i.toneMapped&&(null!==w&&!0!==w.isXRRenderTarget||(f=S.toneMapping));const g=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,_=void 0!==g?g.length:0,v=mt.get(i),y=x.state.lights;if(!0===nt&&(!0===it||t!==R)){const e=t===R&&i.id===A;Et.setState(i,t,e)}let M=!1;i.version===v.__version?v.needsLights&&v.lightsStateVersion!==y.state.version||v.outputColorSpace!==o||r.isBatchedMesh&&!1===v.batching?M=!0:r.isBatchedMesh||!0!==v.batching?r.isInstancedMesh&&!1===v.instancing?M=!0:r.isInstancedMesh||!0!==v.instancing?r.isSkinnedMesh&&!1===v.skinning?M=!0:r.isSkinnedMesh||!0!==v.skinning?r.isInstancedMesh&&!0===v.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===v.instancingColor&&null!==r.instanceColor||v.envMap!==l||!0===i.fog&&v.fog!==s?M=!0:void 0===v.numClippingPlanes||v.numClippingPlanes===Et.numPlanes&&v.numIntersection===Et.numIntersection?(v.vertexAlphas!==c||v.vertexTangents!==h||v.morphTargets!==u||v.morphNormals!==d||v.morphColors!==m||v.toneMapping!==f||!0===ut.isWebGL2&&v.morphTargetsCount!==_)&&(M=!0):M=!0:M=!0:M=!0:M=!0:(M=!0,v.__version=i.version);let b=v.currentProgram;!0===M&&(b=Qt(i,e,r));let T=!1,E=!1,C=!1;const L=b.getUniforms(),P=v.uniforms;dt.useProgram(b.program)&&(T=!0,E=!0,C=!0);i.id!==A&&(A=i.id,E=!0);if(T||R!==t){L.setValue(Dt,"projectionMatrix",t.projectionMatrix),L.setValue(Dt,"viewMatrix",t.matrixWorldInverse);const e=L.map.cameraPosition;void 0!==e&&e.setValue(Dt,ot.setFromMatrixPosition(t.matrixWorld)),ut.logarithmicDepthBuffer&&L.setValue(Dt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&L.setValue(Dt,"isOrthographic",!0===t.isOrthographicCamera),R!==t&&(R=t,E=!0,C=!0)}if(r.isSkinnedMesh){L.setOptional(Dt,r,"bindMatrix"),L.setOptional(Dt,r,"bindMatrixInverse");const t=r.skeleton;t&&(ut.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),L.setValue(Dt,"boneTexture",t.boneTexture,ft)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}r.isBatchedMesh&&(L.setOptional(Dt,r,"batchingTexture"),L.setValue(Dt,"batchingTexture",r._matricesTexture,ft));const I=n.morphAttributes;(void 0!==I.position||void 0!==I.normal||void 0!==I.color&&!0===ut.isWebGL2)&&Rt.update(r,n,b);(E||v.receiveShadow!==r.receiveShadow)&&(v.receiveShadow=r.receiveShadow,L.setValue(Dt,"receiveShadow",r.receiveShadow));i.isMeshGouraudMaterial&&null!==i.envMap&&(P.envMap.value=l,P.flipEnvMap.value=l.isCubeTexture&&!1===l.isRenderTargetTexture?-1:1);E&&(L.setValue(Dt,"toneMappingExposure",S.toneMappingExposure),v.needsLights&&(D=C,(U=P).ambientLightColor.needsUpdate=D,U.lightProbe.needsUpdate=D,U.directionalLights.needsUpdate=D,U.directionalLightShadows.needsUpdate=D,U.pointLights.needsUpdate=D,U.pointLightShadows.needsUpdate=D,U.spotLights.needsUpdate=D,U.spotLightShadows.needsUpdate=D,U.rectAreaLights.needsUpdate=D,U.hemisphereLights.needsUpdate=D),s&&!0===i.fog&&St.refreshFogUniforms(P,s),St.refreshMaterialUniforms(P,i,z,N,rt),oa.upload(Dt,te(v),P,ft));var U,D;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(oa.upload(Dt,te(v),P,ft),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&L.setValue(Dt,"center",r.center);if(L.setValue(Dt,"modelViewMatrix",r.modelViewMatrix),L.setValue(Dt,"normalMatrix",r.normalMatrix),L.setValue(Dt,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const t=i.uniformsGroups;for(let e=0,n=t.length;e{function n(){i.forEach((function(t){mt.get(t).currentProgram.isReady()&&i.delete(t)})),0!==i.size?setTimeout(n,10):e(t)}null!==ht.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)}))};let Xt=null;function jt(){Yt.stop()}function qt(){Yt.start()}const Yt=new _r;function Zt(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)x.pushLight(t),t.castShadow&&x.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||et.intersectsSprite(t)){i&&ot.setFromMatrixPosition(t.matrixWorld).applyMatrix4(st);const e=yt.update(t),r=t.material;r.visible&&v.push(t,e,r,n,ot.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||et.intersectsObject(t))){const e=yt.update(t),r=t.material;if(i&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),ot.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),ot.copy(e.boundingSphere.center)),ot.applyMatrix4(t.matrixWorld).applyMatrix4(st)),Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s0&&function(t,e,n,i){const r=!0===n.isScene?n.overrideMaterial:null;if(null!==r)return;const s=ut.isWebGL2;null===rt&&(rt=new Ge(1,1,{generateMipmaps:!0,type:ht.has("EXT_color_buffer_half_float")?V:F,minFilter:O,samples:s?4:0}));S.getDrawingBufferSize(at),s?rt.setSize(at.x,at.y):rt.setSize(he(at.x),he(at.y));const o=S.getRenderTarget();S.setRenderTarget(rt),S.getClearColor(I),U=S.getClearAlpha(),U<1&&S.setClearColor(16777215,.5);S.clear();const l=S.toneMapping;S.toneMapping=p,Kt(t,n,i),ft.updateMultisampleRenderTarget(rt),ft.updateRenderTargetMipmap(rt);let c=!1;for(let t=0,r=e.length;t0&&Kt(r,e,n),s.length>0&&Kt(s,e,n),o.length>0&&Kt(o,e,n),dt.buffers.depth.setTest(!0),dt.buffers.depth.setMask(!0),dt.buffers.color.setMask(!0),dt.setPolygonOffset(!1)}function Kt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?M[M.length-1]:null,y.pop(),v=y.length>0?y[y.length-1]:null},this.getActiveCubeFace=function(){return T},this.getActiveMipmapLevel=function(){return E},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(t,e,n){mt.get(t.texture).__webglTexture=e,mt.get(t.depthTexture).__webglTexture=n;const i=mt.get(t);i.__hasExternalTextures=!0,i.__hasExternalTextures&&(i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===ht.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(t,e){const n=mt.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,n=0){w=t,T=e,E=n;let i=!0,r=null,s=!1,a=!1;if(t){const o=mt.get(t);void 0!==o.__useDefaultFramebuffer?(dt.bindFramebuffer(Dt.FRAMEBUFFER,null),i=!1):void 0===o.__webglFramebuffer?ft.setupRenderTarget(t):o.__hasExternalTextures&&ft.rebindTextures(t,mt.get(t.texture).__webglTexture,mt.get(t.depthTexture).__webglTexture);const l=t.texture;(l.isData3DTexture||l.isDataArrayTexture||l.isCompressedArrayTexture)&&(a=!0);const c=mt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=Array.isArray(c[e])?c[e][n]:c[e],s=!0):r=ut.isWebGL2&&t.samples>0&&!1===ft.useMultisampledRTT(t)?mt.get(t).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,C.copy(t.viewport),L.copy(t.scissor),P=t.scissorTest}else C.copy($).multiplyScalar(z).floor(),L.copy(Q).multiplyScalar(z).floor(),P=tt;if(dt.bindFramebuffer(Dt.FRAMEBUFFER,r)&&ut.drawBuffers&&i&&dt.drawBuffers(t,r),dt.viewport(C),dt.scissor(L),dt.setScissorTest(P),s){const i=mt.get(t.texture);Dt.framebufferTexture2D(Dt.FRAMEBUFFER,Dt.COLOR_ATTACHMENT0,Dt.TEXTURE_CUBE_MAP_POSITIVE_X+e,i.__webglTexture,n)}else if(a){const i=mt.get(t.texture),r=e||0;Dt.framebufferTextureLayer(Dt.FRAMEBUFFER,Dt.COLOR_ATTACHMENT0,i.__webglTexture,n||0,r)}A=-1},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=mt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){dt.bindFramebuffer(Dt.FRAMEBUFFER,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==j&&Pt.convert(o)!==Dt.getParameter(Dt.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===V&&(ht.has("EXT_color_buffer_half_float")||ut.isWebGL2&&ht.has("EXT_color_buffer_float"));if(!(l===F||Pt.convert(l)===Dt.getParameter(Dt.IMPLEMENTATION_COLOR_READ_TYPE)||l===H&&(ut.isWebGL2||ht.has("OES_texture_float")||ht.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&Dt.readPixels(e,n,i,r,Pt.convert(o),Pt.convert(l),s)}finally{const t=null!==w?mt.get(w).__webglFramebuffer:null;dt.bindFramebuffer(Dt.FRAMEBUFFER,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);ft.setTexture2D(e,0),Dt.copyTexSubImage2D(Dt.TEXTURE_2D,n,0,0,t.x,t.y,r,s),dt.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=Pt.convert(n.format),o=Pt.convert(n.type);ft.setTexture2D(n,0),Dt.pixelStorei(Dt.UNPACK_FLIP_Y_WEBGL,n.flipY),Dt.pixelStorei(Dt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Dt.pixelStorei(Dt.UNPACK_ALIGNMENT,n.unpackAlignment),e.isDataTexture?Dt.texSubImage2D(Dt.TEXTURE_2D,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?Dt.compressedTexSubImage2D(Dt.TEXTURE_2D,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):Dt.texSubImage2D(Dt.TEXTURE_2D,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&Dt.generateMipmap(Dt.TEXTURE_2D),dt.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(S.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=Pt.convert(i.format),c=Pt.convert(i.type);let h;if(i.isData3DTexture)ft.setTexture3D(i,0),h=Dt.TEXTURE_3D;else{if(!i.isDataArrayTexture&&!i.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");ft.setTexture2DArray(i,0),h=Dt.TEXTURE_2D_ARRAY}Dt.pixelStorei(Dt.UNPACK_FLIP_Y_WEBGL,i.flipY),Dt.pixelStorei(Dt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),Dt.pixelStorei(Dt.UNPACK_ALIGNMENT,i.unpackAlignment);const u=Dt.getParameter(Dt.UNPACK_ROW_LENGTH),d=Dt.getParameter(Dt.UNPACK_IMAGE_HEIGHT),p=Dt.getParameter(Dt.UNPACK_SKIP_PIXELS),m=Dt.getParameter(Dt.UNPACK_SKIP_ROWS),f=Dt.getParameter(Dt.UNPACK_SKIP_IMAGES),g=n.isCompressedTexture?n.mipmaps[r]:n.image;Dt.pixelStorei(Dt.UNPACK_ROW_LENGTH,g.width),Dt.pixelStorei(Dt.UNPACK_IMAGE_HEIGHT,g.height),Dt.pixelStorei(Dt.UNPACK_SKIP_PIXELS,t.min.x),Dt.pixelStorei(Dt.UNPACK_SKIP_ROWS,t.min.y),Dt.pixelStorei(Dt.UNPACK_SKIP_IMAGES,t.min.z),n.isDataTexture||n.isData3DTexture?Dt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Dt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,g.data)):Dt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g),Dt.pixelStorei(Dt.UNPACK_ROW_LENGTH,u),Dt.pixelStorei(Dt.UNPACK_IMAGE_HEIGHT,d),Dt.pixelStorei(Dt.UNPACK_SKIP_PIXELS,p),Dt.pixelStorei(Dt.UNPACK_SKIP_ROWS,m),Dt.pixelStorei(Dt.UNPACK_SKIP_IMAGES,f),0===r&&i.generateMipmaps&&Dt.generateMipmap(h),dt.unbindTexture()},this.initTexture=function(t){t.isCubeTexture?ft.setTextureCube(t,0):t.isData3DTexture?ft.setTexture3D(t,0):t.isDataArrayTexture||t.isCompressedArrayTexture?ft.setTexture2DArray(t,0):ft.setTexture2D(t,0),dt.unbindTexture()},this.resetState=function(){T=0,E=0,w=null,dt.reset(),It.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return $t}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(t){this._outputColorSpace=t;const e=this.getContext();e.drawingBufferColorSpace=t===Vt?"display-p3":"srgb",e.unpackColorSpace=Re.workingColorSpace===kt?"display-p3":"srgb"}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===Gt?Bt:Ft}set outputEncoding(t){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=t===Bt?Gt:Ht}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(t){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=t}}class eo extends to{}eo.prototype.isWebGL1Renderer=!0;class no{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new ci(t),this.density=e}clone(){return new no(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class io{constructor(t,e=1,n=1e3){this.isFog=!0,this.name="",this.color=new ci(t),this.near=e,this.far=n}clone(){return new io(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class ro extends jn{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),this.backgroundBlurriness=t.backgroundBlurriness,this.backgroundIntensity=t.backgroundIntensity,null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e}}class so{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=Zt,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.version=0,this.uuid=se()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}get updateRange(){return console.warn("THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:ho.clone(),uv:ri.getInterpolation(ho,_o,vo,xo,yo,Mo,So,new me),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function To(t,e,n,i,r,s){mo.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(fo.x=s*mo.x-r*mo.y,fo.y=r*mo.x+s*mo.y):fo.copy(mo),t.copy(e),t.x+=fo.x,t.y+=fo.y,t.applyMatrix4(go)}const Eo=new We,wo=new We;class Ao extends jn{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){Eo.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(Eo);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){Eo.setFromMatrixPosition(t.matrixWorld),wo.setFromMatrixPosition(this.matrixWorld);const n=Eo.distanceTo(wo)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=t))break;e[i-1].object.visible=!1,e[i].object.visible=!0}for(this._currentLevel=i-1;i=n.length&&n.push({start:-1,count:-1,z:-1});const r=n[this.index];i.push(r),this.index++,r.start=t.start,r.count=t.count,r.z=e}reset(){this.list.length=0,this.index=0}}const el="batchId",nl=new Mn,il=new Mn,rl=new Mn,sl=new Mn,al=new gr,ol=new qe,ll=new dn,cl=new We,hl=new tl,ul=new Ji,dl=[];function pl(t,e,n=0){const i=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const r=t.count;for(let s=0;s65536?new Uint32Array(r):new Uint16Array(r);e.setIndex(new Mi(t,1))}const s=i>65536?new Uint32Array(n):new Uint16Array(n);e.setAttribute(el,new Mi(s,1)),this._geometryInitialized=!0}}_validateGeometry(t){if(t.getAttribute(el))throw new Error(`BatchedMesh: Geometry cannot use attribute "${el}"`);const e=this.geometry;if(Boolean(t.getIndex())!==Boolean(e.getIndex()))throw new Error('BatchedMesh: All geometries must consistently have "index".');for(const n in e.attributes){if(n===el)continue;if(!t.hasAttribute(n))throw new Error(`BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);const i=t.getAttribute(n),r=e.getAttribute(n);if(i.itemSize!==r.itemSize||i.normalized!==r.normalized)throw new Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}setCustomSort(t){return this.customSort=t,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new qe);const t=this._geometryCount,e=this.boundingBox,n=this._active;e.makeEmpty();for(let i=0;i=this._maxGeometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");const i={vertexStart:-1,vertexCount:-1,indexStart:-1,indexCount:-1};let r=null;const s=this._reservedRanges,a=this._drawRanges,o=this._bounds;0!==this._geometryCount&&(r=s[s.length-1]),i.vertexCount=-1===e?t.getAttribute("position").count:e,i.vertexStart=null===r?0:r.vertexStart+r.vertexCount;const l=t.getIndex(),c=null!==l;if(c&&(i.indexCount=-1===n?l.count:n,i.indexStart=null===r?0:r.indexStart+r.indexCount),-1!==i.indexStart&&i.indexStart+i.indexCount>this._maxIndexCount||i.vertexStart+i.vertexCount>this._maxVertexCount)throw new Error("BatchedMesh: Reserved space request exceeds the maximum buffer size.");const h=this._visibility,u=this._active,d=this._matricesTexture,p=this._matricesTexture.image.data;h.push(!0),u.push(!0);const m=this._geometryCount;this._geometryCount++,rl.toArray(p,16*m),d.needsUpdate=!0,s.push(i),a.push({start:c?i.indexStart:i.vertexStart,count:-1}),o.push({boxInitialized:!1,box:new qe,sphereInitialized:!1,sphere:new dn});const f=this.geometry.getAttribute(el);for(let t=0;t=this._geometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");this._validateGeometry(e);const n=this.geometry,i=null!==n.getIndex(),r=n.getIndex(),s=e.getIndex(),a=this._reservedRanges[t];if(i&&s.count>a.indexCount||e.attributes.position.count>a.vertexCount)throw new Error("BatchedMesh: Reserved space not large enough for provided geometry.");const o=a.vertexStart,l=a.vertexCount;for(const t in n.attributes){if(t===el)continue;const i=e.getAttribute(t),r=n.getAttribute(t);pl(i,r,o);const s=i.itemSize;for(let t=i.count,e=l;t=e.length||!1===e[t]||(e[t]=!1,this._visibilityChanged=!0),this}getBoundingBoxAt(t,e){if(!1===this._active[t])return this;const n=this._bounds[t],i=n.box,r=this.geometry;if(!1===n.boxInitialized){i.makeEmpty();const e=r.index,s=r.attributes.position,a=this._drawRanges[t];for(let t=a.start,n=a.start+a.count;t=this._geometryCount||!1===n[t]||(e.toArray(r,16*t),i.needsUpdate=!0),this}getMatrixAt(t,e){const n=this._active,i=this._matricesTexture.image.data;return t>=this._geometryCount||!1===n[t]?null:e.fromArray(i,16*t)}setVisibleAt(t,e){const n=this._visibility,i=this._active;return t>=this._geometryCount||!1===i[t]||n[t]===e||(n[t]=e,this._visibilityChanged=!0),this}getVisibleAt(t){const e=this._visibility,n=this._active;return!(t>=this._geometryCount||!1===n[t])&&e[t]}raycast(t,e){const n=this._visibility,i=this._active,r=this._drawRanges,s=this._geometryCount,a=this.matrixWorld,o=this.geometry;ul.material=this.material,ul.geometry.index=o.index,ul.geometry.attributes=o.attributes,null===ul.geometry.boundingBox&&(ul.geometry.boundingBox=new qe),null===ul.geometry.boundingSphere&&(ul.geometry.boundingSphere=new dn);for(let o=0;o({...t}))),this._reservedRanges=t._reservedRanges.map((t=>({...t}))),this._visibility=t._visibility.slice(),this._active=t._active.slice(),this._bounds=t._bounds.map((t=>({boxInitialized:t.boxInitialized,box:t.box.clone(),sphereInitialized:t.sphereInitialized,sphere:t.sphere.clone()}))),this._maxGeometryCount=t._maxGeometryCount,this._maxVertexCount=t._maxVertexCount,this._maxIndexCount=t._maxIndexCount,this._geometryInitialized=t._geometryInitialized,this._geometryCount=t._geometryCount,this._multiDrawCounts=t._multiDrawCounts.slice(),this._multiDrawStarts=t._multiDrawStarts.slice(),this._matricesTexture=t._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.slice(),this}dispose(){return this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this}onBeforeRender(t,e,n,i,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const s=i.getIndex(),a=null===s?1:s.array.BYTES_PER_ELEMENT,o=this._visibility,l=this._multiDrawStarts,c=this._multiDrawCounts,h=this._drawRanges,u=this.perObjectFrustumCulled;u&&(sl.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),al.setFromProjectionMatrix(sl,t.isWebGPURenderer?Qt:$t));let d=0;if(this.sortObjects){il.copy(this.matrixWorld).invert(),cl.setFromMatrixPosition(n.matrixWorld).applyMatrix4(il);for(let t=0,e=o.length;to)continue;u.applyMatrix4(this.matrixWorld);const s=t.ray.origin.distanceTo(u);st.far||e.push({distance:s,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(m.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;tr.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}class Ul extends Fe{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isCompressedTexture=!0,this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}class Dl{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new me:new We);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new We,i=[],r=[],s=[],a=new We,o=new Mn;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new We)}r[0]=new We,s[0]=new We;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ae(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(ae(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class Nl extends Dl{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new me,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(Bl.subVectors(i[0],i[1]).add(i[0]),a=Bl);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(kl(a,o.x,l.x,c.x,h.x),kl(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class nc extends Ii{constructor(t=[new me(0,-.5),new me(.5,0),new me(0,.5)],e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=ae(i,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],c=1/e,h=new We,u=new me,d=new We,p=new We,m=new We;let f=0,g=0;for(let e=0;e<=t.length-1;e++)switch(e){case 0:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case t.length-1:o.push(m.x,m.y,m.z);break;default:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,p.copy(d),d.x+=m.x,d.y+=m.y,d.z+=m.z,d.normalize(),o.push(d.x,d.y,d.z),m.copy(p)}for(let r=0;r<=e;r++){const d=n+r*c*i,p=Math.sin(d),m=Math.cos(d);for(let n=0;n<=t.length-1;n++){h.x=t[n].x*p,h.y=t[n].y,h.z=t[n].x*m,s.push(h.x,h.y,h.z),u.x=r/e,u.y=n/(t.length-1),a.push(u.x,u.y);const i=o[3*n+0]*p,c=o[3*n+1],d=o[3*n+0]*m;l.push(i,c,d)}}for(let n=0;n0&&_(!0),e>0&&_(!1)),this.setIndex(c),this.setAttribute("position",new 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Lc(t.prev,t,t.next)<0?Lc(t,e,t.next)>=0&&Lc(t,t.prev,e)>=0:Lc(t,e,t.prev)<0||Lc(t,t.next,e)<0}function Oc(t,e){const n=new zc(t.i,t.x,t.y),i=new zc(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Fc(t,e,n,i){const r=new zc(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Bc(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function zc(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}class Gc{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function Vc(t,e){for(let n=0;nNumber.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,m=e.y+a/u,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new me(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new me(i/s,r/s)}const P=[];for(let t=0,e=w.length,n=e-1,i=t+1;t=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=w.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t0)&&d.push(e,r,l),(t!==n-1||o0!=t>0&&this.version++,this._anisotropy=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=t.anisotropy,this.anisotropyRotation=t.anisotropyRotation,this.anisotropyMap=t.anisotropyMap,this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}class oh extends di{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new ci(16777215),this.specular=new ci(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ci(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new me(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=h,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class lh extends di{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ci(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ci(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new me(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}class ch extends di{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new me(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}class hh extends di{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new ci(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ci(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new me(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=h,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class uh extends di{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ci(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new me(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this.fog=t.fog,this}}class dh extends fl{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}function ph(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)}function mh(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)}function fh(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n}function gh(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r}function _h(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)}const vh={convertArray:ph,isTypedArray:mh,getKeyframeOrder:fh,sortedArray:gh,flattenJSON:_h,subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=i)){l.push(e.times[t]);for(let n=0;ns.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*l+o,e=t+l-o;d=i.values.slice(t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=t.resultBuffer.slice(e,n)}if("quaternion"===r){(new ke).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=n.slice(r,s),this.values=this.values.slice(r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&mh(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=this.times.slice(),e=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===Pt,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=t.slice(0,s),this.values=e.slice(0,s*n)):(this.times=t,this.values=e),this}clone(){const t=this.times.slice(),e=this.values.slice(),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}bh.prototype.TimeBufferType=Float32Array,bh.prototype.ValueBufferType=Float32Array,bh.prototype.DefaultInterpolation=Lt;class Th extends bh{}Th.prototype.ValueTypeName="bool",Th.prototype.ValueBufferType=Array,Th.prototype.DefaultInterpolation=Ct,Th.prototype.InterpolantFactoryMethodLinear=void 0,Th.prototype.InterpolantFactoryMethodSmooth=void 0;class Eh extends bh{}Eh.prototype.ValueTypeName="color";class wh extends bh{}wh.prototype.ValueTypeName="number";class Ah extends xh{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)ke.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Rh extends bh{InterpolantFactoryMethodLinear(t){return new Ah(this.times,this.values,this.getValueSize(),t)}}Rh.prototype.ValueTypeName="quaternion",Rh.prototype.DefaultInterpolation=Lt,Rh.prototype.InterpolantFactoryMethodSmooth=void 0;class Ch extends bh{}Ch.prototype.ValueTypeName="string",Ch.prototype.ValueBufferType=Array,Ch.prototype.DefaultInterpolation=Ct,Ch.prototype.InterpolantFactoryMethodLinear=void 0,Ch.prototype.InterpolantFactoryMethodSmooth=void 0;class Lh extends bh{}Lh.prototype.ValueTypeName="vector";class Ph{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=se(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Ih(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(bh.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];_h(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t{e&&e(r),this.manager.itemEnd(t)}),0),r;if(void 0!==Fh[t])return void Fh[t].push({onLoad:e,onProgress:n,onError:i});Fh[t]=[],Fh[t].push({onLoad:e,onProgress:n,onError:i});const s=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,o=this.responseType;fetch(s).then((e=>{if(200===e.status||0===e.status){if(0===e.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===e.body||void 0===e.body.getReader)return e;const n=Fh[t],i=e.body.getReader(),r=e.headers.get("Content-Length")||e.headers.get("X-File-Size"),s=r?parseInt(r):0,a=0!==s;let o=0;const l=new ReadableStream({start(t){!function e(){i.read().then((({done:i,value:r})=>{if(i)t.close();else{o+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let t=0,e=n.length;t{switch(o){case"arraybuffer":return t.arrayBuffer();case"blob":return t.blob();case"document":return t.text().then((t=>(new DOMParser).parseFromString(t,a)));case"json":return t.json();default:if(void 0===a)return t.text();{const e=/charset="?([^;"\s]*)"?/i.exec(a),n=e&&e[1]?e[1].toLowerCase():void 0,i=new TextDecoder(n);return t.arrayBuffer().then((t=>i.decode(t)))}}})).then((e=>{Uh.add(t,e);const n=Fh[t];delete Fh[t];for(let t=0,i=n.length;t{const n=Fh[t];if(void 0===n)throw this.manager.itemError(t),e;delete Fh[t];for(let t=0,i=n.length;t{this.manager.itemEnd(t)})),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class Gh extends Oh{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=Uh.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=ye("img");function o(){c(),Uh.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){c(),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class Hh extends jn{constructor(t,e=1){super(),this.isLight=!0,this.type="Light",this.color=new ci(t),this.intensity=e}dispose(){}copy(t,e){return super.copy(t,e),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}class Vh extends Hh{constructor(t,e,n){super(t,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(jn.DEFAULT_UP),this.updateMatrix(),this.groundColor=new ci(e)}copy(t,e){return super.copy(t,e),this.groundColor.copy(t.groundColor),this}}const kh=new Mn,Wh=new We,Xh=new We;class jh{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new me(512,512),this.map=null,this.mapPass=null,this.matrix=new Mn,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new gr,this._frameExtents=new me(1,1),this._viewportCount=1,this._viewports=[new Be(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Wh.setFromMatrixPosition(t.matrixWorld),e.position.copy(Wh),Xh.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Xh),e.updateMatrixWorld(),kh.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(kh),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(kh)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class qh extends jh{constructor(){super(new sr(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(t){const e=this.camera,n=2*re*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}class Yh extends Hh{constructor(t,e,n=0,i=Math.PI/3,r=0,s=2){super(t,e),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(jn.DEFAULT_UP),this.updateMatrix(),this.target=new jn,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.map=null,this.shadow=new qh}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}const Zh=new Mn,Jh=new We,Kh=new We;class $h extends jh{constructor(){super(new sr(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new me(4,2),this._viewportCount=6,this._viewports=[new Be(2,1,1,1),new Be(0,1,1,1),new Be(3,1,1,1),new Be(1,1,1,1),new Be(3,0,1,1),new Be(1,0,1,1)],this._cubeDirections=[new We(1,0,0),new We(-1,0,0),new We(0,0,1),new We(0,0,-1),new We(0,1,0),new We(0,-1,0)],this._cubeUps=[new We(0,1,0),new We(0,1,0),new We(0,1,0),new We(0,1,0),new We(0,0,1),new We(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix,r=t.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Jh.setFromMatrixPosition(t.matrixWorld),n.position.copy(Jh),Kh.copy(n.position),Kh.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(Kh),n.updateMatrixWorld(),i.makeTranslation(-Jh.x,-Jh.y,-Jh.z),Zh.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Zh)}}class Qh extends Hh{constructor(t,e,n=0,i=2){super(t,e),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new $h}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}class tu extends jh{constructor(){super(new Lr(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class eu extends Hh{constructor(t,e){super(t,e),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(jn.DEFAULT_UP),this.updateMatrix(),this.target=new jn,this.shadow=new tu}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}class nu extends Hh{constructor(t,e){super(t,e),this.isAmbientLight=!0,this.type="AmbientLight"}}class iu extends Hh{constructor(t,e,n=10,i=10){super(t,e),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}class ru{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new We)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}class su extends Hh{constructor(t=new ru,e=1){super(void 0,e),this.isLightProbe=!0,this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}class au extends Oh{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,s=new zh(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=au.createMaterialFromType(t.type);if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=t.sheen),void 0!==t.sheenColor&&(i.sheenColor=(new ci).setHex(t.sheenColor)),void 0!==t.sheenRoughness&&(i.sheenRoughness=t.sheenRoughness),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.specularIntensity&&(i.specularIntensity=t.specularIntensity),void 0!==t.specularColor&&void 0!==i.specularColor&&i.specularColor.setHex(t.specularColor),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.iridescence&&(i.iridescence=t.iridescence),void 0!==t.iridescenceIOR&&(i.iridescenceIOR=t.iridescenceIOR),void 0!==t.iridescenceThicknessRange&&(i.iridescenceThicknessRange=t.iridescenceThicknessRange),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.thickness&&(i.thickness=t.thickness),void 0!==t.attenuationDistance&&(i.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationColor&&void 0!==i.attenuationColor&&i.attenuationColor.setHex(t.attenuationColor),void 0!==t.anisotropy&&(i.anisotropy=t.anisotropy),void 0!==t.anisotropyRotation&&(i.anisotropyRotation=t.anisotropyRotation),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.shadowSide&&(i.shadowSide=t.shadowSide),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.alphaHash&&(i.alphaHash=t.alphaHash),void 0!==t.depthFunc&&(i.depthFunc=t.depthFunc),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.blendSrc&&(i.blendSrc=t.blendSrc),void 0!==t.blendDst&&(i.blendDst=t.blendDst),void 0!==t.blendEquation&&(i.blendEquation=t.blendEquation),void 0!==t.blendSrcAlpha&&(i.blendSrcAlpha=t.blendSrcAlpha),void 0!==t.blendDstAlpha&&(i.blendDstAlpha=t.blendDstAlpha),void 0!==t.blendEquationAlpha&&(i.blendEquationAlpha=t.blendEquationAlpha),void 0!==t.blendColor&&void 0!==i.blendColor&&i.blendColor.setHex(t.blendColor),void 0!==t.blendAlpha&&(i.blendAlpha=t.blendAlpha),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),void 0!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.alphaToCoverage&&(i.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(i.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.forceSinglePass&&(i.forceSinglePass=t.forceSinglePass),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new ci).setHex(r.value);break;case"v2":i.uniforms[e].value=(new me).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new We).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new Be).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new fe).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new Mn).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.glslVersion&&(i.glslVersion=t.glslVersion),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.lights&&(i.lights=t.lights),void 0!==t.clipping&&(i.clipping=t.clipping),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new me).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularColorMap&&(i.specularColorMap=n(t.specularColorMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new me).fromArray(t.clearcoatNormalScale)),void 0!==t.iridescenceMap&&(i.iridescenceMap=n(t.iridescenceMap)),void 0!==t.iridescenceThicknessMap&&(i.iridescenceThicknessMap=n(t.iridescenceThicknessMap)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),void 0!==t.anisotropyMap&&(i.anisotropyMap=n(t.anisotropyMap)),void 0!==t.sheenColorMap&&(i.sheenColorMap=n(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(i.sheenRoughnessMap=n(t.sheenRoughnessMap)),i}setTextures(t){return this.textures=t,this}static createMaterialFromType(t){return new{ShadowMaterial:ih,SpriteMaterial:lo,RawShaderMaterial:rh,ShaderMaterial:ir,PointsMaterial:wl,MeshPhysicalMaterial:ah,MeshStandardMaterial:sh,MeshPhongMaterial:oh,MeshToonMaterial:lh,MeshNormalMaterial:ch,MeshLambertMaterial:hh,MeshDepthMaterial:Ha,MeshDistanceMaterial:Va,MeshBasicMaterial:pi,MeshMatcapMaterial:uh,LineDashedMaterial:dh,LineBasicMaterial:fl,Material:di}[t]}}class ou{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){ke.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;ke.multiplyQuaternionsFlat(t,s,t,e,t,n),ke.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const Lu="\\[\\]\\.:\\/",Pu=new RegExp("["+Lu+"]","g"),Iu="[^"+Lu+"]",Uu="[^"+Lu.replace("\\.","")+"]",Du=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",Iu)+/(WCOD+)?/.source.replace("WCOD",Uu)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Iu)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Iu)+"$"),Nu=["material","materials","bones","map"];class Ou{constructor(t,e,n){this.path=e,this.parsedPath=n||Ou.parseTrackName(e),this.node=Ou.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new Ou.Composite(t,e,n):new Ou(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Pu,"")}static parseTrackName(t){const e=Du.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Nu.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===Ot)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=Ut,i.endingEnd=Ut):(i.endingStart=t?this.zeroSlopeAtStart?Ut:It:Dt,i.endingEnd=e?this.zeroSlopeAtEnd?Ut:It:Dt)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}const Bu=new Float32Array(1);class zu{constructor(t){this.value=t}clone(){return new zu(void 0===this.value.clone?this.value:this.value.clone())}}let Gu=0;function Hu(t,e){return t.distance-e.distance}function Vu(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new Ou(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}},t.AnimationUtils=vh,t.ArcCurve=Ol,t.ArrayCamera=qa,t.ArrowHelper=class extends jn{constructor(t=new We(0,0,1),e=new We(0,0,0),n=1,i=16776960,r=.2*n,s=.2*r){super(),this.type="ArrowHelper",void 0===ld&&(ld=new Ii,ld.setAttribute("position",new Ti([0,0,0,0,1,0],3)),cd=new sc(0,.5,1,5,1),cd.translate(0,-.5,0)),this.position.copy(e),this.line=new Ml(ld,new fl({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Ji(cd,new pi({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{od.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(od,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}},t.AttachedBindMode=y,t.Audio=Tu,t.AudioAnalyser=class{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;nthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,ku).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}},t.Box3=qe,t.Box3Helper=class extends Tl{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Ii;i.setIndex(new Mi(n,1)),i.setAttribute("position",new Ti([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new fl({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}dispose(){this.geometry.dispose(),this.material.dispose()}},t.BoxGeometry=$i,t.BoxHelper=class extends Tl{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new Ii;r.setIndex(new Mi(n,1)),r.setAttribute("position",new Mi(i,3)),super(r,new fl({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&ad.setFromObject(this.object),ad.isEmpty())return;const e=ad.min,n=ad.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=e.x,r[4]=n.y,r[5]=n.z,r[6]=e.x,r[7]=e.y,r[8]=n.z,r[9]=n.x,r[10]=e.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=e.z,r[15]=e.x,r[16]=n.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=n.x,r[22]=e.y,r[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t,e){return super.copy(t,e),this.object=t.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}},t.BufferAttribute=Mi,t.BufferGeometry=Ii,t.BufferGeometryLoader=cu,t.ByteType=1010,t.Cache=Uh,t.Camera=rr,t.CameraHelper=class extends Tl{constructor(t){const e=new Ii,n=new fl({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={};function a(t,e){o(t),o(e)}function o(t){i.push(0,0,0),r.push(0,0,0),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}a("n1","n2"),a("n2","n4"),a("n4","n3"),a("n3","n1"),a("f1","f2"),a("f2","f4"),a("f4","f3"),a("f3","f1"),a("n1","f1"),a("n2","f2"),a("n3","f3"),a("n4","f4"),a("p","n1"),a("p","n2"),a("p","n3"),a("p","n4"),a("u1","u2"),a("u2","u3"),a("u3","u1"),a("c","t"),a("p","c"),a("cn1","cn2"),a("cn3","cn4"),a("cf1","cf2"),a("cf3","cf4"),e.setAttribute("position",new Ti(i,3)),e.setAttribute("color",new Ti(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update();const l=new ci(16755200),c=new ci(16711680),h=new ci(43775),u=new ci(16777215),d=new ci(3355443);this.setColors(l,c,h,u,d)}setColors(t,e,n,i,r){const s=this.geometry.getAttribute("color");s.setXYZ(0,t.r,t.g,t.b),s.setXYZ(1,t.r,t.g,t.b),s.setXYZ(2,t.r,t.g,t.b),s.setXYZ(3,t.r,t.g,t.b),s.setXYZ(4,t.r,t.g,t.b),s.setXYZ(5,t.r,t.g,t.b),s.setXYZ(6,t.r,t.g,t.b),s.setXYZ(7,t.r,t.g,t.b),s.setXYZ(8,t.r,t.g,t.b),s.setXYZ(9,t.r,t.g,t.b),s.setXYZ(10,t.r,t.g,t.b),s.setXYZ(11,t.r,t.g,t.b),s.setXYZ(12,t.r,t.g,t.b),s.setXYZ(13,t.r,t.g,t.b),s.setXYZ(14,t.r,t.g,t.b),s.setXYZ(15,t.r,t.g,t.b),s.setXYZ(16,t.r,t.g,t.b),s.setXYZ(17,t.r,t.g,t.b),s.setXYZ(18,t.r,t.g,t.b),s.setXYZ(19,t.r,t.g,t.b),s.setXYZ(20,t.r,t.g,t.b),s.setXYZ(21,t.r,t.g,t.b),s.setXYZ(22,t.r,t.g,t.b),s.setXYZ(23,t.r,t.g,t.b),s.setXYZ(24,e.r,e.g,e.b),s.setXYZ(25,e.r,e.g,e.b),s.setXYZ(26,e.r,e.g,e.b),s.setXYZ(27,e.r,e.g,e.b),s.setXYZ(28,e.r,e.g,e.b),s.setXYZ(29,e.r,e.g,e.b),s.setXYZ(30,e.r,e.g,e.b),s.setXYZ(31,e.r,e.g,e.b),s.setXYZ(32,n.r,n.g,n.b),s.setXYZ(33,n.r,n.g,n.b),s.setXYZ(34,n.r,n.g,n.b),s.setXYZ(35,n.r,n.g,n.b),s.setXYZ(36,n.r,n.g,n.b),s.setXYZ(37,n.r,n.g,n.b),s.setXYZ(38,i.r,i.g,i.b),s.setXYZ(39,i.r,i.g,i.b),s.setXYZ(40,r.r,r.g,r.b),s.setXYZ(41,r.r,r.g,r.b),s.setXYZ(42,r.r,r.g,r.b),s.setXYZ(43,r.r,r.g,r.b),s.setXYZ(44,r.r,r.g,r.b),s.setXYZ(45,r.r,r.g,r.b),s.setXYZ(46,r.r,r.g,r.b),s.setXYZ(47,r.r,r.g,r.b),s.setXYZ(48,r.r,r.g,r.b),s.setXYZ(49,r.r,r.g,r.b),s.needsUpdate=!0}update(){const t=this.geometry,e=this.pointMap;rd.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),sd("c",e,t,rd,0,0,-1),sd("t",e,t,rd,0,0,1),sd("n1",e,t,rd,-1,-1,-1),sd("n2",e,t,rd,1,-1,-1),sd("n3",e,t,rd,-1,1,-1),sd("n4",e,t,rd,1,1,-1),sd("f1",e,t,rd,-1,-1,1),sd("f2",e,t,rd,1,-1,1),sd("f3",e,t,rd,-1,1,1),sd("f4",e,t,rd,1,1,1),sd("u1",e,t,rd,.7,1.1,-1),sd("u2",e,t,rd,-.7,1.1,-1),sd("u3",e,t,rd,0,2,-1),sd("cf1",e,t,rd,-1,0,1),sd("cf2",e,t,rd,1,0,1),sd("cf3",e,t,rd,0,-1,1),sd("cf4",e,t,rd,0,1,1),sd("cn1",e,t,rd,-1,0,-1),sd("cn2",e,t,rd,1,0,-1),sd("cn3",e,t,rd,0,-1,-1),sd("cn4",e,t,rd,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasTexture=class extends Fe{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}},t.CapsuleGeometry=ic,t.CatmullRomCurve3=Vl,t.CineonToneMapping=g,t.CircleGeometry=rc,t.ClampToEdgeWrapping=C,t.Clock=vu,t.Color=ci,t.ColorKeyframeTrack=Eh,t.ColorManagement=Re,t.CompressedArrayTexture=class extends Ul{constructor(t,e,n,i,r,s){super(t,e,n,r,s),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=C}},t.CompressedCubeTexture=class extends Ul{constructor(t,e,n){super(void 0,t[0].width,t[0].height,e,n,b),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=t}},t.CompressedTexture=Ul,t.CompressedTextureLoader=class extends Oh{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ul,o=new zh(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=D),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e{e&&e(n),r.manager.itemEnd(t)})).catch((t=>{i&&i(t)})):(setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s);const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader;const o=fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){return Uh.add(t,n),e&&e(n),r.manager.itemEnd(t),n})).catch((function(e){i&&i(e),Uh.remove(t),r.manager.itemError(t),r.manager.itemEnd(t)}));Uh.add(t,o),r.manager.itemStart(t)}},t.ImageLoader=Gh,t.ImageUtils=Ie,t.IncrementStencilOp=7682,t.IncrementWrapStencilOp=34055,t.InstancedBufferAttribute=ko,t.InstancedBufferGeometry=lu,t.InstancedInterleavedBuffer=class extends so{constructor(t,e,n=1){super(t,e),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}},t.InstancedMesh=Ko,t.Int16BufferAttribute=class extends Mi{constructor(t,e,n){super(new Int16Array(t),e,n)}},t.Int32BufferAttribute=class extends Mi{constructor(t,e,n){super(new Int32Array(t),e,n)}},t.Int8BufferAttribute=class extends Mi{constructor(t,e,n){super(new Int8Array(t),e,n)}},t.IntType=z,t.InterleavedBuffer=so,t.InterleavedBufferAttribute=oo,t.Interpolant=xh,t.InterpolateDiscrete=Ct,t.InterpolateLinear=Lt,t.InterpolateSmooth=Pt,t.InvertStencilOp=5386,t.KeepStencilOp=Yt,t.KeyframeTrack=bh,t.LOD=Ao,t.LatheGeometry=nc,t.Layers=In,t.LessCompare=513,t.LessDepth=2,t.LessEqualCompare=515,t.LessEqualDepth=3,t.LessEqualStencilFunc=515,t.LessStencilFunc=513,t.Light=Hh,t.LightProbe=su,t.Line=Ml,t.Line3=class{constructor(t=new We,e=new We){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Wu.subVectors(t,this.start),Xu.subVectors(this.end,this.start);const n=Xu.dot(Xu);let i=Xu.dot(Wu)/n;return e&&(i=ae(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}},t.LineBasicMaterial=fl,t.LineCurve=Yl,t.LineCurve3=Zl,t.LineDashedMaterial=dh,t.LineLoop=El,t.LineSegments=Tl,t.LinearDisplayP3ColorSpace=kt,t.LinearEncoding=Ft,t.LinearFilter=D,t.LinearInterpolant=Mh,t.LinearMipMapLinearFilter=1008,t.LinearMipMapNearestFilter=1007,t.LinearMipmapLinearFilter=O,t.LinearMipmapNearestFilter=N,t.LinearSRGBColorSpace=Ht,t.LinearToneMapping=m,t.LinearTransfer=Wt,t.Loader=Oh,t.LoaderUtils=ou,t.LoadingManager=Dh,t.LoopOnce=2200,t.LoopPingPong=2202,t.LoopRepeat=2201,t.LuminanceAlphaFormat=1025,t.LuminanceFormat=1024,t.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},t.Material=di,t.MaterialLoader=au,t.MathUtils=pe,t.Matrix3=fe,t.Matrix4=Mn,t.MaxEquation=104,t.Mesh=Ji,t.MeshBasicMaterial=pi,t.MeshDepthMaterial=Ha,t.MeshDistanceMaterial=Va,t.MeshLambertMaterial=hh,t.MeshMatcapMaterial=uh,t.MeshNormalMaterial=ch,t.MeshPhongMaterial=oh,t.MeshPhysicalMaterial=ah,t.MeshStandardMaterial=sh,t.MeshToonMaterial=lh,t.MinEquation=103,t.MirroredRepeatWrapping=L,t.MixOperation=u,t.MultiplyBlending=4,t.MultiplyOperation=h,t.NearestFilter=P,t.NearestMipMapLinearFilter=1005,t.NearestMipMapNearestFilter=1004,t.NearestMipmapLinearFilter=U,t.NearestMipmapNearestFilter=I,t.NeverCompare=512,t.NeverDepth=0,t.NeverStencilFunc=512,t.NoBlending=0,t.NoColorSpace=zt,t.NoToneMapping=p,t.NormalAnimationBlendMode=Nt,t.NormalBlending=1,t.NotEqualCompare=517,t.NotEqualDepth=7,t.NotEqualStencilFunc=517,t.NumberKeyframeTrack=wh,t.Object3D=jn,t.ObjectLoader=class extends Oh{constructor(t){super(t)}load(t,e,n,i){const r=this,s=""===this.path?ou.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||s;const a=new zh(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,(function(n){let s=null;try{s=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())return void 0!==i&&i(new Error("THREE.ObjectLoader: Can't load "+t)),void console.error("THREE.ObjectLoader: Can't load "+t);r.parse(s,e)}),n,i)}async loadAsync(t,e){const n=""===this.path?ou.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||n;const i=new zh(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);const r=await i.loadAsync(t,e),s=JSON.parse(r),a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw new Error("THREE.ObjectLoader: Can't load "+t);return await this.parseAsync(s)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),s=this.parseImages(t.images,(function(){void 0!==e&&e(l)})),a=this.parseTextures(t.textures,s),o=this.parseMaterials(t.materials,a),l=this.parseObject(t.object,r,o,a,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),void 0!==e){let t=!1;for(const e in s)if(s[e].data instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}async parseAsync(t){const e=this.parseAnimations(t.animations),n=this.parseShapes(t.shapes),i=this.parseGeometries(t.geometries,n),r=await this.parseImagesAsync(t.images),s=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,s),o=this.parseObject(t.object,i,a,s,e),l=this.parseSkeletons(t.skeletons,o);return this.bindSkeletons(o,l),o}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n0){const n=new Dh(e);r=new Gh(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e0){i=new Gh(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e{const e=new qe;e.min.fromArray(t.boxMin),e.max.fromArray(t.boxMax);const n=new dn;return n.radius=t.sphereRadius,n.center.fromArray(t.sphereCenter),{boxInitialized:t.boxInitialized,box:e,sphereInitialized:t.sphereInitialized,sphere:n}})),s._maxGeometryCount=t.maxGeometryCount,s._maxVertexCount=t.maxVertexCount,s._maxIndexCount=t.maxIndexCount,s._geometryInitialized=t.geometryInitialized,s._geometryCount=t.geometryCount,s._matricesTexture=h(t.matricesTexture.uuid);break;case"LOD":s=new Ao;break;case"Line":s=new Ml(l(t.geometry),c(t.material));break;case"LineLoop":s=new El(l(t.geometry),c(t.material));break;case"LineSegments":s=new Tl(l(t.geometry),c(t.material));break;case"PointCloud":case"Points":s=new Pl(l(t.geometry),c(t.material));break;case"Sprite":s=new bo(c(t.material));break;case"Group":s=new Ya;break;case"Bone":s=new Bo;break;default:s=new jn}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.up&&s.up.fromArray(t.up),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t1)for(let n=0;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const n=Gc.isClockWise,i=this.subPaths;if(0===i.length)return[];let r,s,a;const o=[];if(1===i.length)return s=i[0],a=new mc,a.curves=s.curves,o.push(a),o;let l=!n(i[0].getPoints());l=t?!l:l;const c=[],h=[];let u,d,p=[],m=0;h[m]=void 0,p[m]=[];for(let e=0,a=i.length;e1){let t=!1,n=0;for(let t=0,e=h.length;t0&&!1===t&&(p=c)}for(let t=0,e=h.length;t=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}},t.WebGL1Renderer=eo,t.WebGL3DRenderTarget=class extends Ge{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new Ve(null,t,e,n),this.texture.isRenderTargetTexture=!0}},t.WebGLArrayRenderTarget=class extends Ge{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new He(null,t,e,n),this.texture.isRenderTargetTexture=!0}},t.WebGLCoordinateSystem=$t,t.WebGLCubeRenderTarget=cr,t.WebGLMultipleRenderTargets=class extends Ge{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGLMultipleRenderTargets=!0;const r=this.texture;this.texture=[];for(let t=0;t 0; + + if (!isTouchDevice) { + const dot = document.createElement("div"); + dot.className = "cursor-dot"; + const ring = document.createElement("div"); + ring.className = "cursor-ring"; + document.body.appendChild(dot); + document.body.appendChild(ring); + + let dotX = 0, dotY = 0; + let ringX = 0, ringY = 0; + let mouseX = 0, mouseY = 0; + let isVisible = false; + let cursorActivated = false; + + document.addEventListener("mousemove", function (e) { + mouseX = e.clientX; + mouseY = e.clientY; + if (!isVisible) { + isVisible = true; + dot.style.opacity = "1"; + ring.style.opacity = "1"; + // 确认自定义光标工作后才隐藏系统光标 + if (!cursorActivated) { + cursorActivated = true; + document.body.classList.add("custom-cursor-active"); + } + } + }); + + document.addEventListener("mouseleave", function () { + isVisible = false; + dot.style.opacity = "0"; + ring.style.opacity = "0"; + }); + + document.addEventListener("mousedown", function () { + ring.classList.add("clicking"); + }); + + document.addEventListener("mouseup", function () { + ring.classList.remove("clicking"); + }); + + // 检测可交互元素 + const hoverables = document.querySelectorAll("a, button, .card, .teaser-card, .feature-card, .belief-card, .philosophy-item, input, textarea, select, .nav-cta, .structure-item, .vision-item"); + hoverables.forEach(function (el) { + el.addEventListener("mouseenter", function () { ring.classList.add("hovering"); }); + el.addEventListener("mouseleave", function () { ring.classList.remove("hovering"); }); + }); + + function animateCursor() { + // 点:即时跟随 + dotX += (mouseX - dotX) * 0.35; + dotY += (mouseY - dotY) * 0.35; + dot.style.left = dotX + "px"; + dot.style.top = dotY + "px"; + + // 环:延迟跟随 + ringX += (mouseX - ringX) * 0.12; + ringY += (mouseY - ringY) * 0.12; + ring.style.left = ringX + "px"; + ring.style.top = ringY + "px"; + + requestAnimationFrame(animateCursor); + } + animateCursor(); + } + + /* ======================================== + 2. 启动加载屏(太空模式下由space.js接管) + ======================================== */ + const isFirstVisit = !sessionStorage.getItem("visited"); + if (!window.SPACE_MODE && isFirstVisit) { + const loadingScreen = document.createElement("div"); + loadingScreen.className = "loading-screen"; + loadingScreen.innerHTML = + '' + + '
' + + '
' + + '
' + + '
' + + '
' + + '
shengsuan@tech ~ boot
' + + '
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' + + '
>Detecting software chaos... [76%]
' + + '
>Loading fix modules... [OK]
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>Mounting patches... [3 loaded]
' + + '
>Rendering scene... [OK]
' + + '
>Welcome, fixer. Let\'s repair some software.
' + + '
' + + '
'; + document.body.appendChild(loadingScreen); + + setTimeout(function () { + loadingScreen.classList.add("hide"); + sessionStorage.setItem("visited", "true"); + setTimeout(function () { + if (loadingScreen.parentNode) loadingScreen.parentNode.removeChild(loadingScreen); + }, 700); + }, 2000); + } else { + sessionStorage.setItem("visited", "true"); + } + + /* ======================================== + 3. 滚动进度条 + ======================================== */ + const progressBar = document.createElement("div"); + progressBar.className = "scroll-progress"; + progressBar.style.width = "0%"; + document.body.appendChild(progressBar); + + window.addEventListener("scroll", function () { + const scrollTop = window.scrollY; + const docHeight = document.documentElement.scrollHeight - window.innerHeight; + const scrollPercent = docHeight > 0 ? (scrollTop / docHeight) * 100 : 0; + progressBar.style.width = scrollPercent + "%"; + }, { passive: true }); + + /* ======================================== + 4. 粒子背景(太空模式下禁用,由space.js接管) + ======================================== */ + let canvas = document.getElementById("particlesCanvas"); + if (window.SPACE_MODE) { + if (canvas) canvas.remove(); + } else { + if (!canvas) { + canvas = document.createElement("canvas"); + canvas.id = "particlesCanvas"; + document.body.prepend(canvas); + } + const ctx = canvas.getContext("2d"); + let particles = []; + const PARTICLE_COUNT = 50; + let pmouseX = 0, pmouseY = 0; + + function resizeCanvas() { + canvas.width = window.innerWidth; + canvas.height = window.innerHeight; + } + resizeCanvas(); + window.addEventListener("resize", resizeCanvas); + + for (let i = 0; i < PARTICLE_COUNT; i++) { + particles.push({ + x: Math.random() * canvas.width, + y: Math.random() * canvas.height, + vx: (Math.random() - 0.5) * 0.4, + vy: (Math.random() - 0.5) * 0.4, + size: Math.random() * 1.5 + 0.5, + opacity: Math.random() * 0.35 + 0.08 + }); + } + + document.addEventListener("mousemove", function (e) { + pmouseX = e.clientX; + pmouseY = e.clientY; + }); + + function drawParticles() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + for (let i = 0; i < particles.length; i++) { + const p = particles[i]; + p.x += p.vx; + p.y += p.vy; + + if (p.x < 0) p.x = canvas.width; + if (p.x > canvas.width) p.x = 0; + if (p.y < 0) p.y = canvas.height; + if (p.y > canvas.height) p.y = 0; + + const dx = pmouseX - p.x; + const dy = pmouseY - p.y; + const dist = Math.sqrt(dx * dx + dy * dy); + if (dist < 180 && dist > 0) { + const force = (180 - dist) / 180 * 0.5; + p.vx += (dx / dist) * force * 0.03; + p.vy += (dy / dist) * force * 0.03; + } + + p.vx *= 0.999; + p.vy *= 0.999; + + ctx.beginPath(); + ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); + ctx.fillStyle = "rgba(0, 230, 118, " + p.opacity + ")"; + ctx.fill(); + } + + for (let j = 0; j < particles.length; j++) { + for (let k = j + 1; k < particles.length; k++) { + const a = particles[j], b = particles[k]; + const d = Math.sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)); + if (d < 120) { + ctx.beginPath(); + ctx.moveTo(a.x, a.y); + ctx.lineTo(b.x, b.y); + ctx.strokeStyle = "rgba(0, 230, 118, " + (0.06 * (1 - d / 120)) + ")"; + ctx.lineWidth = 0.5; + ctx.stroke(); + } + } + } + + requestAnimationFrame(drawParticles); + } + drawParticles(); + } /* end else (非太空模式才运行粒子) */ + + /* ======================================== + 5. 导航栏 + ======================================== */ + const header = document.querySelector(".header"); + window.addEventListener("scroll", function () { + if (window.scrollY > 10) { + header.classList.add("scrolled"); + } else { + header.classList.remove("scrolled"); + } + }, { passive: true }); + + const menuToggle = document.querySelector(".menu-toggle"); + const nav = document.querySelector(".nav"); + if (menuToggle && nav) { + menuToggle.addEventListener("click", function () { + menuToggle.classList.toggle("active"); + nav.classList.toggle("active"); + }); + nav.querySelectorAll("a").forEach(function (link) { + link.addEventListener("click", function () { + menuToggle.classList.remove("active"); + nav.classList.remove("active"); + }); + }); + } + + /* ======================================== + 6. 滚动显现 + ======================================== */ + const revealElements = document.querySelectorAll(".reveal"); + if ("IntersectionObserver" in window && revealElements.length > 0) { + const observer = new IntersectionObserver(function (entries) { + entries.forEach(function (entry) { + if (entry.isIntersecting) { + entry.target.classList.add("visible"); + observer.unobserve(entry.target); + } + }); + }, { threshold: 0.1, rootMargin: "0px 0px -30px 0px" }); + revealElements.forEach(function (el) { observer.observe(el); }); + } else { + revealElements.forEach(function (el) { el.classList.add("visible"); }); + } + + /* ======================================== + 7. 打字机效果 + ======================================== */ + const typewriterEl = document.querySelector("#typewriter"); + if (typewriterEl) { + let words; + try { + words = typewriterEl.getAttribute("data-words") + ? JSON.parse(typewriterEl.getAttribute("data-words")) + : [typewriterEl.textContent.trim()]; + } catch (e) { + words = [typewriterEl.textContent.trim()]; + } + + let wordIndex = 0; + let charIndex = 0; + let isDeleting = false; + const typeSpeed = 80; + const deleteSpeed = 40; + const pauseTime = 2000; + + function type() { + const currentWord = words[wordIndex]; + if (isDeleting) { + typewriterEl.textContent = currentWord.substring(0, charIndex - 1); + charIndex--; + if (charIndex === 0) { + isDeleting = false; + wordIndex = (wordIndex + 1) % words.length; + setTimeout(type, 300); + return; + } + setTimeout(type, deleteSpeed); + } else { + typewriterEl.textContent = currentWord.substring(0, charIndex + 1); + charIndex++; + if (charIndex === currentWord.length) { + setTimeout(function () { + isDeleting = true; + type(); + }, pauseTime); + return; + } + setTimeout(type, typeSpeed); + } + } + + const cursor = document.createElement("span"); + cursor.className = "typewriter-cursor"; + cursor.textContent = "_"; + typewriterEl.parentNode.insertBefore(cursor, typewriterEl.nextSibling); + setTimeout(type, 500); + } + + /* ======================================== + 8. 3D 倾斜卡片 + ======================================== */ + const tiltCards = document.querySelectorAll(".card, .teaser-card, .feature-card, .belief-card, .philosophy-item, .teaser-main, .teaser-side-item, .about-visual-block"); + + tiltCards.forEach(function (card) { + card.addEventListener("mousemove", function (e) { + const rect = card.getBoundingClientRect(); + const x = e.clientX - rect.left; + const y = e.clientY - rect.top; + const centerX = rect.width / 2; + const centerY = rect.height / 2; + const rotateX = (y - centerY) / centerY * -8; + const rotateY = (x - centerX) / centerX * 8; + + card.style.transform = "perspective(800px) rotateX(" + rotateX + "deg) rotateY(" + rotateY + "deg) translateZ(10px)"; + + // 更新光斑位置 + let glow = card.querySelector(".card-glow"); + if (!glow) { + glow = document.createElement("div"); + glow.className = "card-glow"; + card.appendChild(glow); + } + glow.style.left = (x - 100) + "px"; + glow.style.top = (y - 100) + "px"; + }); + + card.addEventListener("mouseleave", function () { + card.style.transform = "perspective(800px) rotateX(0) rotateY(0) translateZ(0)"; + card.style.transition = "transform 0.6s ease"; + setTimeout(function () { + card.style.transition = ""; + }, 600); + }); + }); + + /* ======================================== + 9. 磁性按钮 + ======================================== */ + const magneticBtns = document.querySelectorAll(".btn, .nav-cta"); + magneticBtns.forEach(function (btn) { + btn.classList.add("magnetic"); + + btn.addEventListener("mousemove", function (e) { + const rect = btn.getBoundingClientRect(); + const x = e.clientX - rect.left - rect.width / 2; + const y = e.clientY - rect.top - rect.height / 2; + const strength = 0.3; + btn.style.transform = "translate(" + x * strength + "px, " + y * strength + "px)"; + }); + + btn.addEventListener("mouseleave", function () { + btn.style.transform = "translate(0, 0)"; + btn.style.transition = "transform 0.4s cubic-bezier(0.22, 1, 0.36, 1)"; + setTimeout(function () { + btn.style.transition = ""; + }, 400); + }); + }); + + /* ======================================== + 10. 文字乱序解码 (Scramble) + ======================================== */ + const CHARS = "!<>-_\\/[]{}—=+*^?#________"; + const scrambleElements = document.querySelectorAll("[data-scramble]"); + + if (scrambleElements.length > 0 && "IntersectionObserver" in window) { + const scrambleObserver = new IntersectionObserver(function (entries) { + entries.forEach(function (entry) { + if (entry.isIntersecting && !entry.target.classList.contains("scrambled")) { + entry.target.classList.add("scrambled"); + scrambleText(entry.target); + scrambleObserver.unobserve(entry.target); + } + }); + }, { threshold: 0.5 }); + + scrambleElements.forEach(function (el) { + scrambleObserver.observe(el); + }); + } + + function scrambleText(el) { + const originalText = el.textContent; + const length = originalText.length; + let frame = 0; + const totalFrames = length * 3; + const revealed = new Array(length).fill(false); + + function update() { + let output = ""; + let done = true; + + for (let i = 0; i < length; i++) { + if (revealed[i]) { + output += originalText[i]; + continue; + } + + if (frame > i * 2 + Math.random() * 10) { + revealed[i] = true; + output += originalText[i]; + } else { + done = false; + output += CHARS[Math.floor(Math.random() * CHARS.length)]; + } + } + + el.textContent = output; + frame++; + + if (!done) { + requestAnimationFrame(update); + } else { + el.textContent = originalText; + } + } + + requestAnimationFrame(update); + } + + /* ======================================== + 11. 视差滚动 (Orbs - 排除hero-orb避免与CSS动画冲突) + ======================================== */ + const orbs = document.querySelectorAll(".cta-orb, .page-hero-orb"); + if (orbs.length > 0) { + window.addEventListener("scroll", function () { + const scrollY = window.scrollY; + orbs.forEach(function (orb, index) { + const speed = 0.05 + (index % 3) * 0.03; + orb.style.transform = "translateY(" + scrollY * speed + "px)"; + }); + }, { passive: true }); + } + + /* ======================================== + 11.5 编译进度条动画 + ======================================== */ + const progressFills = document.querySelectorAll(".build-progress-fill[data-progress]"); + if (progressFills.length > 0 && "IntersectionObserver" in window) { + const progressObserver = new IntersectionObserver(function (entries) { + entries.forEach(function (entry) { + if (entry.isIntersecting) { + const fill = entry.target; + const target = fill.getAttribute("data-progress"); + setTimeout(function () { + fill.style.width = target + "%"; + }, 200); + progressObserver.unobserve(fill); + } + }); + }, { threshold: 0.5 }); + progressFills.forEach(function (fill) { + fill.style.width = "0%"; + progressObserver.observe(fill); + }); + } + + /* ======================================== + 11.6 失控数字滚动 + ======================================== */ + const chaosNums = document.querySelectorAll("[data-chaos-count]"); + if (chaosNums.length > 0 && "IntersectionObserver" in window) { + const chaosObserver = new IntersectionObserver(function (entries) { + entries.forEach(function (entry) { + if (entry.isIntersecting) { + animateChaosNum(entry.target); + chaosObserver.unobserve(entry.target); + } + }); + }, { threshold: 0.5 }); + chaosNums.forEach(function (el) { chaosObserver.observe(el); }); + } + + function animateChaosNum(el) { + const target = parseFloat(el.getAttribute("data-chaos-count")); + const decimals = el.getAttribute("data-decimals") ? parseInt(el.getAttribute("data-decimals")) : 0; + const duration = 1600; + let startTime = null; + + function step(timestamp) { + if (!startTime) startTime = timestamp; + const progress = Math.min((timestamp - startTime) / duration, 1); + const eased = progress === 1 ? 1 : 1 - Math.pow(2, -10 * progress); + const current = eased * target; + el.textContent = decimals > 0 ? current.toFixed(decimals) : Math.floor(current).toLocaleString(); + if (progress < 1) { + requestAnimationFrame(step); + } else { + el.textContent = decimals > 0 ? target.toFixed(decimals) : target.toLocaleString(); + } + } + requestAnimationFrame(step); + } + + /* ======================================== + 12.5 KPR风格滚动场景引擎 + ======================================== */ + const scrollScenes = document.querySelectorAll(".scroll-scene"); + if (scrollScenes.length > 0) { + const sceneData = []; + scrollScenes.forEach(function (scene) { + sceneData.push({ + el: scene, + lines: scene.querySelectorAll(".scene-line"), + pctEls: scene.querySelectorAll("[data-scene-pct]"), + giantTexts: scene.querySelectorAll(".bg-giant-text") + }); + }); + + let sceneTicking = false; + function updateScenes() { + const vh = window.innerHeight; + sceneData.forEach(function (data) { + const rect = data.el.getBoundingClientRect(); + const scrollable = rect.height - vh; + if (scrollable <= 0) return; + const progress = Math.min(Math.max(-rect.top / scrollable, 0), 1); + + // 进度百分比 + const pct = Math.floor(progress * 100); + data.pctEls.forEach(function (el) { + el.textContent = (pct < 10 ? "0" : "") + pct + "%"; + }); + + // 大字背景视差 + data.giantTexts.forEach(function (gt) { + const shift = (progress - 0.5) * 120; + gt.style.transform = "translate(-50%, -50%) translateX(" + shift + "px)"; + }); + + // 逐行揭示 + const n = data.lines.length; + data.lines.forEach(function (line, i) { + const lineStart = (i / n) * 0.9; + const lineEnd = ((i + 1) / n) * 0.9 + 0.05; + if (progress >= lineStart && progress < lineEnd) { + line.classList.add("active"); + line.classList.remove("exit"); + } else if (progress >= lineEnd) { + line.classList.remove("active"); + line.classList.add("exit"); + } else { + line.classList.remove("active", "exit"); + } + }); + }); + sceneTicking = false; + } + + window.addEventListener("scroll", function () { + if (!sceneTicking) { + requestAnimationFrame(updateScenes); + sceneTicking = true; + } + }, { passive: true }); + updateScenes(); + } + + /* ======================================== + 12.6 持续加密乱码(永不解码) + ======================================== */ + const SCRAMBLE_CHARS = "01!<>-_/[]{}=+*^?#@%&$ABCDEF"; + const loopEncrypted = document.querySelectorAll("[data-scramble-loop]"); + if (loopEncrypted.length > 0) { + const encStates = []; + loopEncrypted.forEach(function (el) { + const len = parseInt(el.getAttribute("data-length") || el.textContent.length, 10); + encStates.push({ el: el, len: len }); + }); + + let encFrame = 0; + function loopScramble() { + encFrame++; + // 每3帧更新一次,降低频率更有"电流感" + if (encFrame % 3 === 0) { + encStates.forEach(function (s) { + let out = ""; + for (let i = 0; i < s.len; i++) { + out += SCRAMBLE_CHARS[Math.floor(Math.random() * SCRAMBLE_CHARS.length)]; + } + s.el.textContent = out; + }); + } + requestAnimationFrame(loopScramble); + } + // 仅在视口内时运行 + const encObserver = new IntersectionObserver(function (entries) { + entries.forEach(function (entry) { + if (entry.isIntersecting && !entry.target.dataset.looping) { + entry.target.dataset.looping = "1"; + } + }); + }); + loopEncrypted.forEach(function (el) { encObserver.observe(el); }); + loopScramble(); + } + + /* ======================================== + 12.7 数据流下落线条生成(带裁剪层,防页面弹跳) + ======================================== */ + const streamContainers = document.querySelectorAll("[data-streams]"); + streamContainers.forEach(function (container) { + // 裁剪层:防止线条溢出改变文档高度导致底部弹跳 + const layer = document.createElement("div"); + layer.style.cssText = "position:absolute;inset:0;overflow:hidden;pointer-events:none;z-index:0"; + const count = parseInt(container.getAttribute("data-streams"), 10) || 5; + for (let i = 0; i < count; i++) { + const stream = document.createElement("div"); + stream.className = "data-stream"; + stream.style.left = (10 + Math.random() * 80) + "%"; + stream.style.height = (60 + Math.random() * 120) + "px"; + stream.style.animationDelay = (Math.random() * 3) + "s"; + stream.style.animationDuration = (2.5 + Math.random() * 2) + "s"; + layer.appendChild(stream); + } + container.insertBefore(layer, container.firstChild); + }); + + /* ======================================== + 12. 联系表单 + ======================================== */ + const contactForm = document.querySelector("#contactForm"); + if (contactForm) { + contactForm.addEventListener("submit", function (e) { + e.preventDefault(); + const successMsg = document.querySelector(".form-success"); + if (successMsg) { + successMsg.classList.add("show"); + successMsg.scrollIntoView({ behavior: "smooth", block: "center" }); + } + contactForm.reset(); + setTimeout(function () { + if (successMsg) successMsg.classList.remove("show"); + }, 6000); + }); + } + + /* ======================================== + 13. 当前页面高亮导航 + ======================================== */ + const currentPage = window.location.pathname.split("/").pop() || "index.html"; + const navLinks = document.querySelectorAll(".nav-link"); + navLinks.forEach(function (link) { + const href = link.getAttribute("href"); + if (href === currentPage || (currentPage === "" && href === "index.html")) { + link.classList.add("active"); + } + }); + + /* ======================================== + 14. 腐化标题特效 —— 标题本身就是bug + ======================================== */ + const corruptEl = document.querySelector(".corrupt-title[data-text]"); + if (corruptEl) { + const original = corruptEl.getAttribute("data-text"); + const GLITCH_CHARS = "▓█◆#@$%&!?◢◤╳╱╲─│┌┐└┘01"; + // 拆分字符 + corruptEl.innerHTML = ""; + const charSpans = []; + for (let ci = 0; ci < original.length; ci++) { + const span = document.createElement("span"); + span.className = "corrupt-char"; + span.textContent = original[ci]; + span.setAttribute("data-orig", original[ci]); + corruptEl.appendChild(span); + charSpans.push(span); + } + + const wrap = corruptEl.closest(".corrupt-wrap"); + + // 持续轻微腐化: 随机字符短暂变为乱码 + setInterval(function () { + if (Math.random() > 0.45) { + const idx = Math.floor(Math.random() * charSpans.length); + const span = charSpans[idx]; + span.textContent = GLITCH_CHARS[Math.floor(Math.random() * GLITCH_CHARS.length)]; + span.classList.add("glitching"); + setTimeout(function () { + span.textContent = span.getAttribute("data-orig"); + span.classList.remove("glitching"); + }, 60 + Math.random() * 120); + } + }, 140); + + // 偶发重度腐化: 多个字符同时崩溃 + 屏幕震颤 + setInterval(function () { + if (Math.random() > 0.6) { + const burst = 2 + Math.floor(Math.random() * 3); + for (let b = 0; b < burst; b++) { + const span = charSpans[Math.floor(Math.random() * charSpans.length)]; + span.textContent = GLITCH_CHARS[Math.floor(Math.random() * GLITCH_CHARS.length)]; + span.classList.add("glitching"); + (function (s) { + setTimeout(function () { + s.textContent = s.getAttribute("data-orig"); + s.classList.remove("glitching"); + }, 120 + Math.random() * 200); + })(span); + } + if (wrap) { + wrap.classList.remove("shake"); + void wrap.offsetWidth; // 重置动画 + wrap.classList.add("shake"); + } + } + }, 4200); + } +})(); diff --git a/js/space.js b/js/space.js new file mode 100644 index 0000000..3b52987 --- /dev/null +++ b/js/space.js @@ -0,0 +1,487 @@ +/* ============================================================ + 晟算科技 · 太空场景引擎 + 破碎的月亮 = 失控的软件世界 | 修复进度 85% 停住 + 模式: journey(首页滚动驱动) / orbit(子页面轨道展示) + ============================================================ */ + +window.SPACE_MODE = document.body.getAttribute("data-space") || "journey"; + +(function () { + "use strict"; + + var isMobile = window.innerWidth < 768 || "ontouchstart" in window; + var reducedMotion = window.matchMedia("(prefers-reduced-motion: reduced)").matches; + var bootEl = document.getElementById("spaceBoot"); + var canvasHost = document.getElementById("spaceCanvas"); + + /* ---------- WebGL 不可用时的兜底 ---------- */ + function fallback() { + if (bootEl) bootEl.remove(); + document.body.classList.add("space-fallback"); + // 退化为2D星空(CSS实现,见space.css) + } + + if (!window.THREE) { fallback(); return; } + var testCanvas = document.createElement("canvas"); + var gl = testCanvas.getContext("webgl") || testCanvas.getContext("experimental-webgl"); + if (!gl) { fallback(); return; } + + /* ============================================================ + 程序化纹理生成 + ============================================================ */ + + // 径向光晕纹理(太阳辉光/镜头光斑) + function makeGlowTexture(inner, outer, size) { + var c = document.createElement("canvas"); + c.width = c.height = size; + var ctx = c.getContext("2d"); + var g = ctx.createRadialGradient(size / 2, size / 2, 0, size / 2, size / 2, size / 2); + g.addColorStop(0, inner); + g.addColorStop(0.35, inner.replace(/[\d.]+\)$/, "0.35)")); + g.addColorStop(1, outer); + ctx.fillStyle = g; + ctx.fillRect(0, 0, size, size); + var t = new THREE.CanvasTexture(c); + return t; + } + + // 月球纹理: 写实环形山 + 代码字符混合 + var crackPath = []; // 裂缝路径点(供粒子泄漏/光缝定位) + function makeMoonTexture() { + var W = 1024, H = 512; + var c = document.createElement("canvas"); + c.width = W; c.height = H; + var ctx = c.getContext("2d"); + + // 基底灰 + var base = ctx.createLinearGradient(0, 0, W, H); + base.addColorStop(0, "#8d8d8f"); + base.addColorStop(0.5, "#7c7c80"); + base.addColorStop(1, "#6e6e73"); + ctx.fillStyle = base; + ctx.fillRect(0, 0, W, H); + + // 月海(大块暗斑) + for (var m = 0; m < 7; m++) { + var mx = Math.random() * W, my = Math.random() * H, mr = 60 + Math.random() * 130; + var mg = ctx.createRadialGradient(mx, my, 0, mx, my, mr); + mg.addColorStop(0, "rgba(70,70,76,0.5)"); + mg.addColorStop(1, "rgba(70,70,76,0)"); + ctx.fillStyle = mg; + ctx.beginPath(); ctx.arc(mx, my, mr, 0, Math.PI * 2); ctx.fill(); + } + + // 环形山 + for (var i = 0; i < 220; i++) { + var x = Math.random() * W, y = Math.random() * H; + var r = 2 + Math.random() * 18; + ctx.fillStyle = "rgba(50,50,56," + (0.15 + Math.random() * 0.25) + ")"; + ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2); ctx.fill(); + // 亮缘 + ctx.strokeStyle = "rgba(200,200,205," + (0.1 + Math.random() * 0.2) + ")"; + ctx.lineWidth = 1; + ctx.beginPath(); ctx.arc(x, y, r, -0.6, 1.8); ctx.stroke(); + } + + // 表面噪点 + for (var n = 0; n < 2600; n++) { + var nx = Math.random() * W, ny = Math.random() * H; + ctx.fillStyle = Math.random() > 0.5 + ? "rgba(255,255,255," + Math.random() * 0.06 + ")" + : "rgba(0,0,0," + Math.random() * 0.08 + ")"; + ctx.fillRect(nx, ny, 1.5, 1.5); + } + + // 代码字符纹理(远看是月面,近看全是代码) + var glyphs = "01{}[]<>/=;+*#$&%@!?~:fnrax"; + ctx.textBaseline = "top"; + for (var g2 = 0; g2 < 520; g2++) { + var gx = Math.random() * W, gy = Math.random() * H; + var fs = 6 + Math.random() * 8; + ctx.font = fs + "px monospace"; + var greenish = Math.random() > 0.72; + ctx.fillStyle = greenish + ? "rgba(90,220,150," + (0.06 + Math.random() * 0.1) + ")" + : "rgba(230,230,235," + (0.04 + Math.random() * 0.08) + ")"; + ctx.fillText(glyphs[Math.floor(Math.random() * glyphs.length)], gx, gy); + } + + // 裂缝(锯齿状,贯穿一侧) —— 同时记录路径 + ctx.strokeStyle = "rgba(18,18,22,0.9)"; + ctx.lineCap = "round"; + var cx = W * 0.62, cy = H * 0.16; + ctx.lineWidth = 7; + ctx.beginPath(); ctx.moveTo(cx, cy); + crackPath.push([cx, cy]); + while (cy < H * 0.9) { + cx += (Math.random() - 0.42) * 90; + cy += 26 + Math.random() * 30; + ctx.lineTo(cx, cy); + crackPath.push([cx, cy]); + ctx.lineWidth = Math.max(2, ctx.lineWidth * 0.94); + } + ctx.stroke(); + // 裂缝两侧的次级裂纹 + for (var b = 0; b < 8; b++) { + var bp = crackPath[Math.floor(Math.random() * crackPath.length)]; + ctx.lineWidth = 1.5; + ctx.beginPath(); ctx.moveTo(bp[0], bp[1]); + var bx = bp[0], by = bp[1]; + for (var s = 0; s < 4; s++) { + bx += (Math.random() - 0.5) * 60; + by += Math.random() * 26; + ctx.lineTo(bx, by); + } + ctx.stroke(); + } + + var tex = new THREE.CanvasTexture(c); + tex.colorSpace = THREE.SRGBColorSpace; + return tex; + } + + // 代码字符精灵纹理 + function makeCharSprite(ch, color) { + var s = 48; + var c = document.createElement("canvas"); + c.width = c.height = s; + var ctx = c.getContext("2d"); + ctx.font = "bold 30px monospace"; + ctx.textAlign = "center"; + ctx.textBaseline = "middle"; + ctx.shadowColor = color; + ctx.shadowBlur = 8; + ctx.fillStyle = color; + ctx.fillText(ch, s / 2, s / 2); + return new THREE.CanvasTexture(c); + } + + /* ============================================================ + 场景搭建 + ============================================================ */ + var scene = new THREE.Scene(); + var camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 2000); + var rig = new THREE.Group(); // 相机吊舱(负责呼吸式漂移) + rig.add(camera); + scene.add(rig); + + var renderer; + try { + renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, powerPreference: "high-performance" }); + } catch (e) { fallback(); return; } + renderer.setPixelRatio(Math.min(window.devicePixelRatio, isMobile ? 1.2 : 1.6)); + renderer.setSize(window.innerWidth, window.innerHeight); + canvasHost.appendChild(renderer.domElement); + + /* ---------- 星空(两层) ---------- */ + function makeStars(count, spread, size, opacity) { + var geo = new THREE.BufferGeometry(); + var pos = new Float32Array(count * 3); + var col = new Float32Array(count * 3); + for (var i = 0; i < count; i++) { + pos[i * 3] = (Math.random() - 0.5) * spread; + pos[i * 3 + 1] = (Math.random() - 0.5) * spread; + pos[i * 3 + 2] = (Math.random() - 0.5) * spread; + var r = Math.random(); + if (r > 0.85) { col[i * 3] = 1.0; col[i * 3 + 1] = 0.9; col[i * 3 + 2] = 0.75; } // 暖星 + else if (r > 0.7) { col[i * 3] = 0.75; col[i * 3 + 1] = 0.85; col[i * 3 + 2] = 1.0; } // 蓝星 + else { col[i * 3] = 1; col[i * 3 + 1] = 1; col[i * 3 + 2] = 1; } + } + geo.setAttribute("position", new THREE.BufferAttribute(pos, 3)); + geo.setAttribute("color", new THREE.BufferAttribute(col, 3)); + var mat = new THREE.PointsMaterial({ + size: size, vertexColors: true, transparent: true, opacity: opacity, + sizeAttenuation: true, depthWrite: false + }); + return new THREE.Points(geo, mat); + } + var starsFar = makeStars(isMobile ? 1500 : 3200, 900, 1.6, 0.85); + var starsNear = makeStars(isMobile ? 120 : 260, 220, 2.4, 0.6); // 近处星尘(景深) + scene.add(starsFar); + rig.add(starsNear); + + /* ---------- 太阳(远景) ---------- */ + var sunGroup = new THREE.Group(); + var sunCore = new THREE.Mesh( + new THREE.SphereGeometry(14, 24, 24), + new THREE.MeshBasicMaterial({ color: 0xfff8e7 }) + ); + sunGroup.add(sunCore); + var glowTex = makeGlowTexture("rgba(255,244,214,1)", "rgba(255,244,214,0)", 256); + var sunGlow1 = new THREE.Sprite(new THREE.SpriteMaterial({ map: glowTex, transparent: true, blending: THREE.AdditiveBlending, depthWrite: false })); + sunGlow1.scale.set(110, 110, 1); + sunGroup.add(sunGlow1); + var sunGlow2 = new THREE.Sprite(new THREE.SpriteMaterial({ map: glowTex, transparent: true, opacity: 0.5, blending: THREE.AdditiveBlending, depthWrite: false })); + sunGlow2.scale.set(220, 220, 1); + sunGroup.add(sunGlow2); + // 镜头光斑链 + var flareTex = makeGlowTexture("rgba(255,236,190,0.8)", "rgba(255,236,190,0)", 128); + for (var f = 0; f < 3; f++) { + var flare = new THREE.Sprite(new THREE.SpriteMaterial({ map: flareTex, transparent: true, opacity: 0.25 - f * 0.06, blending: THREE.AdditiveBlending, depthWrite: false })); + var fs2 = [22, 10, 6][f]; + flare.scale.set(fs2, fs2, 1); + flare.position.set(18 + f * 14, -6 - f * 4, 0); + sunGroup.add(flare); + } + sunGroup.position.set(-150, 70, -260); + scene.add(sunGroup); + + /* ---------- 月亮(破碎) ---------- */ + var moonGroup = new THREE.Group(); + var MOON_R = 10; + var moonTex = makeMoonTexture(); + var moonMat = new THREE.MeshStandardMaterial({ + map: moonTex, bumpMap: moonTex, bumpScale: 0.35, + roughness: 0.95, metalness: 0.02 + }); + var moon = new THREE.Mesh(new THREE.SphereGeometry(MOON_R, 64, 64), moonMat); + moonGroup.add(moon); + + // 月亮轮廓微光(大气感) + var moonHalo = new THREE.Sprite(new THREE.SpriteMaterial({ + map: makeGlowTexture("rgba(190,200,220,0.5)", "rgba(190,200,220,0)", 256), + transparent: true, opacity: 0.5, blending: THREE.AdditiveBlending, depthWrite: false + })); + moonHalo.scale.set(34, 34, 1); + moonGroup.add(moonHalo); + + // 碎片(3块, 不规则形状) + var fragments = []; + var fragSpecs = [ + { size: 2.6, scatter: new THREE.Vector3(9, 4.5, 3), home: new THREE.Vector3(7.6, 3.4, 2.2), spin: 0.16 }, + { size: 1.8, scatter: new THREE.Vector3(-7, -5, 4.5), home: new THREE.Vector3(-5.4, -3.9, 3.4), spin: -0.22 }, + { size: 1.3, scatter: new THREE.Vector3(4, -8, -4), home: new THREE.Vector3(3.2, -6.2, -3.1), spin: 0.3 } + ]; + fragSpecs.forEach(function (spec) { + var geo = new THREE.IcosahedronGeometry(spec.size, 1); + var posAttr = geo.getAttribute("position"); + for (var i = 0; i < posAttr.count; i++) { + var jitter = 0.75 + Math.random() * 0.45; + posAttr.setXYZ(i, posAttr.getX(i) * jitter, posAttr.getY(i) * jitter, posAttr.getZ(i) * jitter); + } + geo.computeVertexNormals(); + var mesh = new THREE.Mesh(geo, moonMat); + mesh.position.copy(spec.scatter); + mesh.rotation.set(Math.random() * 3, Math.random() * 3, Math.random() * 3); + moonGroup.add(mesh); + fragments.push({ mesh: mesh, spec: spec, phase: Math.random() * Math.PI * 2 }); + }); + + // 修复光缝(绿色能量缝,随修复进度亮起) + var seams = []; + var seamTex = makeGlowTexture("rgba(77,255,166,1)", "rgba(77,255,166,0)", 64); + fragSpecs.forEach(function (spec) { + var seam = new THREE.Sprite(new THREE.SpriteMaterial({ + map: seamTex, color: 0x4dffa6, transparent: true, opacity: 0, + blending: THREE.AdditiveBlending, depthWrite: false + })); + seam.scale.set(spec.size * 3.2, spec.size * 1.2, 1); + seam.position.copy(spec.home).multiplyScalar(0.92); + moonGroup.add(seam); + seams.push(seam); + }); + + moonGroup.position.set(6, 1, -26); + scene.add(moonGroup); + + /* ---------- 代码泄漏粒子 ---------- */ + var codeChars = "01{}<>/=;#*$fx"; + var leakSprites = []; + var LEAK_COUNT = isMobile ? 22 : 46; + var charTexCache = {}; + function charTex(ch) { + if (!charTexCache[ch]) charTexCache[ch] = makeCharSprite(ch, "#4dffa6"); + return charTexCache[ch]; + } + for (var li = 0; li < LEAK_COUNT; li++) { + var sp = new THREE.Sprite(new THREE.SpriteMaterial({ + map: charTex(codeChars[Math.floor(Math.random() * codeChars.length)]), + transparent: true, opacity: 0, depthWrite: false, blending: THREE.AdditiveBlending + })); + var sc = 0.5 + Math.random() * 0.7; + sp.scale.set(sc, sc, 1); + // 从裂缝附近发射 + var emit = new THREE.Vector3( + moonGroup.position.x + 3 + Math.random() * 6, + moonGroup.position.y - 4 + Math.random() * 8, + moonGroup.position.z + 2 + Math.random() * 4 + ); + sp.position.copy(emit); + scene.add(sp); + leakSprites.push({ + sp: sp, life: Math.random(), speed: 0.06 + Math.random() * 0.1, + drift: new THREE.Vector3((Math.random() - 0.5) * 0.5, (Math.random() - 0.5) * 0.5, (Math.random() - 0.5) * 0.3), + origin: emit + }); + } + + /* ---------- 灯光 ---------- */ + var sunLight = new THREE.DirectionalLight(0xfff3dd, 2.2); + sunLight.position.set(-150, 70, -200); + scene.add(sunLight); + scene.add(new THREE.AmbientLight(0x334455, 0.5)); + var rimLight = new THREE.DirectionalLight(0x8899ff, 0.4); // 背面冷光勾勒 + rimLight.position.set(80, -40, 60); + scene.add(rimLight); + + /* ============================================================ + 相机编排: 呼吸漂移 + 鼠标惯性 + 滚动驱动 + ============================================================ */ + var mouseX = 0, mouseY = 0; + if (!isMobile) { + document.addEventListener("mousemove", function (e) { + mouseX = (e.clientX / window.innerWidth - 0.5) * 2; + mouseY = (e.clientY / window.innerHeight - 0.5) * 2; + }); + } + + function scrollProgress() { + var h = document.documentElement.scrollHeight - window.innerHeight; + return h > 0 ? Math.min(Math.max(window.scrollY / h, 0), 1) : 0; + } + + function easeInOut(t) { return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2; } + function lerp(a, b, t) { return a + (b - a) * t; } + + var isJourney = window.SPACE_MODE === "journey"; + var warpT = reducedMotion ? 1 : 0; // 0→1 warp入场 + var clock = new THREE.Clock(); + var bootDone = false; + + /* ============================================================ + BOOT 加载序列 → warp 穿越入场 + ============================================================ */ + var bootLines = [ + { t: "> 接入深空观测网络 ………… ", ok: "[OK]" }, + { t: "> 望远镜阵列对焦 …………… ", ok: "[OK]" }, + { t: "> 扫描目标: MOON.SYS ……… ", ok: "[FATAL]" }, + { t: "> 检测到结构性碎裂 ………… ", ok: "[3 FRAGS]" }, + { t: "> 启动修复协议 ……………… ", ok: "[GO]" } + ]; + var bootBody = document.getElementById("spaceBootBody"); + var bootBar = document.getElementById("spaceBootBar"); + + function runBoot() { + if (!bootEl || reducedMotion) { finishBoot(); return; } + var i = 0; + var total = bootLines.length; + function next() { + if (i < total) { + var line = document.createElement("div"); + line.className = "terminal-line"; + var isFatal = bootLines[i].ok.indexOf("FATAL") >= 0 || bootLines[i].ok.indexOf("FRAG") >= 0; + line.innerHTML = '' + bootLines[i].t + '' + bootLines[i].ok + ""; + if (bootBody) bootBody.appendChild(line); + if (bootBar) bootBar.style.width = ((i + 1) / total * 100) + "%"; + i++; + setTimeout(next, 340); + } else { + setTimeout(finishBoot, 420); + } + } + next(); + } + + function finishBoot() { + if (bootEl) { + bootEl.classList.add("hide"); + setTimeout(function () { if (bootEl.parentNode) bootEl.parentNode.removeChild(bootEl); }, 900); + } + bootDone = true; + document.body.classList.add("space-ready"); + } + runBoot(); + // 保险: 4.5s内必须入场 + setTimeout(finishBoot, 4500); + + /* ============================================================ + 主循环 + ============================================================ */ + function animate() { + requestAnimationFrame(animate); + var t = clock.getElapsedTime(); + var p = isJourney ? scrollProgress() : 0; + var ep = easeInOut(p); + + // warp入场: 相机从远处冲刺到工位 + if (warpT < 1) { + warpT = Math.min(1, warpT + 0.008); + var w = 1 - Math.pow(1 - warpT, 3); + camera.position.z = lerp(220, isJourney ? 46 : 42, w); + starsFar.rotation.z += 0.002 * (1 - warpT); + } else if (isJourney) { + // 滚动驱动: 接近月亮 + camera.position.z = lerp(46, 24, ep); + camera.position.y = lerp(0, 3, ep); + } else { + camera.position.z = 42; + } + + // 呼吸式失重漂移 + rig.position.x = Math.sin(t * 0.24) * 0.55; + rig.position.y = Math.cos(t * 0.19) * 0.45; + rig.rotation.z = Math.sin(t * 0.1) * 0.008; + + // 鼠标惯性跟随(像在太空里转头) + camera.rotation.y += ((-mouseX * 0.09) - camera.rotation.y) * 0.045; + camera.rotation.x += ((-mouseY * 0.06) - camera.rotation.x) * 0.045; + + // 月亮自转 + 月组轻微摆动 + moon.rotation.y += 0.0009; + moonGroup.position.y = 1 + Math.sin(t * 0.35) * 0.35; + moonGroup.rotation.z = Math.sin(t * 0.12) * 0.02; + + // 修复进度: journey模式随滚动到85%停住 / orbit模式固定0.3 + var repair = isJourney ? Math.min(Math.max((p - 0.42) / 0.46, 0), 1) * 0.85 : 0.3; + var rt = repair / 0.85; // 0→1 + + fragments.forEach(function (f) { + var target = f.spec.scatter.clone().lerp(f.spec.home, rt * rt); + // 悬浮: 在目标点附近小幅浮动 + f.mesh.position.set( + target.x + Math.sin(t * 0.5 + f.phase) * 0.35 * (1 - rt), + target.y + Math.cos(t * 0.42 + f.phase) * 0.3 * (1 - rt), + target.z + Math.sin(t * 0.31 + f.phase * 2) * 0.3 * (1 - rt) + ); + f.mesh.rotation.x += 0.0016 * f.spec.spin * (1 - rt * 0.8); + f.mesh.rotation.y += 0.0022 * f.spec.spin * (1 - rt * 0.8); + }); + + // 光缝亮起 + seams.forEach(function (s, i) { + s.material.opacity = rt * 0.85 + Math.sin(t * 2 + i) * 0.06 * rt; + }); + + // 代码泄漏(修复越少漏得越多) + var leakRate = 1 - rt * 0.7; + leakSprites.forEach(function (L) { + L.life += L.speed * 0.016 * 60 * 0.016; + if (L.life > 1) { + L.life = 0; + L.sp.position.copy(L.origin); + L.sp.material.map = charTex(codeChars[Math.floor(Math.random() * codeChars.length)]); + } + L.sp.position.x += L.drift.x * 0.016; + L.sp.position.y += L.drift.y * 0.016; + L.sp.position.z += L.drift.z * 0.016; + L.sp.material.opacity = Math.sin(L.life * Math.PI) * 0.75 * leakRate; + }); + + // 太阳呼吸 + sunGlow1.material.opacity = 0.85 + Math.sin(t * 0.8) * 0.1; + + // 星尘缓流 + starsNear.rotation.y += 0.0002; + starsFar.rotation.y += 0.00004; + + renderer.render(scene, camera); + } + animate(); + + /* ---------- 自适应 ---------- */ + window.addEventListener("resize", function () { + camera.aspect = window.innerWidth / window.innerHeight; + camera.updateProjectionMatrix(); + renderer.setSize(window.innerWidth, window.innerHeight); + }); +})(); diff --git a/products.html b/products.html new file mode 100644 index 0000000..848306b --- /dev/null +++ b/products.html @@ -0,0 +1,283 @@ + + + + + + + 碎片修复舱 [CLASSIFIED] | 晟算科技 + + + + + + +
+
+
+
+ + +
+ +
+ + +
+
DIR: /recovery_bay/
+
ACCESS: RESTRICTED
+
+
+ CLASSIFIED +
+

碎片修复舱

+

三块碎片正在修复。至于每块里封装着什么——暂时保密

+ +
+
+ + +
+
+
+ R.1 + + ENCRYPTED_FRAGMENTS +
+ + +
+
+
+
+ FILE: fragment_alpha.pkg + DEBUGGING +
+

+ ████████████████ +

+

+ 最大的一块碎片,裂缝最深。问题已锁定,方案已成型,焊接已完成大半。剩下的,是让每一行代码都对得起"修复"这两个字。 +

+
+
+ MASS: ████
+ ORBIT: ████████
+ RECOVERY: 85%
+ SEALED_UNTIL: ████ +
+
+ +
+
████████████████████████████████████████████████████
+
████████████████████████████████████████████
+
████████████████████████████████████
+
+ +
+
+ RECOVERY_PROGRESS + 85% +
+
+
+
+
> surface_welding ✓  |  > core_calibration ✓  |  > final stress tests...  |  > decryption scheduled
+
+
+ +
+ +
+
+ FILE: fragment_beta.pkg + COMPILING +
+

+ ██████████████ +

+
+
████████████████████████████████████████
+
████████████████████████████████
+
+
+
+ RECOVERY_PROGRESS + 32% +
+
+
+
+
> assembling modules...  |  > training ████...
+
+
+ + +
+
+ FILE: fragment_gamma.pkg + QUEUED +
+

+ ██████████████ +

+
+
████████████████████████████████████████
+
████████████████████████████████
+
+
+
+ QUEUE_POSITION + #3 +
+
+
+
+
> crack_analysis ✓  |  > solution sketching...
+
+
+
+ + +
+
ground_control:~$ ls -la /recovery_bay/ --sort=priority
+
+
fragment_alpha.pkg[LOCKED]85% recovered
+
fragment_beta.pkg[LOCKED]32% recovered
+
fragment_gamma.pkg[LOCKED]queued
+
fragment_.pkg[?????]--
+
+
+
+
+ + +
+
+
+ R.2 + + REPAIR_PIPELINE +
+ +
+

修复流水线

+

碎片保密,但过程公开。每一步都不凑合

+
+ +
+
+
STEP_01
+

捕获裂缝现场

+

蹲在真实用户旁边看他们工作,记录每一次皱眉、叹气、和砸键盘的冲动

+
+
+
STEP_02
+

定位裂缝根源

+

不停留在"不好用",追问五层为什么。表面是交互,根源可能是架构错了

+
+
+
STEP_03
+

最小化焊接

+

能用一个功能解决的,绝不用三个。原型先行,一周内做出可交互的东西验证

+
+
+
STEP_04
+

真实环境压测

+

交给最挑剔的内测用户折腾。他们骂得越狠,月亮拼回去那天笑得越稳

+
+
+
+
+ + +
+
+

想在解密那天第一个知道?

+

留下通讯频道。碎片解密时,你会收到第一条深空传输

+ +
+ > observer_slots: LIMITED  |  > requirement: willing_to_complain +
+
+
+ + +
+
+ + +
+
+ + + + + +