From eb1e2bca9a45887c80f49180a40de5141cf58c6f Mon Sep 17 00:00:00 2001 From: leefer Date: Thu, 23 Jul 2026 23:50:12 +0800 Subject: [PATCH] feat: restore full-fidelity heaven rituals --- heaven_agent.py | 14 +- server.py | 18 +- static/app.js | 7 +- static/heaven-loading.js | 309 ++++++++++++++++------------------ static/index.html | 4 - static/styles.css | 22 +-- tests/e2e/app-shell.spec.js | 3 +- tests/test_heaven_readings.py | 41 +++++ 8 files changed, 211 insertions(+), 207 deletions(-) diff --git a/heaven_agent.py b/heaven_agent.py index b1d3db4..e4d5fcc 100644 --- a/heaven_agent.py +++ b/heaven_agent.py @@ -60,24 +60,12 @@ def interpret_heaven( except (urllib.error.URLError, TimeoutError, json.JSONDecodeError, KeyError, IndexError) as exc: raise HeavenAgentError(f"问天模型调用失败:{exc}") from exc return { - "answer": _limit_answer(mode, answer), + "answer": answer, "model": model, "latency_ms": round((time.perf_counter() - started) * 1000), } -def _limit_answer(mode: str, answer: str) -> str: - limits = {"trend": 520, "fortune": 680, "heart": 380} - limit = limits[mode] - if len(answer) <= limit: - return answer - window = answer[:limit] - cut = max(window.rfind(mark) for mark in ("。", "?", "!", "\n")) - if cut < int(limit * 0.65): - cut = limit - return window[:cut + 1].rstrip() + "……" - - def _system_prompt(mode: str) -> str: common = """ 你是“小白复盘”的问天解读器。所有历法、卦象、爻位和市场指标已经由确定性程序计算,你只能解释提供的数据,不得改卦、改爻、改干支或编造行情。 diff --git a/server.py b/server.py index 0c14250..1b1f281 100644 --- a/server.py +++ b/server.py @@ -2082,6 +2082,11 @@ class DashboardService: field, public=True, ) + daily_fortune_reading = self.database.latest_heaven_reading( + self.current_user_id, "fortune", normalized_date + ) + if self._legacy_truncated_heaven_reading(daily_fortune_reading): + daily_fortune_reading = None return { "trade_date": data_date, "calendar_date": normalized_date, @@ -2089,9 +2094,7 @@ class DashboardService: "chart": chart, "field": field, "personal_profile": personal_profile, - "daily_fortune_reading": self.database.latest_heaven_reading( - self.current_user_id, "fortune", normalized_date - ), + "daily_fortune_reading": daily_fortune_reading, "sector_phase_overrides": [ {"name": name, "element": element} for name, element in sector_phase_overrides.items() @@ -2409,6 +2412,11 @@ class DashboardService: existing = self.database.latest_heaven_reading( self.current_user_id, "fortune", trade_date ) + if self._legacy_truncated_heaven_reading(existing): + self.database.delete_heaven_reading( + self.current_user_id, int(existing["id"]) + ) + existing = None if existing: return { "answer": existing["answer"], @@ -2515,6 +2523,10 @@ class DashboardService: "reused": False, } + @staticmethod + def _legacy_truncated_heaven_reading(reading: dict[str, Any] | None) -> bool: + return bool(reading and str(reading.get("answer") or "").rstrip().endswith("……")) + def _call_heaven_agent(self, mode: str, context: dict[str, Any]) -> tuple[dict[str, Any], str]: source = self.ensure_llm_access(f"heaven_{mode}") primary_error = "" diff --git a/static/app.js b/static/app.js index 3db3dec..d985f7b 100644 --- a/static/app.js +++ b/static/app.js @@ -3476,9 +3476,9 @@ function hexagramLineGraphic(value) { } const HEAVEN_READING_META = { - trend: { panel: "观势", action: "解势", done: "查看解势", status: "势已成", loading: "正在合参卦势" }, - fortune: { panel: "观气", action: "解运", done: "已解运", status: "气已定", loading: "正在推演气机" }, - heart: { panel: "观心", action: "我已察念,开始解卦", done: "查看解卦", status: "卦已解", loading: "正在整理卦辞" }, + trend: { panel: "观势", action: "解势", done: "查看解势", status: "势已成" }, + fortune: { panel: "观气", action: "解运", done: "已解运", status: "气已定" }, + heart: { panel: "观心", action: "我已察念,开始解卦", done: "查看解卦", status: "卦已解" }, }; function heavenReadingMeta(mode = state.heavenReadingMode) { @@ -3596,7 +3596,6 @@ function renderHeavenReadingCurrent() { const result = document.querySelector("#heavenReadingResult"); const error = document.querySelector("#heavenReadingError"); loading.hidden = !state.heavenReadingLoading; - setText("heavenReadingLoadingTitle", heavenReadingMeta().loading); syncHeavenReadingAnimation(); error.hidden = !state.heavenReadingError; error.textContent = state.heavenReadingError; diff --git a/static/heaven-loading.js b/static/heaven-loading.js index f3b0f99..44460ad 100644 --- a/static/heaven-loading.js +++ b/static/heaven-loading.js @@ -1,21 +1,20 @@ (function exposeHeavenLoading(global) { "use strict"; - const PAPER = "#fdfcf8"; - const PAPER_CENTER = "#f4eee2"; - const INK = "#76513d"; - const INK_BRIGHT = "#914f3d"; - const GOLD = "#a97d43"; - const GOLD_BRIGHT = "#c69a58"; - const CINNABAR = "#b64e43"; - const DIM = "rgba(75, 72, 63, 0.58)"; + const DARK_INK = "#0b0e1e"; + const INK = "#e6c37a"; + const INK_BRIGHT = "#f7e3b4"; + const GOLD = "#e6c37a"; + const GOLD_BRIGHT = "#f7e3b4"; + const CINNABAR = "#d8564a"; + const DIM = "rgba(216,205,180,0.55)"; const SERIF = '"Noto Serif SC","Songti SC","STSong","SimSun",serif'; const ELEMENT_COLORS = { - 木: "#648b5b", - 火: "#b85043", - 土: "#a88038", - 金: "#8b8171", - 水: "#587a9f", + 木: "#7fb069", + 火: "#d8564a", + 土: "#d9a441", + 金: "#e6dec4", + 水: "#5b84b8", }; const QI6 = [ { name: "厥阴风木", element: "木" }, @@ -25,6 +24,7 @@ { name: "阳明燥金", element: "金" }, { name: "太阳寒水", element: "水" }, ]; + const STEP_RANGES = ["大寒 — 春分", "春分 — 小满", "小满 — 大暑", "大暑 — 秋分", "秋分 — 小雪", "小雪 — 大寒"]; const TRIGRAMS = [ { name: "乾", bits: [1, 1, 1], angle: -90 }, { name: "兑", bits: [1, 1, 0], angle: -135 }, @@ -47,21 +47,6 @@ "复", "颐", "屯", "益", "震", "噬嗑", "随", "无妄", "明夷", "贲", "既济", "家人", "丰", "革", "同人", "临", "损", "节", "中孚", "归妹", "睽", "兑", "履", "泰", "大畜", "需", "小畜", "大壮", "大有", "夬", "乾", ]; - const HEX_STAGES = [ - [0, 1800, "太 极", "无极而太极,动而生阳"], - [1800, 3300, "两 仪", "一阴一阳之谓道"], - [3300, 4700, "四 象", "阴阳消长,太少相生"], - [4700, 6800, "八 卦", "天地定位,山泽通气"], - [6800, 10800, "六 十 四 卦", "卦者挂也,悬物象以示人"], - ]; - const FORTUNE_STAGES = [ - [0, 2100, "五 运", "木火土金水,五运相袭,周而复始"], - [2100, 3900, "十 干 化 运", "甲己土 · 乙庚金 · 丙辛水 · 丁壬木 · 戊癸火"], - [3900, 5800, "十 二 支 化 气", "子午少阴 · 丑未太阴 · 寅申少阳 · 卯酉阳明"], - [5800, 7900, "六 气 环 布", "风寒暑湿燥火,分主六步,以应岁时"], - [7900, 11000, "岁 运 合 参", "五运承岁,六气应时"], - ]; - const clamp01 = (value) => Math.max(0, Math.min(1, value)); const smooth = (start, end, value) => { const progress = clamp01((value - start) / Math.max(1, end - start)); @@ -91,7 +76,7 @@ this.completionTimer = 0; this.resizeObserver = new ResizeObserver(() => this.resize()); this.reducedMotion = global.matchMedia("(prefers-reduced-motion: reduce)").matches; - this.stars = this.createStars(this.reducedMotion ? 48 : 110); + this.stars = this.createStars(this.reducedMotion ? 48 : 150); } createStars(count) { @@ -103,9 +88,9 @@ return Array.from({ length: count }, () => ({ x: random(), y: random(), - radius: 0.25 + random() * 1.05, + radius: 0.3 + random() * 1.3, phase: random() * Math.PI * 2, - speed: 0.00002 + random() * 0.00005, + speed: 0.00015 + random() * 0.0004, })); } @@ -139,7 +124,7 @@ if (this.completionResolve) return this.completionPromise; this.completingAt = performance.now(); this.completionPromise = new Promise((resolve) => { this.completionResolve = resolve; }); - this.completionTimer = global.setTimeout(() => this.stop(), 900); + this.completionTimer = global.setTimeout(() => this.stop(), 2200); return this.completionPromise; } @@ -176,7 +161,8 @@ frame(now) { if (!this.running) return; if (this.completingAt) { - const progress = clamp01((now - this.completingAt) / 620); + const duration = this.scene === "fortune" ? 1800 : 1700; + const progress = clamp01((now - this.completingAt) / duration); this.drawCompletion(progress, now); if (progress >= 1) { this.stop(); @@ -199,15 +185,16 @@ drawBackground(now) { const { context: ctx, width, height } = this; const cx = width / 2; - const cy = height * 0.43; + const cy = height * 0.44; const gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, Math.max(width, height) * 0.75); - gradient.addColorStop(0, PAPER_CENTER); - gradient.addColorStop(0.58, "#faf7f0"); - gradient.addColorStop(1, PAPER); + gradient.addColorStop(0, "#10142a"); + gradient.addColorStop(0.45, "#0b0e1e"); + gradient.addColorStop(1, "#05060d"); ctx.fillStyle = gradient; ctx.fillRect(0, 0, width, height); for (const star of this.stars) { - const alpha = 0.08 + 0.13 * (0.5 + 0.5 * Math.sin(star.phase + now * 0.001)); + const twinkle = 0.35 + 0.65 * (0.5 + 0.5 * Math.sin(star.phase + now * 0.0012)); + const alpha = twinkle * 0.5; ctx.globalAlpha = alpha; ctx.fillStyle = GOLD; const y = ((star.y + now * star.speed) % 1) * height; @@ -256,6 +243,28 @@ ctx.restore(); } + curvedArrow(x1, y1, x2, y2, mx, my, color, alpha) { + if (alpha <= 0) return; + const ctx = this.context; + ctx.save(); + ctx.globalAlpha = alpha; + ctx.strokeStyle = color; + ctx.lineWidth = 1.2; + ctx.beginPath(); + ctx.moveTo(x1, y1); + ctx.quadraticCurveTo(mx, my, x2, y2); + ctx.stroke(); + const angle = Math.atan2(y2 - my, x2 - mx); + ctx.fillStyle = color; + ctx.beginPath(); + ctx.moveTo(x2, y2); + ctx.lineTo(x2 - 7 * Math.cos(angle - 0.42), y2 - 7 * Math.sin(angle - 0.42)); + ctx.lineTo(x2 - 7 * Math.cos(angle + 0.42), y2 - 7 * Math.sin(angle + 0.42)); + ctx.closePath(); + ctx.fill(); + ctx.restore(); + } + drawYao(cx, cy, width, lineWidth, yang, alpha, glow = 0) { const ctx = this.context; ctx.save(); @@ -295,29 +304,30 @@ ctx.arc(cx, cy, radius, 0, Math.PI * 2); ctx.stroke(); ctx.restore(); - const breath = 1 + 0.005 * Math.sin(now / 620); + const breath = 1 + 0.006 * Math.sin(now / 620); TRIGRAMS.forEach((trigram, index) => { - const progress = entering ? easeOut((time - 4700 - index * 120) / 650) : 1; + const progress = entering ? easeOut((time - 4700 - index * 130) / 700) : 1; if (progress <= 0) return; const [x, y] = point(cx, cy, radius * breath * progress, trigram.angle); - this.drawGua(x, y, width, lineWidth, trigram.bits, alpha * progress, alpha * progress * 7); - this.label(trigram.name, x, y + lineWidth * 5.2, 11, INK, alpha * progress * 0.68); + this.drawGua(x, y, width, lineWidth, trigram.bits, alpha * progress, alpha * progress * 8); + const nameAlpha = entering ? alpha * clamp01((time - 4700 - index * 130 - 480) / 500) : alpha; + this.label(trigram.name, x, y + lineWidth * 5.2, 13, GOLD, nameAlpha * (0.55 + 0.2 * Math.sin(now / 700 + index))); }); } drawHexagram(time, now) { const { width, height } = this; const cx = width / 2; - const cy = height * 0.41; + const cy = height * 0.44; const scale = Math.min(width, height); if (time < 1800) { const alpha = this.stageAlpha(time, 0, 1800); - this.node(cx, cy, 5.5 * (1 + 0.1 * Math.sin(now / 260)), INK_BRIGHT, alpha, 24); + this.node(cx, cy, 5.5 * (1 + 0.12 * Math.sin(now / 260)), GOLD_BRIGHT, alpha, 34); for (let ring = 0; ring < 3; ring += 1) { const progress = ((now / 1500) + ring / 3) % 1; const ctx = this.context; ctx.save(); - ctx.globalAlpha = (1 - progress) * 0.18 * alpha; + ctx.globalAlpha = (1 - progress) * 0.22 * alpha; ctx.strokeStyle = GOLD; ctx.beginPath(); ctx.arc(cx, cy, 8 + progress * scale * 0.13, 0, Math.PI * 2); @@ -329,92 +339,105 @@ const alpha = this.stageAlpha(time, 1800, 3300); const progress = easeOut((time - 1850) / 850); const yaoWidth = scale * 0.19 * progress; - const yaoLine = Math.max(scale * 0.013, 4); - this.drawYao(cx, cy - yaoLine * 2.6, yaoWidth, yaoLine, true, alpha, 10); - this.drawYao(cx, cy + yaoLine * 2.6, yaoWidth, yaoLine, false, alpha, 10); + const yaoLine = Math.max(scale * 0.013, 5); + this.drawYao(cx, cy - yaoLine * 2.6, yaoWidth, yaoLine, true, alpha, 14); + this.drawYao(cx, cy + yaoLine * 2.6, yaoWidth, yaoLine, false, alpha, 14); + this.node(cx, cy, 4, GOLD_BRIGHT, alpha * (1 - progress) * 0.9); } if (time >= 3300 && time < 4700) { const alpha = this.stageAlpha(time, 3300, 4700); const distance = scale * 0.085; - const yaoWidth = Math.max(scale * 0.055, 26); - const yaoLine = Math.max(scale * 0.008, 3); + const yaoWidth = Math.max(scale * 0.055, 28); + const yaoLine = Math.max(scale * 0.009, 3.5); SIXIANG.forEach((symbol, index) => { - const progress = easeOut((time - 3330 - index * 150) / 520); + const progress = easeOut((time - 3330 - index * 160) / 520); if (progress <= 0) return; const x = cx + symbol.dx * distance; const y = cy + symbol.dy * distance; - this.drawGua(x, y, yaoWidth * progress, yaoLine, symbol.bits, alpha * progress, 7); - this.label(symbol.name, x, y + yaoLine * 5.3, 10, INK, alpha * progress * 0.7); + this.drawGua(x, y, yaoWidth * progress, yaoLine, symbol.bits, alpha * progress, 10); + this.label(symbol.name, x, y + yaoLine * 5.4, 12, GOLD, alpha * progress * 0.55); }); } - const trigramRadius = scale * 0.205; - const trigramWidth = Math.max(scale * 0.05, 24); - const trigramLine = Math.max(scale * 0.0068, 2.6); + const trigramRadius = scale * 0.215; + const trigramWidth = Math.max(scale * 0.052, 26); + const trigramLine = Math.max(scale * 0.0075, 3); if (time >= 4700 && time < 6800) { this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth, trigramLine, this.stageAlpha(time, 4700, 6800), now, true, time); } if (time >= 6800) { const alpha = this.stageAlpha(time, 6800, 10800, 350, true); - this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth * 0.82, trigramLine * 0.82, alpha * 0.46, now, false, time); - const ringRadius = scale * 0.34; - const hexWidth = Math.max(scale * 0.024, 11); - const hexLine = Math.max(scale * 0.0038, 1.35); + this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth * 0.85, trigramLine * 0.85, alpha * 0.42, now, false, time); + const ringRadius = scale * 0.365; + const hexWidth = Math.max(scale * 0.026, 13); + const hexLine = Math.max(scale * 0.0042, 1.6); const count = Math.floor(clamp01((time - 7000) / 3600) * 64); for (let index = 0; index < 64; index += 1) { const [x, y] = point(cx, cy, ringRadius, -90 + index * 360 / 64); - this.node(x, y, 1.1, GOLD, alpha * 0.14); + this.node(x, y, 1.4, GOLD, alpha * 0.14); if (index < count) { const freshness = Math.max(0, 1 - (count - 1 - index) / 5); - if (freshness > 0) this.line(cx, cy, x, y, GOLD, alpha * freshness * 0.2); - this.drawGua(x, y, hexWidth, hexLine, hexBits(index), alpha * (0.55 + 0.38 * freshness), freshness * 6); + if (freshness > 0) { + const ctx = this.context; + const gradient = ctx.createLinearGradient(cx, cy, x, y); + gradient.addColorStop(0, "rgba(230,195,122,0)"); + gradient.addColorStop(1, GOLD); + this.line(cx, cy, x, y, gradient, alpha * freshness * 0.35); + } + this.drawGua(x, y, hexWidth, hexLine, hexBits(index), alpha * (0.55 + 0.45 * freshness), freshness * 9); } } if (count > 0) { const current = count - 1; - this.drawGua(cx, cy - scale * 0.025, scale * 0.078, Math.max(scale * 0.0095, 4), hexBits(current), alpha, 11); - this.label(HEXAGRAM_NAMES[current], cx, cy + scale * 0.058, Math.max(18, scale * 0.038), INK_BRIGHT, alpha, "600"); - this.label(`第 ${current + 1} 卦`, cx, cy + scale * 0.098, 11, DIM, alpha * 0.85); + const popTime = clamp01((time - (7000 + current * 3600 / 64)) / 130); + const pop = 1 + 0.22 * (1 - popTime); + this.drawGua(cx, cy - scale * 0.028, scale * 0.085 * pop, Math.max(scale * 0.011, 4.5), hexBits(current), alpha, 16); + this.label(HEXAGRAM_NAMES[current], cx, cy + scale * 0.062, Math.max(20, scale * 0.042), GOLD_BRIGHT, alpha, "600"); + this.label(`第 ${current + 1} 卦`, cx, cy + scale * 0.105, 13, GOLD, alpha * 0.55); } } - this.drawChrome(time, now, "易 经 · 两 仪 裂 变 推 衍", "易", HEX_STAGES, 10800, "hexagram"); } drawFortune(time, now) { const { width, height } = this; const cx = width / 2; - const cy = height * 0.41; + const cy = height * 0.44; const scale = Math.min(width, height); if (time < 2100) this.drawFiveMovements(time, now, cx, cy, scale); if (time >= 2100 && time < 3900) this.drawStems(time, cx, cy, scale); if (time >= 3900 && time < 5800) this.drawBranches(time, cx, cy, scale); if (time >= 5800 && time < 7900) this.drawSixQi(time, now, cx, cy, scale); if (time >= 7900) this.drawAnnualQi(time, now, cx, cy, scale); - this.drawChrome(time, now, "黄 帝 内 经 · 五 运 六 气", "气", FORTUNE_STAGES, 11000, "fortune"); } drawFiveMovements(time, now, cx, cy, scale) { const alpha = this.stageAlpha(time, 0, 2100); const radius = scale * 0.17; - const nodeRadius = Math.max(scale * 0.017, 8); + const nodeRadius = Math.max(scale * 0.018, 9); const elements = [ ["木", 180], ["火", -90], ["金", 0], ["水", 90], ["土", null], ]; const positions = {}; - this.node(cx, cy, 5 + Math.sin(now / 260), GOLD_BRIGHT, alpha * (1 - easeOut((time - 200) / 800)), 20); + this.node(cx, cy, 5 + 1.5 * Math.sin(now / 260), GOLD_BRIGHT, alpha * (1 - easeOut((time - 200) / 800)), 30); elements.forEach(([element, degrees], index) => { const progress = easeOut((time - 500 - index * 170) / 500); if (progress <= 0) return; const x = degrees === null ? cx : cx + Math.cos(degrees * Math.PI / 180) * radius * progress; const y = degrees === null ? cy : cy + Math.sin(degrees * Math.PI / 180) * radius * progress; positions[element] = [x, y]; - this.node(x, y, nodeRadius * progress, ELEMENT_COLORS[element], alpha * progress, 10); - this.label(element, x, y, Math.max(10, nodeRadius * 1.1), PAPER, alpha * progress, "600"); + this.node(x, y, nodeRadius * progress, ELEMENT_COLORS[element], alpha * progress, 16); + this.label(element, x, y + 0.5, Math.round(nodeRadius * 1.15), DARK_INK, alpha * progress, "600"); + const direction = element === "土" ? "中央土" : { 木: "东方木", 火: "南方火", 金: "西方金", 水: "北方水" }[element]; + this.label(direction, x, y + nodeRadius + 14, 12, ELEMENT_COLORS[element], alpha * progress * 0.75); }); const order = ["木", "火", "土", "金", "水"]; order.forEach((element, index) => { const from = positions[element]; const to = positions[order[(index + 1) % order.length]]; - if (from && to) this.line(from[0], from[1], to[0], to[1], GOLD, alpha * smooth(1450 + index * 120, 1750 + index * 120, time) * 0.32); + if (!from || !to) return; + const progress = smooth(1450 + index * 130, 1700 + index * 130, time); + const mx = (from[0] + to[0]) / 2 + (cx - (from[0] + to[0]) / 2) * 0.25; + const my = (from[1] + to[1]) / 2 + (cy - (from[1] + to[1]) / 2) * 0.25; + this.curvedArrow(from[0], from[1], to[0], to[1], mx, my, GOLD, alpha * progress * 0.4); }); } @@ -422,21 +445,23 @@ const alpha = this.stageAlpha(time, 2100, 3900); const stems = "甲乙丙丁戊己庚辛壬癸"; const movements = ["土", "金", "水", "木", "火"]; - const radius = scale * 0.29; + const radius = scale * 0.30; for (let index = 0; index < 10; index += 1) { - const progress = smooth(2150 + index * 85, 2450 + index * 85, time); + const progress = smooth(2150 + index * 90, 2450 + index * 90, time); if (progress <= 0) continue; const [x, y] = point(cx, cy, radius, -90 + index * 36); const element = movements[index % 5]; - this.node(x, y, 2.8, ELEMENT_COLORS[element], alpha * progress, 5); - this.label(stems[index], x, y - 13, 13, ELEMENT_COLORS[element], alpha * progress, "600"); + this.node(x, y, 3, ELEMENT_COLORS[element], alpha * progress, 8); + this.label(stems[index], x, y - 14, 15, ELEMENT_COLORS[element], alpha * progress, "600"); } for (let index = 0; index < 5; index += 1) { - const progress = smooth(3100 + index * 100, 3400 + index * 100, time); - const [x1, y1] = point(cx, cy, radius, -90 + index * 36); + const progress = smooth(3150 + index * 110, 3450 + index * 110, time); + const angle = -90 + index * 36; + const [x1, y1] = point(cx, cy, radius, angle); const [x2, y2] = point(cx, cy, radius, -90 + (index + 5) * 36); - this.line(x1, y1, x2, y2, ELEMENT_COLORS[movements[index]], alpha * progress * 0.38); - this.label(movements[index], (x1 + x2) / 2, (y1 + y2) / 2, 14, ELEMENT_COLORS[movements[index]], alpha * progress, "600"); + this.line(x1, y1, x2, y2, ELEMENT_COLORS[movements[index]], alpha * progress * 0.45); + const [labelX, labelY] = point(cx, cy, scale * 0.055, angle + 90); + this.label(movements[index], labelX, labelY, 16, ELEMENT_COLORS[movements[index]], alpha * progress, "600"); } } @@ -444,29 +469,29 @@ const alpha = this.stageAlpha(time, 3900, 5800); const branches = "子丑寅卯辰巳午未申酉戌亥"; const qiNames = ["少阴君火", "太阴湿土", "少阳相火", "阳明燥金", "太阳寒水", "厥阴风木"]; - const radius = scale * 0.29; + const radius = scale * 0.31; const branchAngle = (index) => -90 + ((index - 6 + 12) % 12) * 30; for (let index = 0; index < 12; index += 1) { - const progress = smooth(3950 + index * 65, 4220 + index * 65, time); + const progress = smooth(3950 + index * 70, 4220 + index * 70, time); const [x, y] = point(cx, cy, radius, branchAngle(index)); - this.node(x, y, 2.3, GOLD, alpha * progress, 4); - this.label(branches[index], x, y - 12, 12, INK, alpha * progress); + this.node(x, y, 2.5, GOLD, alpha * progress, 6); + this.label(branches[index], x, y - 13, 14, GOLD, alpha * progress * 0.9); } qiNames.forEach((name, index) => { - const progress = smooth(4850 + index * 120, 5150 + index * 120, time); + const progress = smooth(4900 + index * 130, 5200 + index * 130, time); const [x1, y1] = point(cx, cy, radius, branchAngle(index)); const [x2, y2] = point(cx, cy, radius, branchAngle(index + 6)); const element = QI6.find((item) => item.name === name)?.element || "土"; - this.line(x1, y1, x2, y2, ELEMENT_COLORS[element], alpha * progress * 0.34); - const [labelX, labelY] = point(cx, cy, radius + scale * 0.05, branchAngle(index)); - this.label(name, labelX, labelY, 10.5, ELEMENT_COLORS[element], alpha * progress, "600"); + this.line(x1, y1, x2, y2, ELEMENT_COLORS[element], alpha * progress * 0.4); + const [labelX, labelY] = point(cx, cy, radius + scale * 0.055, branchAngle(index)); + this.label(name, labelX, labelY, 12, ELEMENT_COLORS[element], alpha * progress, "600"); }); } drawSixQi(time, now, cx, cy, scale) { const alpha = this.stageAlpha(time, 5800, 7900); - const radius = scale * 0.255; - const drift = now * 0.0015; + const radius = scale * 0.27; + const drift = now * 0.004; const ctx = this.context; ctx.save(); ctx.globalAlpha = alpha * 0.13; @@ -476,14 +501,14 @@ ctx.stroke(); ctx.restore(); QI6.forEach((qi, index) => { - const progress = easeOut((time - 5850 - index * 170) / 540); + const progress = easeOut((time - 5850 - index * 180) / 550); const [x, y] = point(cx, cy, radius * progress, -90 + index * 60 + drift); - const nodeRadius = Math.max(scale * 0.014, 7) * progress; - this.node(x, y, nodeRadius, ELEMENT_COLORS[qi.element], alpha * progress, 9); - this.label(qi.name, x, y - nodeRadius - 11, 11, ELEMENT_COLORS[qi.element], alpha * progress, "600"); - this.label(["初之气", "二之气", "三之气", "四之气", "五之气", "终之气"][index], x, y + nodeRadius + 11, 9, DIM, alpha * progress); + const nodeRadius = Math.max(scale * 0.015, 8) * progress; + this.node(x, y, nodeRadius, ELEMENT_COLORS[qi.element], alpha * progress, 14); + this.label(qi.name, x, y - nodeRadius - 12, 13, ELEMENT_COLORS[qi.element], alpha * progress, "600"); + this.label(["初之气", "二之气", "三之气", "四之气", "五之气", "终之气"][index], x, y + nodeRadius + 12, 10.5, DIM, alpha * progress * 0.9); }); - this.node(cx, cy, 4 + Math.sin(now / 300), GOLD_BRIGHT, alpha * 0.9, 16); + this.node(cx, cy, 4 + Math.sin(now / 300), GOLD_BRIGHT, alpha * 0.9, 24); } drawAnnualQi(time, now, cx, cy, scale) { @@ -494,98 +519,60 @@ const sitian = sixQi.sitian || "司天气候"; const zaiquan = sixQi.zaiquan || "在泉气化"; const currentStep = Math.max(1, Math.min(6, Number(sixQi.step) || 1)); - this.label("司 天", cx, cy - scale * 0.205, 10, DIM, alpha * smooth(7950, 8400, time)); - this.label(sitian, cx, cy - scale * 0.172, 15, INK, alpha * smooth(7950, 8400, time), "600"); - this.label(zaiquan, cx, cy + scale * 0.172, 15, INK, alpha * smooth(8200, 8650, time), "600"); - this.label("在 泉", cx, cy + scale * 0.205, 10, DIM, alpha * smooth(8200, 8650, time)); - this.label(pillar, cx, cy - scale * 0.01, Math.max(21, scale * 0.047), INK_BRIGHT, alpha * smooth(8500, 9050, time), "600"); - this.label(movement, cx, cy + scale * 0.05, 12, GOLD, alpha * smooth(8500, 9050, time), "600", scale * 0.48); - const radius = scale * 0.285; + const qiElement = (name) => QI6.find((item) => item.name === name)?.element || "土"; + const movementElement = ["木", "火", "土", "金", "水"].find((element) => movement.includes(element)) || "土"; + this.label("司 天", cx, cy - scale * 0.212, 11, DIM, alpha * smooth(7950, 8450, time)); + this.label(sitian, cx, cy - scale * 0.178, 17, ELEMENT_COLORS[qiElement(sitian)], alpha * smooth(7950, 8450, time), "600"); + this.label(zaiquan, cx, cy + scale * 0.178, 17, ELEMENT_COLORS[qiElement(zaiquan)], alpha * smooth(8200, 8700, time), "600"); + this.label("在 泉", cx, cy + scale * 0.212, 11, DIM, alpha * smooth(8200, 8700, time)); + this.label(pillar, cx, cy - scale * 0.012, Math.max(22, scale * 0.052), GOLD_BRIGHT, alpha * smooth(8500, 9100, time), "600"); + this.label(`${pillar}年 · 中运${movement}`, cx, cy + scale * 0.052, 14, ELEMENT_COLORS[movementElement], alpha * smooth(8500, 9100, time), "600", scale * 0.62); + const radius = scale * 0.30; QI6.forEach((qi, index) => { - const progress = smooth(9150 + index * 240, 9440 + index * 240, time); + const progress = smooth(9200 + index * 260, 9480 + index * 260, time); const [x, y] = point(cx, cy, radius, -90 + index * 60); const current = index + 1 === currentStep; const pulse = current ? 0.5 + 0.5 * Math.sin(now / 230) : 0; - this.node(x, y, Math.max(scale * 0.01, 5.5) + (current ? 2 : 0), ELEMENT_COLORS[qi.element], alpha * progress, 7 + pulse * 10); + this.node(x, y, Math.max(scale * 0.011, 6) + (current ? 2.5 : 0), ELEMENT_COLORS[qi.element], alpha * progress, 12 + pulse * 14); if (current) { const ctx = this.context; ctx.save(); - ctx.globalAlpha = alpha * (0.28 + pulse * 0.3); + ctx.globalAlpha = alpha * (0.35 + pulse * 0.35); ctx.strokeStyle = CINNABAR; + ctx.lineWidth = 1.2; ctx.beginPath(); - ctx.arc(x, y, Math.max(scale * 0.019, 10) + pulse * 2, 0, Math.PI * 2); + ctx.arc(x, y, Math.max(scale * 0.02, 11) + pulse * 3, 0, Math.PI * 2); ctx.stroke(); ctx.restore(); - this.label("当今", x, y - Math.max(scale * 0.035, 19), 9, CINNABAR, alpha * progress, "600"); + this.label("当今", x, y - Math.max(scale * 0.038, 21), 10.5, CINNABAR, alpha * progress, "600"); } - this.label(`${index + 1 === 6 ? "终" : ["初", "二", "三", "四", "五"][index]}之气`, x, y + Math.max(scale * 0.029, 16), 9.5, current ? INK_BRIGHT : DIM, alpha * progress, current ? "600" : ""); + const stepName = `${index + 1 === 6 ? "终" : ["初", "二", "三", "四", "五"][index]}之气`; + this.label(`${stepName} · ${qi.name}`, x, y + Math.max(scale * 0.03, 17), 11.5, current ? GOLD_BRIGHT : ELEMENT_COLORS[qi.element], alpha * progress * (current ? 1 : 0.85), current ? "600" : ""); + if (current) this.label(STEP_RANGES[index], x, y + Math.max(scale * 0.052, 33), 10, DIM, alpha * progress); }); } - drawChrome(time, now, title, seal, stages, holdAt, scene) { - const { width, height, context: ctx } = this; - this.label(title, width / 2, 26, width < 520 ? 11 : 13, INK, 0.58, "600"); - ctx.save(); - ctx.translate(width - (width < 520 ? 38 : 48), 14); - ctx.globalAlpha = 0.88; - ctx.fillStyle = CINNABAR; - ctx.beginPath(); - if (ctx.roundRect) ctx.roundRect(0, 0, 28, 28, 4); - else ctx.rect(0, 0, 28, 28); - ctx.fill(); - ctx.restore(); - this.label(seal, width - (width < 520 ? 24 : 34), 28, 17, "#fffaf0", 1, "600"); - const stage = [...stages].reverse().find((item) => time >= item[0]) || stages[0]; - const stageProgress = smooth(stage[0], stage[0] + 280, time); - this.label(stage[2], width / 2, height - 82, width < 520 ? 15 : 18, INK_BRIGHT, 0.55 + stageProgress * 0.4, "600"); - this.label(stage[3], width / 2, height - 60, width < 520 ? 9.5 : 11.5, DIM, 0.72, "", width - 48); - const slotWidth = Math.min(30, (width - 96) / 9); - const slotGap = Math.min(10, slotWidth * 0.36); - const totalWidth = slotWidth * 6 + slotGap * 5; - const filled = Math.min(6, Math.floor(clamp01(time / holdAt) * 6)); - for (let index = 0; index < 6; index += 1) { - const x = width / 2 - totalWidth / 2 + index * (slotWidth + slotGap); - const y = height - 34; - ctx.save(); - ctx.globalAlpha = 0.2; - ctx.strokeStyle = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD; - ctx.strokeRect(x, y, slotWidth, 4); - if (index < filled) { - ctx.globalAlpha = 0.78; - ctx.fillStyle = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD; - ctx.fillRect(x, y, slotWidth, 4); - } else if (index === filled && time < holdAt) { - ctx.globalAlpha = 0.38 + 0.18 * Math.sin(now / 220); - ctx.fillStyle = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD; - ctx.fillRect(x, y, slotWidth * ((time % (holdAt / 6)) / (holdAt / 6)), 4); - } - ctx.restore(); - } - } - drawCompletion(progress, now) { this.drawBackground(now); const { width, height } = this; const cx = width / 2; - const cy = height * 0.41; + const cy = height * 0.44; const scale = Math.min(width, height); const eased = easeOut(progress); if (this.scene === "fortune") { - const radius = scale * 0.285 * (1 - eased); + const radius = scale * 0.30 * (1 - eased); QI6.forEach((qi, index) => { const [x, y] = point(cx, cy, radius, -90 + index * 60); - if (radius > 5) this.node(x, y, Math.max(scale * 0.01, 5), ELEMENT_COLORS[qi.element], (1 - eased) * 0.78, 6); + if (radius > 8) this.node(x, y, Math.max(scale * 0.011, 6), ELEMENT_COLORS[qi.element], (1 - eased) * 0.8, 8); }); - this.drawChrome(11000, now, "黄 帝 内 经 · 五 运 六 气", "气", [[0, 1, "归 一", "谨守病机,无失气宜"]], 11000, "fortune"); } else { - const radius = scale * 0.34 * (1 - eased); - for (let index = 0; index < 64 && radius > 5; index += 1) { + const radius = scale * 0.365 * (1 - eased); + for (let index = 0; index < 64 && radius > 8; index += 1) { const [x, y] = point(cx, cy, radius, -90 + index * 360 / 64); - this.drawGua(x, y, Math.max(scale * 0.023, 10), Math.max(scale * 0.0036, 1.3), hexBits(index), (1 - eased) * 0.68); + this.drawGua(x, y, Math.max(scale * 0.026, 13), Math.max(scale * 0.0042, 1.6), hexBits(index), (1 - eased) * 0.7); } - this.drawChrome(10800, now, "易 经 · 两 仪 裂 变 推 衍", "易", [[0, 1, "归 一", "万物负阴而抱阳,冲气以为和"]], 10800, "hexagram"); } - this.node(cx, cy, 3 + eased * 6, INK_BRIGHT, 0.35 + eased * 0.65, 12 + eased * 28); + this.node(cx, cy, 3 + eased * 6, GOLD_BRIGHT, 0.3 + eased * 0.7, 12 + eased * 40); } } diff --git a/static/index.html b/static/index.html index 7eecab5..cdda06a 100644 --- a/static/index.html +++ b/static/index.html @@ -1025,10 +1025,6 @@
尚无本次解读