refine heart breath preparation and contraction
This commit is contained in:
+13
-6
@@ -13,8 +13,10 @@ const {
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const HEART_BREATH_INHALE_MS = 3_000;
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const HEART_BREATH_HOLD_MS = 2_000;
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const HEART_BREATH_EXHALE_MS = 4_000;
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const HEART_BREATH_PREPARE_MS = 1_000;
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const HEART_BREATH_CYCLE_MS = HEART_BREATH_INHALE_MS + HEART_BREATH_HOLD_MS + HEART_BREATH_EXHALE_MS;
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const HEART_BREATH_TOTAL_MS = HEART_BREATH_CYCLE_MS * 5;
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const HEART_BREATH_ACTIVE_MS = HEART_BREATH_CYCLE_MS * 5;
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const HEART_BREATH_TOTAL_MS = HEART_BREATH_PREPARE_MS + HEART_BREATH_ACTIVE_MS;
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const state = {
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user: null,
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@@ -3831,8 +3833,11 @@ function updateBreathingDisplay() {
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? Math.max(0, state.heartBreathingEndsAt - Date.now())
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: Math.max(0, state.heartSeconds * 1000);
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const elapsedMs = HEART_BREATH_TOTAL_MS - remainingMs;
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const cycleElapsedMs = elapsedMs % HEART_BREATH_CYCLE_MS;
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const breathPhase = cycleElapsedMs < HEART_BREATH_INHALE_MS
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const activeElapsedMs = Math.max(0, elapsedMs - HEART_BREATH_PREPARE_MS);
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const cycleElapsedMs = activeElapsedMs % HEART_BREATH_CYCLE_MS;
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const breathPhase = elapsedMs < HEART_BREATH_PREPARE_MS
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? "prepare"
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: cycleElapsedMs < HEART_BREATH_INHALE_MS
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? "inhale"
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: cycleElapsedMs < HEART_BREATH_INHALE_MS + HEART_BREATH_HOLD_MS
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? "hold"
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@@ -3840,14 +3845,16 @@ function updateBreathingDisplay() {
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const phase = state.heartSeconds <= 0 ? "settled" : breathPhase;
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const scene = document.querySelector("#breathingScene");
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scene.dataset.phase = phase;
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setText("breathingPhase", phase === "settled" ? "已静" : phase === "inhale" ? "吸气" : phase === "hold" ? "停驻" : "呼气");
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setText("breathingPhase", phase === "settled" ? "静" : phase === "prepare" ? "静" : phase === "inhale" ? "吸" : phase === "hold" ? "顿" : "呼");
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const prompt = state.heartSeconds <= 0
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? "静心已成,可以起卦"
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: phase === "prepare"
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? "放松片刻,准备呼吸"
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: phase === "hold"
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? "停驻片刻,让念头自然沉下"
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: elapsedMs < 18_000
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: activeElapsedMs < 18_000
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? phase === "inhale" ? "缓慢吸气,放下对答案的预设" : "缓慢呼气,让预设随之松开"
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: elapsedMs < 36_000
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: activeElapsedMs < 36_000
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? phase === "inhale" ? "吸气,只留下真正想问的事" : "呼气,不急着寻找答案"
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: phase === "inhale" ? "吸气,让心停在此刻" : "呼气,不追逐经过的念头";
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setText("breathingPrompt", prompt);
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+3
-3
@@ -597,11 +597,11 @@
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<button class="button heart-return-button" type="button" data-heart-return><i data-lucide="arrow-left"></i><span>返回</span></button>
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<div class="heart-stage-inner breathing-stage">
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<span class="heart-stage-index">观心 · 二</span>
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<div id="breathingScene" class="breathing-scene" data-phase="inhale">
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<div id="breathingScene" class="breathing-scene" data-phase="prepare">
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<div class="heart-breath-ripple" aria-hidden="true"><span></span><span></span><span></span><i></i></div>
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<b id="breathingPhase" class="breathing-phase" role="status" aria-live="polite">吸气</b>
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<b id="breathingPhase" class="breathing-phase" role="status" aria-live="polite">静</b>
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</div>
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<h3 id="breathingPrompt">缓慢吸气,放下对答案的预设</h3>
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<h3 id="breathingPrompt">放松片刻,准备呼吸</h3>
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<div class="heart-incense" aria-hidden="true"><i id="heartIncenseEmber"></i></div>
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<button id="beginCastingButton" class="button primary" type="button" disabled>静心完成,开始起卦</button>
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</div>
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+16
-8
@@ -10392,7 +10392,7 @@ body.sidebar-collapsed .sidebar-collapse-button .lucide {
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box-shadow: 0 0 14px 4px rgba(255, 180, 90, 0.35);
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}
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.heart-incense i.is-burning { animation: heart-incense-burn 45s linear forwards; }
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.heart-incense i.is-burning { animation: heart-incense-burn 45s linear 1s forwards; }
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#heavenHeartPanel #beginCastingButton {
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opacity: 0.35;
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@@ -11001,7 +11001,9 @@ body.sidebar-collapsed .sidebar-collapse-button .lucide {
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border: 1px solid rgba(126, 77, 52, 0.5);
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border-radius: 50%;
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box-shadow: 0 0 18px rgba(194, 159, 90, 0.06);
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animation: heart-breath-ripple 9s cubic-bezier(0.37, 0.01, 0.22, 1) infinite;
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opacity: 0.12;
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transform: scale(0.7);
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animation: heart-breath-ripple 9s cubic-bezier(0.37, 0.01, 0.22, 1) 1s infinite both;
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will-change: transform, opacity;
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}
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@@ -11031,25 +11033,26 @@ body.sidebar-collapsed .sidebar-collapse-button .lucide {
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background: rgba(253, 252, 248, 0.92);
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box-shadow: 0 0 0 6px rgba(194, 159, 90, 0.06), 0 0 20px rgba(154, 91, 69, 0.12);
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transform: translate(-50%, -50%);
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animation: heart-breath-ripple-core 9s ease-in-out infinite;
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animation: heart-breath-ripple-core 9s ease-in-out 1s infinite both;
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}
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@keyframes heart-breath-ripple {
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0% { opacity: 0.12; transform: scale(0.7); }
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33.333% { opacity: 0.82; transform: scale(0.94); }
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55.556% { opacity: 0.82; transform: scale(0.94); }
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100% { opacity: 0; transform: scale(1.22); }
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100% { opacity: 0.1; transform: scale(0.62); }
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}
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@keyframes heart-breath-ripple-core {
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0% { opacity: 0.38; box-shadow: 0 0 0 3px rgba(194, 159, 90, 0.04), 0 0 8px rgba(154, 91, 69, 0.06); }
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33.333%, 55.556% { opacity: 1; box-shadow: 0 0 0 9px rgba(194, 159, 90, 0.09), 0 0 26px rgba(154, 91, 69, 0.18); }
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100% { opacity: 0.3; box-shadow: 0 0 0 14px rgba(194, 159, 90, 0), 0 0 5px rgba(154, 91, 69, 0.03); }
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0% { opacity: 0.38; box-shadow: 0 0 0 3px rgba(194, 159, 90, 0.04), 0 0 8px rgba(154, 91, 69, 0.06); transform: translate(-50%, -50%) scale(0.76); }
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33.333%, 55.556% { opacity: 1; box-shadow: 0 0 0 9px rgba(194, 159, 90, 0.09), 0 0 26px rgba(154, 91, 69, 0.18); transform: translate(-50%, -50%) scale(1); }
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100% { opacity: 0.3; box-shadow: 0 0 0 2px rgba(194, 159, 90, 0), 0 0 5px rgba(154, 91, 69, 0.03); transform: translate(-50%, -50%) scale(0.64); }
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}
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@keyframes heart-breath-ripple-soft {
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0%, 100% { opacity: 0.24; transform: scale(0.94); }
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0% { opacity: 0.24; transform: scale(0.86); }
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33.333%, 55.556% { opacity: 0.68; transform: scale(0.94); }
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100% { opacity: 0.18; transform: scale(0.82); }
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}
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#heavenHeartPanel .breathing-phase {
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@@ -11064,6 +11067,11 @@ body.sidebar-collapsed .sidebar-collapse-button .lucide {
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transition: color 480ms ease, opacity 480ms ease;
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}
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#heavenHeartPanel .breathing-scene[data-phase="prepare"] .breathing-phase {
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color: #858980;
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opacity: 0.62;
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}
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#heavenHeartPanel .breathing-scene[data-phase="hold"] .breathing-phase {
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color: #8a6b3e;
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opacity: 0.9;
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@@ -340,7 +340,7 @@ test("saved daily fortune opens in the reading dialog without regenerating", asy
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await expect(page.locator("#heavenReadingHistoryList .heaven-reading-history-item")).toHaveCount(1);
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});
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test("heart breathing uses five silent nine-second ripple cycles", async ({ page }) => {
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test("heart breathing prepares once then contracts on each exhale", async ({ page }) => {
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await mockApplication(page, session("user", true));
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await page.goto("/index.html");
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await page.locator('[data-view="heavenView"]').first().click();
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@@ -350,26 +350,41 @@ test("heart breathing uses five silent nine-second ripple cycles", async ({ page
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const timing = await page.evaluate(() => ({
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remaining: state.heartBreathingEndsAt - Date.now(),
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incenseDuration: getComputedStyle(document.querySelector("#heartIncenseEmber")).animationDuration,
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incenseDelay: getComputedStyle(document.querySelector("#heartIncenseEmber")).animationDelay,
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rippleDuration: getComputedStyle(document.querySelector(".heart-breath-ripple span")).animationDuration,
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rippleDelay: getComputedStyle(document.querySelector(".heart-breath-ripple span")).animationDelay,
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rippleAnimation: getComputedStyle(document.querySelector(".heart-breath-ripple span")).animationName,
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rippleKeyframes: document.querySelector(".heart-breath-ripple span").getAnimations()[0].effect.getKeyframes(),
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}));
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expect(timing.remaining).toBeGreaterThan(44_000);
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expect(timing.remaining).toBeLessThanOrEqual(45_000);
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expect(timing.remaining).toBeGreaterThan(45_000);
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expect(timing.remaining).toBeLessThanOrEqual(46_000);
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expect(timing.incenseDuration).toBe("45s");
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expect(timing.incenseDelay).toBe("1s");
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expect(timing.rippleDuration).toBe("9s");
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expect(timing.rippleDelay).toBe("1s");
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expect(timing.rippleAnimation).toContain("heart-breath-ripple");
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await expect(page.locator("#breathingPhase")).toHaveText("吸气");
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expect(timing.rippleKeyframes.at(-1).transform).toContain("0.62");
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await expect(page.locator("#breathingScene")).toHaveAttribute("data-phase", "prepare");
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await expect(page.locator("#breathingPhase")).toHaveText("静");
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await expect(page.locator("#breathingSeconds, #breathingProgress, .breathing-orbit")).toHaveCount(0);
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await page.evaluate(() => {
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clearInterval(state.heartTimer);
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state.heartTimer = null;
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state.heartSeconds = 45;
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state.heartBreathingEndsAt = Date.now() + 44_500;
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updateBreathingDisplay();
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});
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await expect(page.locator("#breathingScene")).toHaveAttribute("data-phase", "inhale");
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await expect(page.locator("#breathingPhase")).toHaveText("吸");
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await page.evaluate(() => {
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state.heartSeconds = 42;
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state.heartBreathingEndsAt = Date.now() + 41_500;
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updateBreathingDisplay();
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});
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await expect(page.locator("#breathingScene")).toHaveAttribute("data-phase", "hold");
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await expect(page.locator("#breathingPhase")).toHaveText("停驻");
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await expect(page.locator("#breathingPhase")).toHaveText("顿");
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await page.evaluate(() => {
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state.heartSeconds = 39;
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@@ -377,7 +392,7 @@ test("heart breathing uses five silent nine-second ripple cycles", async ({ page
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updateBreathingDisplay();
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});
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await expect(page.locator("#breathingScene")).toHaveAttribute("data-phase", "exhale");
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await expect(page.locator("#breathingPhase")).toHaveText("呼气");
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await expect(page.locator("#breathingPhase")).toHaveText("呼");
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});
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test("mobile shell stays within the viewport", async ({ page }) => {
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