Files
xiaobaifupan/app/static/heaven-loading.js
T

673 lines
30 KiB
JavaScript

(function exposeHeavenLoading(global) {
"use strict";
const PAPER = "#fdfcf8";
const PAPER_CENTER = "#f1e8d9";
const NODE_TEXT = "#fffaf0";
const INK = "#68493d";
const INK_BRIGHT = "#963f37";
const GOLD = "#80533e";
const GOLD_BRIGHT = "#b64e43";
const CINNABAR = "#b94038";
const DIM = "rgba(68,57,49,0.62)";
const PARTICLE_COLORS = ["#a94b42", "#456b62", "#506b85"];
const SERIF = '"Noto Serif SC","Songti SC","STSong","SimSun",serif';
const ELEMENT_COLORS = {
: "#4f7a4a",
: "#b3483d",
: "#96702c",
: "#70685b",
: "#496d92",
};
const QI6 = [
{ name: "厥阴风木", element: "木" },
{ name: "少阴君火", element: "火" },
{ name: "少阳相火", element: "火" },
{ name: "太阴湿土", element: "土" },
{ name: "阳明燥金", element: "金" },
{ name: "太阳寒水", element: "水" },
];
const STEP_RANGES = ["大寒 — 春分", "春分 — 小满", "小满 — 大暑", "大暑 — 秋分", "秋分 — 小雪", "小雪 — 大寒"];
const TRIGRAMS = [
{ name: "乾", bits: [1, 1, 1], angle: -90 },
{ name: "兑", bits: [1, 1, 0], angle: -135 },
{ name: "离", bits: [1, 0, 1], angle: 180 },
{ name: "震", bits: [1, 0, 0], angle: 135 },
{ name: "巽", bits: [0, 1, 1], angle: -45 },
{ name: "坎", bits: [0, 1, 0], angle: 0 },
{ name: "艮", bits: [0, 0, 1], angle: 45 },
{ name: "坤", bits: [0, 0, 0], angle: 90 },
];
const SIXIANG = [
{ name: "太阳", bits: [1, 1], dx: 0, dy: -1 },
{ name: "少阴", bits: [1, 0], dx: 1, dy: 0 },
{ name: "太阴", bits: [0, 0], dx: 0, dy: 1 },
{ name: "少阳", bits: [0, 1], dx: -1, dy: 0 },
];
const HEXAGRAM_NAMES = [
"坤", "剥", "比", "观", "豫", "晋", "萃", "否", "谦", "艮", "蹇", "渐", "小过", "旅", "咸", "遁",
"师", "蒙", "坎", "涣", "解", "未济", "困", "讼", "升", "蛊", "井", "巽", "恒", "鼎", "大过", "姤",
"复", "颐", "屯", "益", "震", "噬嗑", "随", "无妄", "明夷", "贲", "既济", "家人", "丰", "革", "同人", "临",
"损", "节", "中孚", "归妹", "睽", "兑", "履", "泰", "大畜", "需", "小畜", "大壮", "大有", "夬", "乾",
];
const HEX_TOTAL = 12500;
const FORTUNE_TOTAL = 12800;
const HEX_STAGES = [
[0, 1800, "太 极", "无极而太极,动而生阳"],
[1800, 3300, "两 仪", "一阴一阳之谓道"],
[3300, 4700, "四 象", "阴阳消长,太少相生"],
[4700, 6800, "八 卦", "天地定位,山泽通气"],
[6800, 10800, "六 十 四 卦", "卦者挂也,悬物象以示人"],
[10800, HEX_TOTAL, "归 一", "万物负阴而抱阳,冲气以为和"],
];
const clamp01 = (value) => Math.max(0, Math.min(1, value));
const smooth = (start, end, value) => {
const progress = clamp01((value - start) / Math.max(1, end - start));
return progress * progress * (3 - 2 * progress);
};
const easeOut = (value) => 1 - Math.pow(1 - clamp01(value), 3);
const hexBits = (index) => Array.from({ length: 6 }, (_, bit) => (index >> (5 - bit)) & 1);
const point = (cx, cy, radius, degrees) => {
const radians = degrees * Math.PI / 180;
return [cx + Math.cos(radians) * radius, cy + Math.sin(radians) * radius];
};
class HeavenLoadingCanvas {
constructor(canvas) {
this.canvas = canvas;
this.context = canvas.getContext("2d");
this.width = 0;
this.height = 0;
this.dpr = 1;
this.scene = "hexagram";
this.data = {};
this.startedAt = 0;
this.frameId = 0;
this.running = false;
this.completingAt = 0;
this.completionResolve = null;
this.completionTimer = 0;
this.resizeObserver = new ResizeObserver(() => this.resize());
this.reducedMotion = global.matchMedia("(prefers-reduced-motion: reduce)").matches;
this.stars = this.createStars(this.reducedMotion ? 48 : 150);
}
createStars(count) {
let seed = 24681357;
const random = () => {
seed = (seed * 1664525 + 1013904223) >>> 0;
return seed / 4294967296;
};
return Array.from({ length: count }, () => ({
x: random(),
y: random(),
radius: 0.3 + random() * 1.3,
phase: random() * Math.PI * 2,
speed: 0.00015 + random() * 0.0004,
colorIndex: Math.floor(random() * PARTICLE_COLORS.length),
}));
}
start(scene, data = {}) {
const nextScene = scene === "fortune" ? "fortune" : "hexagram";
if (this.running && this.scene === nextScene) {
this.data = data;
return;
}
this.stop();
this.scene = nextScene;
this.data = data;
this.startedAt = performance.now();
this.running = true;
this.canvas.dataset.scene = this.scene;
this.canvas.dataset.running = "true";
this.canvas.dataset.looping = "true";
this.resizeObserver.observe(this.canvas);
this.resize();
if (this.reducedMotion) {
this.draw(this.scene === "fortune" ? 10950 : 10600, performance.now());
} else {
this.frameId = requestAnimationFrame((now) => this.frame(now));
}
}
complete() {
if (!this.running || this.reducedMotion) {
this.stop();
return Promise.resolve();
}
if (this.completionResolve) return this.completionPromise;
this.completingAt = performance.now();
this.completionPromise = new Promise((resolve) => { this.completionResolve = resolve; });
this.completionTimer = global.setTimeout(() => this.stop(), 2200);
return this.completionPromise;
}
stop() {
if (this.frameId) cancelAnimationFrame(this.frameId);
this.frameId = 0;
this.running = false;
this.completingAt = 0;
if (this.completionTimer) global.clearTimeout(this.completionTimer);
this.completionTimer = 0;
this.resizeObserver.disconnect();
this.canvas.dataset.running = "false";
this.canvas.dataset.looping = "false";
if (this.completionResolve) this.completionResolve();
this.completionResolve = null;
this.completionPromise = null;
}
resize() {
const rect = this.canvas.getBoundingClientRect();
const width = Math.max(1, Math.round(rect.width));
const height = Math.max(1, Math.round(rect.height));
if (width === this.width && height === this.height) return;
this.width = width;
this.height = height;
this.dpr = Math.min(global.devicePixelRatio || 1, 2);
this.canvas.width = Math.round(width * this.dpr);
this.canvas.height = Math.round(height * this.dpr);
this.context.setTransform(this.dpr, 0, 0, this.dpr, 0, 0);
if (this.running && this.reducedMotion) {
this.draw(this.scene === "fortune" ? 10950 : 10600, performance.now());
}
}
frame(now) {
if (!this.running) return;
if (this.completingAt) {
const duration = this.scene === "fortune" ? 1800 : 1700;
const progress = clamp01((now - this.completingAt) / duration);
this.drawCompletion(progress, now);
if (progress >= 1) {
this.stop();
return;
}
} else {
const total = this.scene === "fortune" ? FORTUNE_TOTAL : HEX_TOTAL;
const elapsed = Math.max(0, now - this.startedAt);
const timeline = elapsed % total;
this.canvas.dataset.cycle = String(Math.floor(elapsed / total));
this.draw(timeline, now);
}
this.frameId = requestAnimationFrame((time) => this.frame(time));
}
draw(time, now) {
if (this.width <= 1 || this.height <= 1) return;
this.drawBackground(now);
if (this.scene === "fortune") this.drawFortune(time, now);
else this.drawHexagram(time, now);
}
drawBackground(now) {
const { context: ctx, width, height } = this;
const cx = width / 2;
const cy = height * 0.44;
const gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, Math.max(width, height) * 0.75);
gradient.addColorStop(0, PAPER_CENTER);
gradient.addColorStop(0.52, "#faf7ef");
gradient.addColorStop(1, PAPER);
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, width, height);
for (const star of this.stars) {
const twinkle = 0.35 + 0.65 * (0.5 + 0.5 * Math.sin(star.phase + now * 0.0012));
const alpha = twinkle * 0.5;
ctx.globalAlpha = alpha;
ctx.fillStyle = PARTICLE_COLORS[star.colorIndex];
const y = ((star.y + now * star.speed) % 1) * height;
ctx.fillRect(star.x * width, y, star.radius, star.radius);
}
ctx.globalAlpha = 1;
}
label(text, x, y, size, color = INK, alpha = 1, weight = "", maxWidth) {
if (!text || alpha <= 0) return;
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha;
ctx.fillStyle = color;
ctx.font = `${weight ? `${weight} ` : ""}${size}px ${SERIF}`;
ctx.textAlign = "center";
ctx.textBaseline = "middle";
if (maxWidth) ctx.fillText(text, x, y, maxWidth);
else ctx.fillText(text, x, y);
ctx.restore();
}
node(x, y, radius, color, alpha = 1, glow = 0) {
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha;
ctx.fillStyle = color;
ctx.shadowColor = color;
ctx.shadowBlur = glow;
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
line(x1, y1, x2, y2, color, alpha = 1, width = 1) {
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha;
ctx.strokeStyle = color;
ctx.lineWidth = width;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
ctx.restore();
}
curvedArrow(x1, y1, x2, y2, mx, my, color, alpha) {
if (alpha <= 0) return;
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha;
ctx.strokeStyle = color;
ctx.lineWidth = 1.2;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(mx, my, x2, y2);
ctx.stroke();
const angle = Math.atan2(y2 - my, x2 - mx);
ctx.fillStyle = color;
ctx.beginPath();
ctx.moveTo(x2, y2);
ctx.lineTo(x2 - 7 * Math.cos(angle - 0.42), y2 - 7 * Math.sin(angle - 0.42));
ctx.lineTo(x2 - 7 * Math.cos(angle + 0.42), y2 - 7 * Math.sin(angle + 0.42));
ctx.closePath();
ctx.fill();
ctx.restore();
}
drawYao(cx, cy, width, lineWidth, yang, alpha, glow = 0) {
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha;
ctx.fillStyle = INK;
ctx.shadowColor = GOLD;
ctx.shadowBlur = glow;
if (yang) {
ctx.fillRect(cx - width / 2, cy - lineWidth / 2, width, lineWidth);
} else {
const gap = width * 0.18;
ctx.fillRect(cx - width / 2, cy - lineWidth / 2, (width - gap) / 2, lineWidth);
ctx.fillRect(cx + gap / 2, cy - lineWidth / 2, (width - gap) / 2, lineWidth);
}
ctx.restore();
}
drawGua(cx, cy, width, lineWidth, bits, alpha, glow = 0) {
const gap = lineWidth * 1.7;
const top = cy - (bits.length - 1) * gap / 2;
bits.forEach((bit, index) => {
this.drawYao(cx, top + (bits.length - 1 - index) * gap, width, lineWidth, bit === 1, alpha, glow);
});
}
stageAlpha(time, start, end, fade = 300, hold = false) {
const enter = smooth(start, start + fade, time);
return hold ? enter : enter * (1 - smooth(end - fade, end, time));
}
fortuneStages() {
const sixQi = this.data.sixQi || {};
const pillar = this.data.yearPillar || "岁运";
const movement = this.data.movement || "中运合参";
const sitian = sixQi.sitian || "司天气候";
return [
[0, 2100, "五 运", "木火土金水,五运相袭,周而复始"],
[2100, 3900, "十 干 化 运", "甲己土 · 乙庚金 · 丙辛水 · 丁壬木 · 戊癸火"],
[3900, 5800, "十 二 支 化 气", "子午少阴 · 丑未太阴 · 寅申少阳 · 卯酉阳明 · 辰戌太阳 · 巳亥厥阴"],
[5800, 7900, "六 气 环 布", "风寒暑湿燥火,分主六步,以应岁时"],
[7900, 11000, "岁 运 合 参", `${pillar}年 · 中运${movement} · ${sitian}司天`],
[11000, FORTUNE_TOTAL, "归 一", "谨守病机,无失气宜"],
];
}
drawFooter(time, now, total, stages, scene) {
const { context: ctx, width, height } = this;
const stage = [...stages].reverse().find((item) => time >= item[0]) || stages[0];
const labelAlpha = smooth(stage[0], stage[0] + 300, time)
* (1 - smooth(stage[1] - 250, stage[1], time));
this.label(stage[2], width / 2, height - 108, 19, GOLD, 0.55 + 0.45 * labelAlpha, "600");
this.label(stage[3], width / 2, height - 84, 12.5, DIM, (0.4 + 0.4 * labelAlpha) * (scene === "fortune" ? 0.85 : 0.8), "", width - 32);
const baseSlotWidth = 34;
const baseSlotHeight = 5;
const baseSlotGap = 12;
const baseTotalWidth = baseSlotWidth * 6 + baseSlotGap * 5;
const fit = Math.min(1, (width - 28) / baseTotalWidth);
const slotWidth = baseSlotWidth * fit;
const slotHeight = baseSlotHeight * fit;
const slotGap = baseSlotGap * fit;
const totalWidth = slotWidth * 6 + slotGap * 5;
const filled = Math.min(6, Math.floor(time / (total / 6)));
for (let index = 0; index < 6; index += 1) {
const x = width / 2 - totalWidth / 2 + index * (slotWidth + slotGap);
const y = height - 56;
const color = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD;
ctx.save();
ctx.globalAlpha = 0.16;
ctx.strokeStyle = GOLD;
ctx.lineWidth = 1;
ctx.strokeRect(x, y, slotWidth, slotHeight);
ctx.restore();
if (index < filled) {
ctx.save();
ctx.globalAlpha = 0.9;
ctx.fillStyle = color;
ctx.shadowColor = color;
ctx.shadowBlur = 8;
ctx.fillRect(x, y, slotWidth, slotHeight);
ctx.restore();
} else if (index === filled) {
ctx.save();
ctx.globalAlpha = 0.35 + 0.3 * Math.sin(now / 200);
ctx.fillStyle = color;
const progress = (time % (total / 6)) / (total / 6);
ctx.fillRect(x, y, slotWidth * progress, slotHeight);
ctx.restore();
}
}
const dots = ".".repeat(1 + Math.floor(now / 450) % 3);
const loadingText = scene === "fortune" ? "推 演 运 气 · 加 载 中" : "推 演 天 机 · 加 载 中";
this.label(`${loadingText}${dots}`, width / 2, height - 32, 13, GOLD, 0.75);
}
drawTrigramRing(cx, cy, radius, width, lineWidth, alpha, now, entering, time) {
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha * 0.13;
ctx.strokeStyle = GOLD;
ctx.beginPath();
ctx.arc(cx, cy, radius, 0, Math.PI * 2);
ctx.stroke();
ctx.restore();
const breath = 1 + 0.006 * Math.sin(now / 620);
TRIGRAMS.forEach((trigram, index) => {
const progress = entering ? easeOut((time - 4700 - index * 130) / 700) : 1;
if (progress <= 0) return;
const [x, y] = point(cx, cy, radius * breath * progress, trigram.angle);
this.drawGua(x, y, width, lineWidth, trigram.bits, alpha * progress, alpha * progress * 8);
const nameAlpha = entering ? alpha * clamp01((time - 4700 - index * 130 - 480) / 500) : alpha;
this.label(trigram.name, x, y + lineWidth * 5.2, 13, GOLD, nameAlpha * (0.55 + 0.2 * Math.sin(now / 700 + index)));
});
}
drawHexagram(time, now) {
const { width, height } = this;
const cx = width / 2;
const cy = height * 0.44;
const scale = Math.min(width, height);
if (time < 1800) {
const alpha = this.stageAlpha(time, 0, 1800);
this.node(cx, cy, 5.5 * (1 + 0.12 * Math.sin(now / 260)), GOLD_BRIGHT, alpha, 34);
for (let ring = 0; ring < 3; ring += 1) {
const progress = ((now / 1500) + ring / 3) % 1;
const ctx = this.context;
ctx.save();
ctx.globalAlpha = (1 - progress) * 0.22 * alpha;
ctx.strokeStyle = GOLD;
ctx.beginPath();
ctx.arc(cx, cy, 8 + progress * scale * 0.13, 0, Math.PI * 2);
ctx.stroke();
ctx.restore();
}
}
if (time >= 1800 && time < 3300) {
const alpha = this.stageAlpha(time, 1800, 3300);
const progress = easeOut((time - 1850) / 850);
const yaoWidth = scale * 0.19 * progress;
const yaoLine = Math.max(scale * 0.013, 5);
this.drawYao(cx, cy - yaoLine * 2.6, yaoWidth, yaoLine, true, alpha, 14);
this.drawYao(cx, cy + yaoLine * 2.6, yaoWidth, yaoLine, false, alpha, 14);
this.node(cx, cy, 4, GOLD_BRIGHT, alpha * (1 - progress) * 0.9);
}
if (time >= 3300 && time < 4700) {
const alpha = this.stageAlpha(time, 3300, 4700);
const distance = scale * 0.085;
const yaoWidth = Math.max(scale * 0.055, 28);
const yaoLine = Math.max(scale * 0.009, 3.5);
SIXIANG.forEach((symbol, index) => {
const progress = easeOut((time - 3330 - index * 160) / 520);
if (progress <= 0) return;
const x = cx + symbol.dx * distance;
const y = cy + symbol.dy * distance;
this.drawGua(x, y, yaoWidth * progress, yaoLine, symbol.bits, alpha * progress, 10);
this.label(symbol.name, x, y + yaoLine * 5.4, 12, GOLD, alpha * progress * 0.55);
});
}
const trigramRadius = scale * 0.215;
const trigramWidth = Math.max(scale * 0.052, 26);
const trigramLine = Math.max(scale * 0.0075, 3);
if (time >= 4700 && time < 6800) {
this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth, trigramLine, this.stageAlpha(time, 4700, 6800), now, true, time);
}
if (time >= 6800 && time < 10800) {
const alpha = this.stageAlpha(time, 6800, 10800, 350);
this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth * 0.85, trigramLine * 0.85, alpha * 0.42, now, false, time);
const ringRadius = scale * 0.365;
const hexWidth = Math.max(scale * 0.026, 13);
const hexLine = Math.max(scale * 0.0042, 1.6);
const count = Math.floor(clamp01((time - 7000) / 3600) * 64);
for (let index = 0; index < 64; index += 1) {
const [x, y] = point(cx, cy, ringRadius, -90 + index * 360 / 64);
this.node(x, y, 1.4, GOLD, alpha * 0.14);
if (index < count) {
const freshness = Math.max(0, 1 - (count - 1 - index) / 5);
if (freshness > 0) {
const ctx = this.context;
const gradient = ctx.createLinearGradient(cx, cy, x, y);
gradient.addColorStop(0, "rgba(128,83,62,0)");
gradient.addColorStop(1, GOLD);
this.line(cx, cy, x, y, gradient, alpha * freshness * 0.35);
}
this.drawGua(x, y, hexWidth, hexLine, hexBits(index), alpha * (0.55 + 0.45 * freshness), freshness * 9);
}
}
if (count > 0) {
const current = count - 1;
const popTime = clamp01((time - (7000 + current * 3600 / 64)) / 130);
const pop = 1 + 0.22 * (1 - popTime);
this.drawGua(cx, cy - scale * 0.028, scale * 0.085 * pop, Math.max(scale * 0.011, 4.5), hexBits(current), alpha, 16);
this.label(HEXAGRAM_NAMES[current], cx, cy + scale * 0.062, Math.max(20, scale * 0.042), GOLD_BRIGHT, alpha, "600");
this.label(`第 ${current + 1} 卦`, cx, cy + scale * 0.105, 13, GOLD, alpha * 0.55);
}
}
if (time >= 10800) {
const alpha = this.stageAlpha(time, 10800, HEX_TOTAL, 420);
const progress = easeOut((time - 10850) / 1150);
const radius = scale * 0.365 * (1 - progress);
for (let index = 0; index < 64 && radius >= 8; index += 1) {
const [x, y] = point(cx, cy, radius, -90 + index * 360 / 64);
this.drawGua(x, y, Math.max(scale * 0.026, 13), Math.max(scale * 0.0042, 1.6), hexBits(index), (1 - progress) * 0.7 * alpha);
}
this.node(cx, cy, 3 + progress * 6, GOLD_BRIGHT, alpha * (0.3 + 0.7 * progress), 12 + progress * 40);
}
this.drawFooter(time, now, HEX_TOTAL, HEX_STAGES, "hexagram");
}
drawFortune(time, now) {
const { width, height } = this;
const cx = width / 2;
const cy = height * 0.44;
const scale = Math.min(width, height);
if (time < 2100) this.drawFiveMovements(time, now, cx, cy, scale);
if (time >= 2100 && time < 3900) this.drawStems(time, cx, cy, scale);
if (time >= 3900 && time < 5800) this.drawBranches(time, cx, cy, scale);
if (time >= 5800 && time < 7900) this.drawSixQi(time, now, cx, cy, scale);
if (time >= 7900 && time < 11000) this.drawAnnualQi(time, now, cx, cy, scale);
if (time >= 11000) {
const alpha = this.stageAlpha(time, 11000, FORTUNE_TOTAL, 420);
const progress = easeOut((time - 11050) / 1200);
const radius = scale * 0.30 * (1 - progress);
QI6.forEach((qi, index) => {
const [x, y] = point(cx, cy, radius, -90 + index * 60);
if (radius > 8) this.node(x, y, Math.max(scale * 0.011, 6), ELEMENT_COLORS[qi.element], (1 - progress) * 0.8 * alpha, 8);
});
this.node(cx, cy, 3 + progress * 6, GOLD_BRIGHT, alpha * (0.3 + 0.7 * progress), 12 + progress * 40);
}
this.drawFooter(time, now, FORTUNE_TOTAL, this.fortuneStages(), "fortune");
}
drawFiveMovements(time, now, cx, cy, scale) {
const alpha = this.stageAlpha(time, 0, 2100);
const radius = scale * 0.17;
const nodeRadius = Math.max(scale * 0.018, 9);
const elements = [
["木", 180], ["火", -90], ["金", 0], ["水", 90], ["土", null],
];
const positions = {};
this.node(cx, cy, 5 + 1.5 * Math.sin(now / 260), GOLD_BRIGHT, alpha * (1 - easeOut((time - 200) / 800)), 30);
elements.forEach(([element, degrees], index) => {
const progress = easeOut((time - 500 - index * 170) / 500);
if (progress <= 0) return;
const x = degrees === null ? cx : cx + Math.cos(degrees * Math.PI / 180) * radius * progress;
const y = degrees === null ? cy : cy + Math.sin(degrees * Math.PI / 180) * radius * progress;
positions[element] = [x, y];
this.node(x, y, nodeRadius * progress, ELEMENT_COLORS[element], alpha * progress, 16);
this.label(element, x, y + 0.5, Math.round(nodeRadius * 1.15), NODE_TEXT, alpha * progress, "600");
const direction = element === "土" ? "中央土" : { : "东方木", : "南方火", : "西方金", : "北方水" }[element];
this.label(direction, x, y + nodeRadius + 14, 12, ELEMENT_COLORS[element], alpha * progress * 0.75);
});
const order = ["木", "火", "土", "金", "水"];
order.forEach((element, index) => {
const from = positions[element];
const to = positions[order[(index + 1) % order.length]];
if (!from || !to) return;
const progress = smooth(1450 + index * 130, 1700 + index * 130, time);
const mx = (from[0] + to[0]) / 2 + (cx - (from[0] + to[0]) / 2) * 0.25;
const my = (from[1] + to[1]) / 2 + (cy - (from[1] + to[1]) / 2) * 0.25;
this.curvedArrow(from[0], from[1], to[0], to[1], mx, my, GOLD, alpha * progress * 0.4);
});
}
drawStems(time, cx, cy, scale) {
const alpha = this.stageAlpha(time, 2100, 3900);
const stems = "甲乙丙丁戊己庚辛壬癸";
const movements = ["土", "金", "水", "木", "火"];
const radius = scale * 0.30;
for (let index = 0; index < 10; index += 1) {
const progress = smooth(2150 + index * 90, 2450 + index * 90, time);
if (progress <= 0) continue;
const [x, y] = point(cx, cy, radius, -90 + index * 36);
const element = movements[index % 5];
this.node(x, y, 3, ELEMENT_COLORS[element], alpha * progress, 8);
this.label(stems[index], x, y - 14, 15, ELEMENT_COLORS[element], alpha * progress, "600");
}
for (let index = 0; index < 5; index += 1) {
const progress = smooth(3150 + index * 110, 3450 + index * 110, time);
const angle = -90 + index * 36;
const [x1, y1] = point(cx, cy, radius, angle);
const [x2, y2] = point(cx, cy, radius, -90 + (index + 5) * 36);
this.line(x1, y1, x2, y2, ELEMENT_COLORS[movements[index]], alpha * progress * 0.45);
const [labelX, labelY] = point(cx, cy, scale * 0.055, angle + 90);
this.label(movements[index], labelX, labelY, 16, ELEMENT_COLORS[movements[index]], alpha * progress, "600");
}
}
drawBranches(time, cx, cy, scale) {
const alpha = this.stageAlpha(time, 3900, 5800);
const branches = "子丑寅卯辰巳午未申酉戌亥";
const qiNames = ["少阴君火", "太阴湿土", "少阳相火", "阳明燥金", "太阳寒水", "厥阴风木"];
const radius = scale * 0.31;
const branchAngle = (index) => -90 + ((index - 6 + 12) % 12) * 30;
for (let index = 0; index < 12; index += 1) {
const progress = smooth(3950 + index * 70, 4220 + index * 70, time);
const [x, y] = point(cx, cy, radius, branchAngle(index));
this.node(x, y, 2.5, GOLD, alpha * progress, 6);
this.label(branches[index], x, y - 13, 14, GOLD, alpha * progress * 0.9);
}
qiNames.forEach((name, index) => {
const progress = smooth(4900 + index * 130, 5200 + index * 130, time);
const [x1, y1] = point(cx, cy, radius, branchAngle(index));
const [x2, y2] = point(cx, cy, radius, branchAngle(index + 6));
const element = QI6.find((item) => item.name === name)?.element || "土";
this.line(x1, y1, x2, y2, ELEMENT_COLORS[element], alpha * progress * 0.4);
const [labelX, labelY] = point(cx, cy, radius + scale * 0.055, branchAngle(index));
this.label(name, labelX, labelY, 12, ELEMENT_COLORS[element], alpha * progress, "600");
});
}
drawSixQi(time, now, cx, cy, scale) {
const alpha = this.stageAlpha(time, 5800, 7900);
const radius = scale * 0.27;
const drift = now * 0.004;
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha * 0.13;
ctx.strokeStyle = GOLD;
ctx.beginPath();
ctx.arc(cx, cy, radius, 0, Math.PI * 2);
ctx.stroke();
ctx.restore();
QI6.forEach((qi, index) => {
const progress = easeOut((time - 5850 - index * 180) / 550);
const [x, y] = point(cx, cy, radius * progress, -90 + index * 60 + drift);
const nodeRadius = Math.max(scale * 0.015, 8) * progress;
this.node(x, y, nodeRadius, ELEMENT_COLORS[qi.element], alpha * progress, 14);
this.label(qi.name, x, y - nodeRadius - 12, 13, ELEMENT_COLORS[qi.element], alpha * progress, "600");
this.label(["初之气", "二之气", "三之气", "四之气", "五之气", "终之气"][index], x, y + nodeRadius + 12, 10.5, DIM, alpha * progress * 0.9);
});
this.node(cx, cy, 4 + Math.sin(now / 300), GOLD_BRIGHT, alpha * 0.9, 24);
}
drawAnnualQi(time, now, cx, cy, scale) {
const alpha = this.stageAlpha(time, 7900, 11000, 350);
const sixQi = this.data.sixQi || {};
const pillar = this.data.yearPillar || "岁运";
const movement = this.data.movement || "中运合参";
const sitian = sixQi.sitian || "司天气候";
const zaiquan = sixQi.zaiquan || "在泉气化";
const currentStep = Math.max(1, Math.min(6, Number(sixQi.step) || 1));
const qiElement = (name) => QI6.find((item) => item.name === name)?.element || "土";
const movementElement = ["木", "火", "土", "金", "水"].find((element) => movement.includes(element)) || "土";
this.label("司 天", cx, cy - scale * 0.212, 11, DIM, alpha * smooth(7950, 8450, time));
this.label(sitian, cx, cy - scale * 0.178, 17, ELEMENT_COLORS[qiElement(sitian)], alpha * smooth(7950, 8450, time), "600");
this.label(zaiquan, cx, cy + scale * 0.178, 17, ELEMENT_COLORS[qiElement(zaiquan)], alpha * smooth(8200, 8700, time), "600");
this.label("在 泉", cx, cy + scale * 0.212, 11, DIM, alpha * smooth(8200, 8700, time));
this.label(pillar, cx, cy - scale * 0.012, Math.max(22, scale * 0.052), GOLD_BRIGHT, alpha * smooth(8500, 9100, time), "600");
this.label(`${pillar}年 · 中运${movement}`, cx, cy + scale * 0.052, 14, ELEMENT_COLORS[movementElement], alpha * smooth(8500, 9100, time), "600", scale * 0.62);
const radius = scale * 0.30;
QI6.forEach((qi, index) => {
const progress = smooth(9200 + index * 260, 9480 + index * 260, time);
const [x, y] = point(cx, cy, radius, -90 + index * 60);
const current = index + 1 === currentStep;
const pulse = current ? 0.5 + 0.5 * Math.sin(now / 230) : 0;
this.node(x, y, Math.max(scale * 0.011, 6) + (current ? 2.5 : 0), ELEMENT_COLORS[qi.element], alpha * progress, 12 + pulse * 14);
if (current) {
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha * (0.35 + pulse * 0.35);
ctx.strokeStyle = CINNABAR;
ctx.lineWidth = 1.2;
ctx.beginPath();
ctx.arc(x, y, Math.max(scale * 0.02, 11) + pulse * 3, 0, Math.PI * 2);
ctx.stroke();
ctx.restore();
this.label("当今", x, y - Math.max(scale * 0.038, 21), 10.5, CINNABAR, alpha * progress, "600");
}
const stepName = `${index + 1 === 6 ? "终" : ["初", "二", "三", "四", "五"][index]}之气`;
this.label(`${stepName} · ${qi.name}`, x, y + Math.max(scale * 0.03, 17), 11.5, current ? GOLD_BRIGHT : ELEMENT_COLORS[qi.element], alpha * progress * (current ? 1 : 0.85), current ? "600" : "");
if (current) this.label(STEP_RANGES[index], x, y + Math.max(scale * 0.052, 33), 10, DIM, alpha * progress);
});
}
drawCompletion(progress, now) {
this.drawBackground(now);
if (this.scene === "fortune") {
this.drawFortune(11000 + progress * (FORTUNE_TOTAL - 11000), now);
} else {
this.drawHexagram(10800 + progress * (HEX_TOTAL - 10800), now);
}
}
}
global.HeavenLoadingCanvas = HeavenLoadingCanvas;
})(window);