feat: restore full-fidelity heaven rituals

This commit is contained in:
leefer
2026-07-23 23:50:12 +08:00
parent bc7521a591
commit eb1e2bca9a
8 changed files with 211 additions and 207 deletions
+148 -161
View File
@@ -1,21 +1,20 @@
(function exposeHeavenLoading(global) {
"use strict";
const PAPER = "#fdfcf8";
const PAPER_CENTER = "#f4eee2";
const INK = "#76513d";
const INK_BRIGHT = "#914f3d";
const GOLD = "#a97d43";
const GOLD_BRIGHT = "#c69a58";
const CINNABAR = "#b64e43";
const DIM = "rgba(75, 72, 63, 0.58)";
const DARK_INK = "#0b0e1e";
const INK = "#e6c37a";
const INK_BRIGHT = "#f7e3b4";
const GOLD = "#e6c37a";
const GOLD_BRIGHT = "#f7e3b4";
const CINNABAR = "#d8564a";
const DIM = "rgba(216,205,180,0.55)";
const SERIF = '"Noto Serif SC","Songti SC","STSong","SimSun",serif';
const ELEMENT_COLORS = {
: "#648b5b",
: "#b85043",
: "#a88038",
: "#8b8171",
: "#587a9f",
: "#7fb069",
: "#d8564a",
: "#d9a441",
: "#e6dec4",
: "#5b84b8",
};
const QI6 = [
{ name: "厥阴风木", element: "木" },
@@ -25,6 +24,7 @@
{ name: "阳明燥金", element: "金" },
{ name: "太阳寒水", element: "水" },
];
const STEP_RANGES = ["大寒 — 春分", "春分 — 小满", "小满 — 大暑", "大暑 — 秋分", "秋分 — 小雪", "小雪 — 大寒"];
const TRIGRAMS = [
{ name: "乾", bits: [1, 1, 1], angle: -90 },
{ name: "兑", bits: [1, 1, 0], angle: -135 },
@@ -47,21 +47,6 @@
"复", "颐", "屯", "益", "震", "噬嗑", "随", "无妄", "明夷", "贲", "既济", "家人", "丰", "革", "同人", "临",
"损", "节", "中孚", "归妹", "睽", "兑", "履", "泰", "大畜", "需", "小畜", "大壮", "大有", "夬", "乾",
];
const HEX_STAGES = [
[0, 1800, "太 极", "无极而太极,动而生阳"],
[1800, 3300, "两 仪", "一阴一阳之谓道"],
[3300, 4700, "四 象", "阴阳消长,太少相生"],
[4700, 6800, "八 卦", "天地定位,山泽通气"],
[6800, 10800, "六 十 四 卦", "卦者挂也,悬物象以示人"],
];
const FORTUNE_STAGES = [
[0, 2100, "五 运", "木火土金水,五运相袭,周而复始"],
[2100, 3900, "十 干 化 运", "甲己土 · 乙庚金 · 丙辛水 · 丁壬木 · 戊癸火"],
[3900, 5800, "十 二 支 化 气", "子午少阴 · 丑未太阴 · 寅申少阳 · 卯酉阳明"],
[5800, 7900, "六 气 环 布", "风寒暑湿燥火,分主六步,以应岁时"],
[7900, 11000, "岁 运 合 参", "五运承岁,六气应时"],
];
const clamp01 = (value) => Math.max(0, Math.min(1, value));
const smooth = (start, end, value) => {
const progress = clamp01((value - start) / Math.max(1, end - start));
@@ -91,7 +76,7 @@
this.completionTimer = 0;
this.resizeObserver = new ResizeObserver(() => this.resize());
this.reducedMotion = global.matchMedia("(prefers-reduced-motion: reduce)").matches;
this.stars = this.createStars(this.reducedMotion ? 48 : 110);
this.stars = this.createStars(this.reducedMotion ? 48 : 150);
}
createStars(count) {
@@ -103,9 +88,9 @@
return Array.from({ length: count }, () => ({
x: random(),
y: random(),
radius: 0.25 + random() * 1.05,
radius: 0.3 + random() * 1.3,
phase: random() * Math.PI * 2,
speed: 0.00002 + random() * 0.00005,
speed: 0.00015 + random() * 0.0004,
}));
}
@@ -139,7 +124,7 @@
if (this.completionResolve) return this.completionPromise;
this.completingAt = performance.now();
this.completionPromise = new Promise((resolve) => { this.completionResolve = resolve; });
this.completionTimer = global.setTimeout(() => this.stop(), 900);
this.completionTimer = global.setTimeout(() => this.stop(), 2200);
return this.completionPromise;
}
@@ -176,7 +161,8 @@
frame(now) {
if (!this.running) return;
if (this.completingAt) {
const progress = clamp01((now - this.completingAt) / 620);
const duration = this.scene === "fortune" ? 1800 : 1700;
const progress = clamp01((now - this.completingAt) / duration);
this.drawCompletion(progress, now);
if (progress >= 1) {
this.stop();
@@ -199,15 +185,16 @@
drawBackground(now) {
const { context: ctx, width, height } = this;
const cx = width / 2;
const cy = height * 0.43;
const cy = height * 0.44;
const gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, Math.max(width, height) * 0.75);
gradient.addColorStop(0, PAPER_CENTER);
gradient.addColorStop(0.58, "#faf7f0");
gradient.addColorStop(1, PAPER);
gradient.addColorStop(0, "#10142a");
gradient.addColorStop(0.45, "#0b0e1e");
gradient.addColorStop(1, "#05060d");
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, width, height);
for (const star of this.stars) {
const alpha = 0.08 + 0.13 * (0.5 + 0.5 * Math.sin(star.phase + now * 0.001));
const twinkle = 0.35 + 0.65 * (0.5 + 0.5 * Math.sin(star.phase + now * 0.0012));
const alpha = twinkle * 0.5;
ctx.globalAlpha = alpha;
ctx.fillStyle = GOLD;
const y = ((star.y + now * star.speed) % 1) * height;
@@ -256,6 +243,28 @@
ctx.restore();
}
curvedArrow(x1, y1, x2, y2, mx, my, color, alpha) {
if (alpha <= 0) return;
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha;
ctx.strokeStyle = color;
ctx.lineWidth = 1.2;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(mx, my, x2, y2);
ctx.stroke();
const angle = Math.atan2(y2 - my, x2 - mx);
ctx.fillStyle = color;
ctx.beginPath();
ctx.moveTo(x2, y2);
ctx.lineTo(x2 - 7 * Math.cos(angle - 0.42), y2 - 7 * Math.sin(angle - 0.42));
ctx.lineTo(x2 - 7 * Math.cos(angle + 0.42), y2 - 7 * Math.sin(angle + 0.42));
ctx.closePath();
ctx.fill();
ctx.restore();
}
drawYao(cx, cy, width, lineWidth, yang, alpha, glow = 0) {
const ctx = this.context;
ctx.save();
@@ -295,29 +304,30 @@
ctx.arc(cx, cy, radius, 0, Math.PI * 2);
ctx.stroke();
ctx.restore();
const breath = 1 + 0.005 * Math.sin(now / 620);
const breath = 1 + 0.006 * Math.sin(now / 620);
TRIGRAMS.forEach((trigram, index) => {
const progress = entering ? easeOut((time - 4700 - index * 120) / 650) : 1;
const progress = entering ? easeOut((time - 4700 - index * 130) / 700) : 1;
if (progress <= 0) return;
const [x, y] = point(cx, cy, radius * breath * progress, trigram.angle);
this.drawGua(x, y, width, lineWidth, trigram.bits, alpha * progress, alpha * progress * 7);
this.label(trigram.name, x, y + lineWidth * 5.2, 11, INK, alpha * progress * 0.68);
this.drawGua(x, y, width, lineWidth, trigram.bits, alpha * progress, alpha * progress * 8);
const nameAlpha = entering ? alpha * clamp01((time - 4700 - index * 130 - 480) / 500) : alpha;
this.label(trigram.name, x, y + lineWidth * 5.2, 13, GOLD, nameAlpha * (0.55 + 0.2 * Math.sin(now / 700 + index)));
});
}
drawHexagram(time, now) {
const { width, height } = this;
const cx = width / 2;
const cy = height * 0.41;
const cy = height * 0.44;
const scale = Math.min(width, height);
if (time < 1800) {
const alpha = this.stageAlpha(time, 0, 1800);
this.node(cx, cy, 5.5 * (1 + 0.1 * Math.sin(now / 260)), INK_BRIGHT, alpha, 24);
this.node(cx, cy, 5.5 * (1 + 0.12 * Math.sin(now / 260)), GOLD_BRIGHT, alpha, 34);
for (let ring = 0; ring < 3; ring += 1) {
const progress = ((now / 1500) + ring / 3) % 1;
const ctx = this.context;
ctx.save();
ctx.globalAlpha = (1 - progress) * 0.18 * alpha;
ctx.globalAlpha = (1 - progress) * 0.22 * alpha;
ctx.strokeStyle = GOLD;
ctx.beginPath();
ctx.arc(cx, cy, 8 + progress * scale * 0.13, 0, Math.PI * 2);
@@ -329,92 +339,105 @@
const alpha = this.stageAlpha(time, 1800, 3300);
const progress = easeOut((time - 1850) / 850);
const yaoWidth = scale * 0.19 * progress;
const yaoLine = Math.max(scale * 0.013, 4);
this.drawYao(cx, cy - yaoLine * 2.6, yaoWidth, yaoLine, true, alpha, 10);
this.drawYao(cx, cy + yaoLine * 2.6, yaoWidth, yaoLine, false, alpha, 10);
const yaoLine = Math.max(scale * 0.013, 5);
this.drawYao(cx, cy - yaoLine * 2.6, yaoWidth, yaoLine, true, alpha, 14);
this.drawYao(cx, cy + yaoLine * 2.6, yaoWidth, yaoLine, false, alpha, 14);
this.node(cx, cy, 4, GOLD_BRIGHT, alpha * (1 - progress) * 0.9);
}
if (time >= 3300 && time < 4700) {
const alpha = this.stageAlpha(time, 3300, 4700);
const distance = scale * 0.085;
const yaoWidth = Math.max(scale * 0.055, 26);
const yaoLine = Math.max(scale * 0.008, 3);
const yaoWidth = Math.max(scale * 0.055, 28);
const yaoLine = Math.max(scale * 0.009, 3.5);
SIXIANG.forEach((symbol, index) => {
const progress = easeOut((time - 3330 - index * 150) / 520);
const progress = easeOut((time - 3330 - index * 160) / 520);
if (progress <= 0) return;
const x = cx + symbol.dx * distance;
const y = cy + symbol.dy * distance;
this.drawGua(x, y, yaoWidth * progress, yaoLine, symbol.bits, alpha * progress, 7);
this.label(symbol.name, x, y + yaoLine * 5.3, 10, INK, alpha * progress * 0.7);
this.drawGua(x, y, yaoWidth * progress, yaoLine, symbol.bits, alpha * progress, 10);
this.label(symbol.name, x, y + yaoLine * 5.4, 12, GOLD, alpha * progress * 0.55);
});
}
const trigramRadius = scale * 0.205;
const trigramWidth = Math.max(scale * 0.05, 24);
const trigramLine = Math.max(scale * 0.0068, 2.6);
const trigramRadius = scale * 0.215;
const trigramWidth = Math.max(scale * 0.052, 26);
const trigramLine = Math.max(scale * 0.0075, 3);
if (time >= 4700 && time < 6800) {
this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth, trigramLine, this.stageAlpha(time, 4700, 6800), now, true, time);
}
if (time >= 6800) {
const alpha = this.stageAlpha(time, 6800, 10800, 350, true);
this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth * 0.82, trigramLine * 0.82, alpha * 0.46, now, false, time);
const ringRadius = scale * 0.34;
const hexWidth = Math.max(scale * 0.024, 11);
const hexLine = Math.max(scale * 0.0038, 1.35);
this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth * 0.85, trigramLine * 0.85, alpha * 0.42, now, false, time);
const ringRadius = scale * 0.365;
const hexWidth = Math.max(scale * 0.026, 13);
const hexLine = Math.max(scale * 0.0042, 1.6);
const count = Math.floor(clamp01((time - 7000) / 3600) * 64);
for (let index = 0; index < 64; index += 1) {
const [x, y] = point(cx, cy, ringRadius, -90 + index * 360 / 64);
this.node(x, y, 1.1, GOLD, alpha * 0.14);
this.node(x, y, 1.4, GOLD, alpha * 0.14);
if (index < count) {
const freshness = Math.max(0, 1 - (count - 1 - index) / 5);
if (freshness > 0) this.line(cx, cy, x, y, GOLD, alpha * freshness * 0.2);
this.drawGua(x, y, hexWidth, hexLine, hexBits(index), alpha * (0.55 + 0.38 * freshness), freshness * 6);
if (freshness > 0) {
const ctx = this.context;
const gradient = ctx.createLinearGradient(cx, cy, x, y);
gradient.addColorStop(0, "rgba(230,195,122,0)");
gradient.addColorStop(1, GOLD);
this.line(cx, cy, x, y, gradient, alpha * freshness * 0.35);
}
this.drawGua(x, y, hexWidth, hexLine, hexBits(index), alpha * (0.55 + 0.45 * freshness), freshness * 9);
}
}
if (count > 0) {
const current = count - 1;
this.drawGua(cx, cy - scale * 0.025, scale * 0.078, Math.max(scale * 0.0095, 4), hexBits(current), alpha, 11);
this.label(HEXAGRAM_NAMES[current], cx, cy + scale * 0.058, Math.max(18, scale * 0.038), INK_BRIGHT, alpha, "600");
this.label(`${current + 1}`, cx, cy + scale * 0.098, 11, DIM, alpha * 0.85);
const popTime = clamp01((time - (7000 + current * 3600 / 64)) / 130);
const pop = 1 + 0.22 * (1 - popTime);
this.drawGua(cx, cy - scale * 0.028, scale * 0.085 * pop, Math.max(scale * 0.011, 4.5), hexBits(current), alpha, 16);
this.label(HEXAGRAM_NAMES[current], cx, cy + scale * 0.062, Math.max(20, scale * 0.042), GOLD_BRIGHT, alpha, "600");
this.label(`${current + 1}`, cx, cy + scale * 0.105, 13, GOLD, alpha * 0.55);
}
}
this.drawChrome(time, now, "易 经 · 两 仪 裂 变 推 衍", "易", HEX_STAGES, 10800, "hexagram");
}
drawFortune(time, now) {
const { width, height } = this;
const cx = width / 2;
const cy = height * 0.41;
const cy = height * 0.44;
const scale = Math.min(width, height);
if (time < 2100) this.drawFiveMovements(time, now, cx, cy, scale);
if (time >= 2100 && time < 3900) this.drawStems(time, cx, cy, scale);
if (time >= 3900 && time < 5800) this.drawBranches(time, cx, cy, scale);
if (time >= 5800 && time < 7900) this.drawSixQi(time, now, cx, cy, scale);
if (time >= 7900) this.drawAnnualQi(time, now, cx, cy, scale);
this.drawChrome(time, now, "黄 帝 内 经 · 五 运 六 气", "气", FORTUNE_STAGES, 11000, "fortune");
}
drawFiveMovements(time, now, cx, cy, scale) {
const alpha = this.stageAlpha(time, 0, 2100);
const radius = scale * 0.17;
const nodeRadius = Math.max(scale * 0.017, 8);
const nodeRadius = Math.max(scale * 0.018, 9);
const elements = [
["木", 180], ["火", -90], ["金", 0], ["水", 90], ["土", null],
];
const positions = {};
this.node(cx, cy, 5 + Math.sin(now / 260), GOLD_BRIGHT, alpha * (1 - easeOut((time - 200) / 800)), 20);
this.node(cx, cy, 5 + 1.5 * Math.sin(now / 260), GOLD_BRIGHT, alpha * (1 - easeOut((time - 200) / 800)), 30);
elements.forEach(([element, degrees], index) => {
const progress = easeOut((time - 500 - index * 170) / 500);
if (progress <= 0) return;
const x = degrees === null ? cx : cx + Math.cos(degrees * Math.PI / 180) * radius * progress;
const y = degrees === null ? cy : cy + Math.sin(degrees * Math.PI / 180) * radius * progress;
positions[element] = [x, y];
this.node(x, y, nodeRadius * progress, ELEMENT_COLORS[element], alpha * progress, 10);
this.label(element, x, y, Math.max(10, nodeRadius * 1.1), PAPER, alpha * progress, "600");
this.node(x, y, nodeRadius * progress, ELEMENT_COLORS[element], alpha * progress, 16);
this.label(element, x, y + 0.5, Math.round(nodeRadius * 1.15), DARK_INK, alpha * progress, "600");
const direction = element === "土" ? "中央土" : { : "东方木", : "南方火", : "西方金", : "北方水" }[element];
this.label(direction, x, y + nodeRadius + 14, 12, ELEMENT_COLORS[element], alpha * progress * 0.75);
});
const order = ["木", "火", "土", "金", "水"];
order.forEach((element, index) => {
const from = positions[element];
const to = positions[order[(index + 1) % order.length]];
if (from && to) this.line(from[0], from[1], to[0], to[1], GOLD, alpha * smooth(1450 + index * 120, 1750 + index * 120, time) * 0.32);
if (!from || !to) return;
const progress = smooth(1450 + index * 130, 1700 + index * 130, time);
const mx = (from[0] + to[0]) / 2 + (cx - (from[0] + to[0]) / 2) * 0.25;
const my = (from[1] + to[1]) / 2 + (cy - (from[1] + to[1]) / 2) * 0.25;
this.curvedArrow(from[0], from[1], to[0], to[1], mx, my, GOLD, alpha * progress * 0.4);
});
}
@@ -422,21 +445,23 @@
const alpha = this.stageAlpha(time, 2100, 3900);
const stems = "甲乙丙丁戊己庚辛壬癸";
const movements = ["土", "金", "水", "木", "火"];
const radius = scale * 0.29;
const radius = scale * 0.30;
for (let index = 0; index < 10; index += 1) {
const progress = smooth(2150 + index * 85, 2450 + index * 85, time);
const progress = smooth(2150 + index * 90, 2450 + index * 90, time);
if (progress <= 0) continue;
const [x, y] = point(cx, cy, radius, -90 + index * 36);
const element = movements[index % 5];
this.node(x, y, 2.8, ELEMENT_COLORS[element], alpha * progress, 5);
this.label(stems[index], x, y - 13, 13, ELEMENT_COLORS[element], alpha * progress, "600");
this.node(x, y, 3, ELEMENT_COLORS[element], alpha * progress, 8);
this.label(stems[index], x, y - 14, 15, ELEMENT_COLORS[element], alpha * progress, "600");
}
for (let index = 0; index < 5; index += 1) {
const progress = smooth(3100 + index * 100, 3400 + index * 100, time);
const [x1, y1] = point(cx, cy, radius, -90 + index * 36);
const progress = smooth(3150 + index * 110, 3450 + index * 110, time);
const angle = -90 + index * 36;
const [x1, y1] = point(cx, cy, radius, angle);
const [x2, y2] = point(cx, cy, radius, -90 + (index + 5) * 36);
this.line(x1, y1, x2, y2, ELEMENT_COLORS[movements[index]], alpha * progress * 0.38);
this.label(movements[index], (x1 + x2) / 2, (y1 + y2) / 2, 14, ELEMENT_COLORS[movements[index]], alpha * progress, "600");
this.line(x1, y1, x2, y2, ELEMENT_COLORS[movements[index]], alpha * progress * 0.45);
const [labelX, labelY] = point(cx, cy, scale * 0.055, angle + 90);
this.label(movements[index], labelX, labelY, 16, ELEMENT_COLORS[movements[index]], alpha * progress, "600");
}
}
@@ -444,29 +469,29 @@
const alpha = this.stageAlpha(time, 3900, 5800);
const branches = "子丑寅卯辰巳午未申酉戌亥";
const qiNames = ["少阴君火", "太阴湿土", "少阳相火", "阳明燥金", "太阳寒水", "厥阴风木"];
const radius = scale * 0.29;
const radius = scale * 0.31;
const branchAngle = (index) => -90 + ((index - 6 + 12) % 12) * 30;
for (let index = 0; index < 12; index += 1) {
const progress = smooth(3950 + index * 65, 4220 + index * 65, time);
const progress = smooth(3950 + index * 70, 4220 + index * 70, time);
const [x, y] = point(cx, cy, radius, branchAngle(index));
this.node(x, y, 2.3, GOLD, alpha * progress, 4);
this.label(branches[index], x, y - 12, 12, INK, alpha * progress);
this.node(x, y, 2.5, GOLD, alpha * progress, 6);
this.label(branches[index], x, y - 13, 14, GOLD, alpha * progress * 0.9);
}
qiNames.forEach((name, index) => {
const progress = smooth(4850 + index * 120, 5150 + index * 120, time);
const progress = smooth(4900 + index * 130, 5200 + index * 130, time);
const [x1, y1] = point(cx, cy, radius, branchAngle(index));
const [x2, y2] = point(cx, cy, radius, branchAngle(index + 6));
const element = QI6.find((item) => item.name === name)?.element || "土";
this.line(x1, y1, x2, y2, ELEMENT_COLORS[element], alpha * progress * 0.34);
const [labelX, labelY] = point(cx, cy, radius + scale * 0.05, branchAngle(index));
this.label(name, labelX, labelY, 10.5, ELEMENT_COLORS[element], alpha * progress, "600");
this.line(x1, y1, x2, y2, ELEMENT_COLORS[element], alpha * progress * 0.4);
const [labelX, labelY] = point(cx, cy, radius + scale * 0.055, branchAngle(index));
this.label(name, labelX, labelY, 12, ELEMENT_COLORS[element], alpha * progress, "600");
});
}
drawSixQi(time, now, cx, cy, scale) {
const alpha = this.stageAlpha(time, 5800, 7900);
const radius = scale * 0.255;
const drift = now * 0.0015;
const radius = scale * 0.27;
const drift = now * 0.004;
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha * 0.13;
@@ -476,14 +501,14 @@
ctx.stroke();
ctx.restore();
QI6.forEach((qi, index) => {
const progress = easeOut((time - 5850 - index * 170) / 540);
const progress = easeOut((time - 5850 - index * 180) / 550);
const [x, y] = point(cx, cy, radius * progress, -90 + index * 60 + drift);
const nodeRadius = Math.max(scale * 0.014, 7) * progress;
this.node(x, y, nodeRadius, ELEMENT_COLORS[qi.element], alpha * progress, 9);
this.label(qi.name, x, y - nodeRadius - 11, 11, ELEMENT_COLORS[qi.element], alpha * progress, "600");
this.label(["初之气", "二之气", "三之气", "四之气", "五之气", "终之气"][index], x, y + nodeRadius + 11, 9, DIM, alpha * progress);
const nodeRadius = Math.max(scale * 0.015, 8) * progress;
this.node(x, y, nodeRadius, ELEMENT_COLORS[qi.element], alpha * progress, 14);
this.label(qi.name, x, y - nodeRadius - 12, 13, ELEMENT_COLORS[qi.element], alpha * progress, "600");
this.label(["初之气", "二之气", "三之气", "四之气", "五之气", "终之气"][index], x, y + nodeRadius + 12, 10.5, DIM, alpha * progress * 0.9);
});
this.node(cx, cy, 4 + Math.sin(now / 300), GOLD_BRIGHT, alpha * 0.9, 16);
this.node(cx, cy, 4 + Math.sin(now / 300), GOLD_BRIGHT, alpha * 0.9, 24);
}
drawAnnualQi(time, now, cx, cy, scale) {
@@ -494,98 +519,60 @@
const sitian = sixQi.sitian || "司天气候";
const zaiquan = sixQi.zaiquan || "在泉气化";
const currentStep = Math.max(1, Math.min(6, Number(sixQi.step) || 1));
this.label("司 天", cx, cy - scale * 0.205, 10, DIM, alpha * smooth(7950, 8400, time));
this.label(sitian, cx, cy - scale * 0.172, 15, INK, alpha * smooth(7950, 8400, time), "600");
this.label(zaiquan, cx, cy + scale * 0.172, 15, INK, alpha * smooth(8200, 8650, time), "600");
this.label("在 泉", cx, cy + scale * 0.205, 10, DIM, alpha * smooth(8200, 8650, time));
this.label(pillar, cx, cy - scale * 0.01, Math.max(21, scale * 0.047), INK_BRIGHT, alpha * smooth(8500, 9050, time), "600");
this.label(movement, cx, cy + scale * 0.05, 12, GOLD, alpha * smooth(8500, 9050, time), "600", scale * 0.48);
const radius = scale * 0.285;
const qiElement = (name) => QI6.find((item) => item.name === name)?.element || "土";
const movementElement = ["木", "火", "土", "金", "水"].find((element) => movement.includes(element)) || "土";
this.label("司 天", cx, cy - scale * 0.212, 11, DIM, alpha * smooth(7950, 8450, time));
this.label(sitian, cx, cy - scale * 0.178, 17, ELEMENT_COLORS[qiElement(sitian)], alpha * smooth(7950, 8450, time), "600");
this.label(zaiquan, cx, cy + scale * 0.178, 17, ELEMENT_COLORS[qiElement(zaiquan)], alpha * smooth(8200, 8700, time), "600");
this.label("在 泉", cx, cy + scale * 0.212, 11, DIM, alpha * smooth(8200, 8700, time));
this.label(pillar, cx, cy - scale * 0.012, Math.max(22, scale * 0.052), GOLD_BRIGHT, alpha * smooth(8500, 9100, time), "600");
this.label(`${pillar}年 · 中运${movement}`, cx, cy + scale * 0.052, 14, ELEMENT_COLORS[movementElement], alpha * smooth(8500, 9100, time), "600", scale * 0.62);
const radius = scale * 0.30;
QI6.forEach((qi, index) => {
const progress = smooth(9150 + index * 240, 9440 + index * 240, time);
const progress = smooth(9200 + index * 260, 9480 + index * 260, time);
const [x, y] = point(cx, cy, radius, -90 + index * 60);
const current = index + 1 === currentStep;
const pulse = current ? 0.5 + 0.5 * Math.sin(now / 230) : 0;
this.node(x, y, Math.max(scale * 0.01, 5.5) + (current ? 2 : 0), ELEMENT_COLORS[qi.element], alpha * progress, 7 + pulse * 10);
this.node(x, y, Math.max(scale * 0.011, 6) + (current ? 2.5 : 0), ELEMENT_COLORS[qi.element], alpha * progress, 12 + pulse * 14);
if (current) {
const ctx = this.context;
ctx.save();
ctx.globalAlpha = alpha * (0.28 + pulse * 0.3);
ctx.globalAlpha = alpha * (0.35 + pulse * 0.35);
ctx.strokeStyle = CINNABAR;
ctx.lineWidth = 1.2;
ctx.beginPath();
ctx.arc(x, y, Math.max(scale * 0.019, 10) + pulse * 2, 0, Math.PI * 2);
ctx.arc(x, y, Math.max(scale * 0.02, 11) + pulse * 3, 0, Math.PI * 2);
ctx.stroke();
ctx.restore();
this.label("当今", x, y - Math.max(scale * 0.035, 19), 9, CINNABAR, alpha * progress, "600");
this.label("当今", x, y - Math.max(scale * 0.038, 21), 10.5, CINNABAR, alpha * progress, "600");
}
this.label(`${index + 1 === 6 ? "终" : ["初", "二", "三", "四", "五"][index]}之气`, x, y + Math.max(scale * 0.029, 16), 9.5, current ? INK_BRIGHT : DIM, alpha * progress, current ? "600" : "");
const stepName = `${index + 1 === 6 ? "终" : ["初", "二", "三", "四", "五"][index]}之气`;
this.label(`${stepName} · ${qi.name}`, x, y + Math.max(scale * 0.03, 17), 11.5, current ? GOLD_BRIGHT : ELEMENT_COLORS[qi.element], alpha * progress * (current ? 1 : 0.85), current ? "600" : "");
if (current) this.label(STEP_RANGES[index], x, y + Math.max(scale * 0.052, 33), 10, DIM, alpha * progress);
});
}
drawChrome(time, now, title, seal, stages, holdAt, scene) {
const { width, height, context: ctx } = this;
this.label(title, width / 2, 26, width < 520 ? 11 : 13, INK, 0.58, "600");
ctx.save();
ctx.translate(width - (width < 520 ? 38 : 48), 14);
ctx.globalAlpha = 0.88;
ctx.fillStyle = CINNABAR;
ctx.beginPath();
if (ctx.roundRect) ctx.roundRect(0, 0, 28, 28, 4);
else ctx.rect(0, 0, 28, 28);
ctx.fill();
ctx.restore();
this.label(seal, width - (width < 520 ? 24 : 34), 28, 17, "#fffaf0", 1, "600");
const stage = [...stages].reverse().find((item) => time >= item[0]) || stages[0];
const stageProgress = smooth(stage[0], stage[0] + 280, time);
this.label(stage[2], width / 2, height - 82, width < 520 ? 15 : 18, INK_BRIGHT, 0.55 + stageProgress * 0.4, "600");
this.label(stage[3], width / 2, height - 60, width < 520 ? 9.5 : 11.5, DIM, 0.72, "", width - 48);
const slotWidth = Math.min(30, (width - 96) / 9);
const slotGap = Math.min(10, slotWidth * 0.36);
const totalWidth = slotWidth * 6 + slotGap * 5;
const filled = Math.min(6, Math.floor(clamp01(time / holdAt) * 6));
for (let index = 0; index < 6; index += 1) {
const x = width / 2 - totalWidth / 2 + index * (slotWidth + slotGap);
const y = height - 34;
ctx.save();
ctx.globalAlpha = 0.2;
ctx.strokeStyle = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD;
ctx.strokeRect(x, y, slotWidth, 4);
if (index < filled) {
ctx.globalAlpha = 0.78;
ctx.fillStyle = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD;
ctx.fillRect(x, y, slotWidth, 4);
} else if (index === filled && time < holdAt) {
ctx.globalAlpha = 0.38 + 0.18 * Math.sin(now / 220);
ctx.fillStyle = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD;
ctx.fillRect(x, y, slotWidth * ((time % (holdAt / 6)) / (holdAt / 6)), 4);
}
ctx.restore();
}
}
drawCompletion(progress, now) {
this.drawBackground(now);
const { width, height } = this;
const cx = width / 2;
const cy = height * 0.41;
const cy = height * 0.44;
const scale = Math.min(width, height);
const eased = easeOut(progress);
if (this.scene === "fortune") {
const radius = scale * 0.285 * (1 - eased);
const radius = scale * 0.30 * (1 - eased);
QI6.forEach((qi, index) => {
const [x, y] = point(cx, cy, radius, -90 + index * 60);
if (radius > 5) this.node(x, y, Math.max(scale * 0.01, 5), ELEMENT_COLORS[qi.element], (1 - eased) * 0.78, 6);
if (radius > 8) this.node(x, y, Math.max(scale * 0.011, 6), ELEMENT_COLORS[qi.element], (1 - eased) * 0.8, 8);
});
this.drawChrome(11000, now, "黄 帝 内 经 · 五 运 六 气", "气", [[0, 1, "归 一", "谨守病机,无失气宜"]], 11000, "fortune");
} else {
const radius = scale * 0.34 * (1 - eased);
for (let index = 0; index < 64 && radius > 5; index += 1) {
const radius = scale * 0.365 * (1 - eased);
for (let index = 0; index < 64 && radius > 8; index += 1) {
const [x, y] = point(cx, cy, radius, -90 + index * 360 / 64);
this.drawGua(x, y, Math.max(scale * 0.023, 10), Math.max(scale * 0.0036, 1.3), hexBits(index), (1 - eased) * 0.68);
this.drawGua(x, y, Math.max(scale * 0.026, 13), Math.max(scale * 0.0042, 1.6), hexBits(index), (1 - eased) * 0.7);
}
this.drawChrome(10800, now, "易 经 · 两 仪 裂 变 推 衍", "易", [[0, 1, "归 一", "万物负阴而抱阳,冲气以为和"]], 10800, "hexagram");
}
this.node(cx, cy, 3 + eased * 6, INK_BRIGHT, 0.35 + eased * 0.65, 12 + eased * 28);
this.node(cx, cy, 3 + eased * 6, GOLD_BRIGHT, 0.3 + eased * 0.7, 12 + eased * 40);
}
}