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@@ -1,21 +1,20 @@
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(function exposeHeavenLoading(global) {
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(function exposeHeavenLoading(global) {
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"use strict";
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"use strict";
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const PAPER = "#fdfcf8";
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const DARK_INK = "#0b0e1e";
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const PAPER_CENTER = "#f4eee2";
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const INK = "#e6c37a";
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const INK = "#76513d";
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const INK_BRIGHT = "#f7e3b4";
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const INK_BRIGHT = "#914f3d";
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const GOLD = "#e6c37a";
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const GOLD = "#a97d43";
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const GOLD_BRIGHT = "#f7e3b4";
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const GOLD_BRIGHT = "#c69a58";
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const CINNABAR = "#d8564a";
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const CINNABAR = "#b64e43";
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const DIM = "rgba(216,205,180,0.55)";
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const DIM = "rgba(75, 72, 63, 0.58)";
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const SERIF = '"Noto Serif SC","Songti SC","STSong","SimSun",serif';
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const SERIF = '"Noto Serif SC","Songti SC","STSong","SimSun",serif';
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const ELEMENT_COLORS = {
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const ELEMENT_COLORS = {
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木: "#648b5b",
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木: "#7fb069",
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火: "#b85043",
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火: "#d8564a",
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土: "#a88038",
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土: "#d9a441",
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金: "#8b8171",
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金: "#e6dec4",
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水: "#587a9f",
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水: "#5b84b8",
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};
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};
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const QI6 = [
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const QI6 = [
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{ name: "厥阴风木", element: "木" },
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{ name: "厥阴风木", element: "木" },
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@@ -25,6 +24,7 @@
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{ name: "阳明燥金", element: "金" },
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{ name: "阳明燥金", element: "金" },
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{ name: "太阳寒水", element: "水" },
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{ name: "太阳寒水", element: "水" },
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];
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];
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const STEP_RANGES = ["大寒 — 春分", "春分 — 小满", "小满 — 大暑", "大暑 — 秋分", "秋分 — 小雪", "小雪 — 大寒"];
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const TRIGRAMS = [
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const TRIGRAMS = [
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{ name: "乾", bits: [1, 1, 1], angle: -90 },
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{ name: "乾", bits: [1, 1, 1], angle: -90 },
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{ name: "兑", bits: [1, 1, 0], angle: -135 },
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{ name: "兑", bits: [1, 1, 0], angle: -135 },
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@@ -47,21 +47,6 @@
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"复", "颐", "屯", "益", "震", "噬嗑", "随", "无妄", "明夷", "贲", "既济", "家人", "丰", "革", "同人", "临",
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"复", "颐", "屯", "益", "震", "噬嗑", "随", "无妄", "明夷", "贲", "既济", "家人", "丰", "革", "同人", "临",
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"损", "节", "中孚", "归妹", "睽", "兑", "履", "泰", "大畜", "需", "小畜", "大壮", "大有", "夬", "乾",
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"损", "节", "中孚", "归妹", "睽", "兑", "履", "泰", "大畜", "需", "小畜", "大壮", "大有", "夬", "乾",
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];
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];
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const HEX_STAGES = [
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[0, 1800, "太 极", "无极而太极,动而生阳"],
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[1800, 3300, "两 仪", "一阴一阳之谓道"],
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[3300, 4700, "四 象", "阴阳消长,太少相生"],
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[4700, 6800, "八 卦", "天地定位,山泽通气"],
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[6800, 10800, "六 十 四 卦", "卦者挂也,悬物象以示人"],
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];
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const FORTUNE_STAGES = [
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[0, 2100, "五 运", "木火土金水,五运相袭,周而复始"],
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[2100, 3900, "十 干 化 运", "甲己土 · 乙庚金 · 丙辛水 · 丁壬木 · 戊癸火"],
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[3900, 5800, "十 二 支 化 气", "子午少阴 · 丑未太阴 · 寅申少阳 · 卯酉阳明"],
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[5800, 7900, "六 气 环 布", "风寒暑湿燥火,分主六步,以应岁时"],
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[7900, 11000, "岁 运 合 参", "五运承岁,六气应时"],
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];
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const clamp01 = (value) => Math.max(0, Math.min(1, value));
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const clamp01 = (value) => Math.max(0, Math.min(1, value));
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const smooth = (start, end, value) => {
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const smooth = (start, end, value) => {
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const progress = clamp01((value - start) / Math.max(1, end - start));
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const progress = clamp01((value - start) / Math.max(1, end - start));
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@@ -91,7 +76,7 @@
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this.completionTimer = 0;
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this.completionTimer = 0;
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this.resizeObserver = new ResizeObserver(() => this.resize());
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this.resizeObserver = new ResizeObserver(() => this.resize());
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this.reducedMotion = global.matchMedia("(prefers-reduced-motion: reduce)").matches;
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this.reducedMotion = global.matchMedia("(prefers-reduced-motion: reduce)").matches;
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this.stars = this.createStars(this.reducedMotion ? 48 : 110);
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this.stars = this.createStars(this.reducedMotion ? 48 : 150);
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}
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}
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createStars(count) {
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createStars(count) {
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@@ -103,9 +88,9 @@
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return Array.from({ length: count }, () => ({
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return Array.from({ length: count }, () => ({
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x: random(),
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x: random(),
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y: random(),
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y: random(),
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radius: 0.25 + random() * 1.05,
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radius: 0.3 + random() * 1.3,
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phase: random() * Math.PI * 2,
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phase: random() * Math.PI * 2,
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speed: 0.00002 + random() * 0.00005,
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speed: 0.00015 + random() * 0.0004,
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}));
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}));
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}
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}
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@@ -139,7 +124,7 @@
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if (this.completionResolve) return this.completionPromise;
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if (this.completionResolve) return this.completionPromise;
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this.completingAt = performance.now();
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this.completingAt = performance.now();
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this.completionPromise = new Promise((resolve) => { this.completionResolve = resolve; });
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this.completionPromise = new Promise((resolve) => { this.completionResolve = resolve; });
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this.completionTimer = global.setTimeout(() => this.stop(), 900);
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this.completionTimer = global.setTimeout(() => this.stop(), 2200);
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return this.completionPromise;
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return this.completionPromise;
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}
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}
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@@ -176,7 +161,8 @@
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frame(now) {
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frame(now) {
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if (!this.running) return;
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if (!this.running) return;
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if (this.completingAt) {
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if (this.completingAt) {
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const progress = clamp01((now - this.completingAt) / 620);
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const duration = this.scene === "fortune" ? 1800 : 1700;
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const progress = clamp01((now - this.completingAt) / duration);
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this.drawCompletion(progress, now);
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this.drawCompletion(progress, now);
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if (progress >= 1) {
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if (progress >= 1) {
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this.stop();
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this.stop();
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@@ -199,15 +185,16 @@
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drawBackground(now) {
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drawBackground(now) {
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const { context: ctx, width, height } = this;
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const { context: ctx, width, height } = this;
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const cx = width / 2;
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const cx = width / 2;
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const cy = height * 0.43;
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const cy = height * 0.44;
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const gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, Math.max(width, height) * 0.75);
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const gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, Math.max(width, height) * 0.75);
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gradient.addColorStop(0, PAPER_CENTER);
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gradient.addColorStop(0, "#10142a");
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gradient.addColorStop(0.58, "#faf7f0");
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gradient.addColorStop(0.45, "#0b0e1e");
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gradient.addColorStop(1, PAPER);
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gradient.addColorStop(1, "#05060d");
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ctx.fillStyle = gradient;
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, width, height);
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ctx.fillRect(0, 0, width, height);
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for (const star of this.stars) {
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for (const star of this.stars) {
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const alpha = 0.08 + 0.13 * (0.5 + 0.5 * Math.sin(star.phase + now * 0.001));
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const twinkle = 0.35 + 0.65 * (0.5 + 0.5 * Math.sin(star.phase + now * 0.0012));
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const alpha = twinkle * 0.5;
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ctx.globalAlpha = alpha;
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ctx.globalAlpha = alpha;
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ctx.fillStyle = GOLD;
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ctx.fillStyle = GOLD;
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const y = ((star.y + now * star.speed) % 1) * height;
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const y = ((star.y + now * star.speed) % 1) * height;
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@@ -256,6 +243,28 @@
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ctx.restore();
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ctx.restore();
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}
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}
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curvedArrow(x1, y1, x2, y2, mx, my, color, alpha) {
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if (alpha <= 0) return;
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const ctx = this.context;
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ctx.save();
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ctx.globalAlpha = alpha;
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ctx.strokeStyle = color;
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ctx.lineWidth = 1.2;
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(mx, my, x2, y2);
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ctx.stroke();
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const angle = Math.atan2(y2 - my, x2 - mx);
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ctx.fillStyle = color;
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ctx.beginPath();
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ctx.moveTo(x2, y2);
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ctx.lineTo(x2 - 7 * Math.cos(angle - 0.42), y2 - 7 * Math.sin(angle - 0.42));
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ctx.lineTo(x2 - 7 * Math.cos(angle + 0.42), y2 - 7 * Math.sin(angle + 0.42));
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ctx.closePath();
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ctx.fill();
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ctx.restore();
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}
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drawYao(cx, cy, width, lineWidth, yang, alpha, glow = 0) {
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drawYao(cx, cy, width, lineWidth, yang, alpha, glow = 0) {
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const ctx = this.context;
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const ctx = this.context;
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ctx.save();
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ctx.save();
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@@ -295,29 +304,30 @@
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ctx.arc(cx, cy, radius, 0, Math.PI * 2);
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ctx.arc(cx, cy, radius, 0, Math.PI * 2);
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ctx.stroke();
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ctx.stroke();
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ctx.restore();
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ctx.restore();
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const breath = 1 + 0.005 * Math.sin(now / 620);
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const breath = 1 + 0.006 * Math.sin(now / 620);
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TRIGRAMS.forEach((trigram, index) => {
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TRIGRAMS.forEach((trigram, index) => {
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const progress = entering ? easeOut((time - 4700 - index * 120) / 650) : 1;
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const progress = entering ? easeOut((time - 4700 - index * 130) / 700) : 1;
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if (progress <= 0) return;
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if (progress <= 0) return;
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const [x, y] = point(cx, cy, radius * breath * progress, trigram.angle);
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const [x, y] = point(cx, cy, radius * breath * progress, trigram.angle);
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this.drawGua(x, y, width, lineWidth, trigram.bits, alpha * progress, alpha * progress * 7);
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this.drawGua(x, y, width, lineWidth, trigram.bits, alpha * progress, alpha * progress * 8);
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this.label(trigram.name, x, y + lineWidth * 5.2, 11, INK, alpha * progress * 0.68);
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const nameAlpha = entering ? alpha * clamp01((time - 4700 - index * 130 - 480) / 500) : alpha;
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this.label(trigram.name, x, y + lineWidth * 5.2, 13, GOLD, nameAlpha * (0.55 + 0.2 * Math.sin(now / 700 + index)));
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});
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});
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}
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}
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drawHexagram(time, now) {
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drawHexagram(time, now) {
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const { width, height } = this;
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const { width, height } = this;
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const cx = width / 2;
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const cx = width / 2;
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const cy = height * 0.41;
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const cy = height * 0.44;
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const scale = Math.min(width, height);
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const scale = Math.min(width, height);
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if (time < 1800) {
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if (time < 1800) {
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const alpha = this.stageAlpha(time, 0, 1800);
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const alpha = this.stageAlpha(time, 0, 1800);
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this.node(cx, cy, 5.5 * (1 + 0.1 * Math.sin(now / 260)), INK_BRIGHT, alpha, 24);
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this.node(cx, cy, 5.5 * (1 + 0.12 * Math.sin(now / 260)), GOLD_BRIGHT, alpha, 34);
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for (let ring = 0; ring < 3; ring += 1) {
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for (let ring = 0; ring < 3; ring += 1) {
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const progress = ((now / 1500) + ring / 3) % 1;
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const progress = ((now / 1500) + ring / 3) % 1;
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const ctx = this.context;
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const ctx = this.context;
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ctx.save();
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ctx.save();
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ctx.globalAlpha = (1 - progress) * 0.18 * alpha;
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ctx.globalAlpha = (1 - progress) * 0.22 * alpha;
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ctx.strokeStyle = GOLD;
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ctx.strokeStyle = GOLD;
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ctx.beginPath();
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ctx.beginPath();
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ctx.arc(cx, cy, 8 + progress * scale * 0.13, 0, Math.PI * 2);
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ctx.arc(cx, cy, 8 + progress * scale * 0.13, 0, Math.PI * 2);
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@@ -329,92 +339,105 @@
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const alpha = this.stageAlpha(time, 1800, 3300);
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const alpha = this.stageAlpha(time, 1800, 3300);
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const progress = easeOut((time - 1850) / 850);
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const progress = easeOut((time - 1850) / 850);
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const yaoWidth = scale * 0.19 * progress;
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const yaoWidth = scale * 0.19 * progress;
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const yaoLine = Math.max(scale * 0.013, 4);
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const yaoLine = Math.max(scale * 0.013, 5);
|
|
|
|
this.drawYao(cx, cy - yaoLine * 2.6, yaoWidth, yaoLine, true, alpha, 10);
|
|
|
|
this.drawYao(cx, cy - yaoLine * 2.6, yaoWidth, yaoLine, true, alpha, 14);
|
|
|
|
this.drawYao(cx, cy + yaoLine * 2.6, yaoWidth, yaoLine, false, alpha, 10);
|
|
|
|
this.drawYao(cx, cy + yaoLine * 2.6, yaoWidth, yaoLine, false, alpha, 14);
|
|
|
|
|
|
|
|
this.node(cx, cy, 4, GOLD_BRIGHT, alpha * (1 - progress) * 0.9);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (time >= 3300 && time < 4700) {
|
|
|
|
if (time >= 3300 && time < 4700) {
|
|
|
|
const alpha = this.stageAlpha(time, 3300, 4700);
|
|
|
|
const alpha = this.stageAlpha(time, 3300, 4700);
|
|
|
|
const distance = scale * 0.085;
|
|
|
|
const distance = scale * 0.085;
|
|
|
|
const yaoWidth = Math.max(scale * 0.055, 26);
|
|
|
|
const yaoWidth = Math.max(scale * 0.055, 28);
|
|
|
|
const yaoLine = Math.max(scale * 0.008, 3);
|
|
|
|
const yaoLine = Math.max(scale * 0.009, 3.5);
|
|
|
|
SIXIANG.forEach((symbol, index) => {
|
|
|
|
SIXIANG.forEach((symbol, index) => {
|
|
|
|
const progress = easeOut((time - 3330 - index * 150) / 520);
|
|
|
|
const progress = easeOut((time - 3330 - index * 160) / 520);
|
|
|
|
if (progress <= 0) return;
|
|
|
|
if (progress <= 0) return;
|
|
|
|
const x = cx + symbol.dx * distance;
|
|
|
|
const x = cx + symbol.dx * distance;
|
|
|
|
const y = cy + symbol.dy * distance;
|
|
|
|
const y = cy + symbol.dy * distance;
|
|
|
|
this.drawGua(x, y, yaoWidth * progress, yaoLine, symbol.bits, alpha * progress, 7);
|
|
|
|
this.drawGua(x, y, yaoWidth * progress, yaoLine, symbol.bits, alpha * progress, 10);
|
|
|
|
this.label(symbol.name, x, y + yaoLine * 5.3, 10, INK, alpha * progress * 0.7);
|
|
|
|
this.label(symbol.name, x, y + yaoLine * 5.4, 12, GOLD, alpha * progress * 0.55);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const trigramRadius = scale * 0.205;
|
|
|
|
const trigramRadius = scale * 0.215;
|
|
|
|
const trigramWidth = Math.max(scale * 0.05, 24);
|
|
|
|
const trigramWidth = Math.max(scale * 0.052, 26);
|
|
|
|
const trigramLine = Math.max(scale * 0.0068, 2.6);
|
|
|
|
const trigramLine = Math.max(scale * 0.0075, 3);
|
|
|
|
if (time >= 4700 && time < 6800) {
|
|
|
|
if (time >= 4700 && time < 6800) {
|
|
|
|
this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth, trigramLine, this.stageAlpha(time, 4700, 6800), now, true, time);
|
|
|
|
this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth, trigramLine, this.stageAlpha(time, 4700, 6800), now, true, time);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (time >= 6800) {
|
|
|
|
if (time >= 6800) {
|
|
|
|
const alpha = this.stageAlpha(time, 6800, 10800, 350, true);
|
|
|
|
const alpha = this.stageAlpha(time, 6800, 10800, 350, true);
|
|
|
|
this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth * 0.82, trigramLine * 0.82, alpha * 0.46, now, false, time);
|
|
|
|
this.drawTrigramRing(cx, cy, trigramRadius, trigramWidth * 0.85, trigramLine * 0.85, alpha * 0.42, now, false, time);
|
|
|
|
const ringRadius = scale * 0.34;
|
|
|
|
const ringRadius = scale * 0.365;
|
|
|
|
const hexWidth = Math.max(scale * 0.024, 11);
|
|
|
|
const hexWidth = Math.max(scale * 0.026, 13);
|
|
|
|
const hexLine = Math.max(scale * 0.0038, 1.35);
|
|
|
|
const hexLine = Math.max(scale * 0.0042, 1.6);
|
|
|
|
const count = Math.floor(clamp01((time - 7000) / 3600) * 64);
|
|
|
|
const count = Math.floor(clamp01((time - 7000) / 3600) * 64);
|
|
|
|
for (let index = 0; index < 64; index += 1) {
|
|
|
|
for (let index = 0; index < 64; index += 1) {
|
|
|
|
const [x, y] = point(cx, cy, ringRadius, -90 + index * 360 / 64);
|
|
|
|
const [x, y] = point(cx, cy, ringRadius, -90 + index * 360 / 64);
|
|
|
|
this.node(x, y, 1.1, GOLD, alpha * 0.14);
|
|
|
|
this.node(x, y, 1.4, GOLD, alpha * 0.14);
|
|
|
|
if (index < count) {
|
|
|
|
if (index < count) {
|
|
|
|
const freshness = Math.max(0, 1 - (count - 1 - index) / 5);
|
|
|
|
const freshness = Math.max(0, 1 - (count - 1 - index) / 5);
|
|
|
|
if (freshness > 0) this.line(cx, cy, x, y, GOLD, alpha * freshness * 0.2);
|
|
|
|
if (freshness > 0) {
|
|
|
|
this.drawGua(x, y, hexWidth, hexLine, hexBits(index), alpha * (0.55 + 0.38 * freshness), freshness * 6);
|
|
|
|
const ctx = this.context;
|
|
|
|
|
|
|
|
const gradient = ctx.createLinearGradient(cx, cy, x, y);
|
|
|
|
|
|
|
|
gradient.addColorStop(0, "rgba(230,195,122,0)");
|
|
|
|
|
|
|
|
gradient.addColorStop(1, GOLD);
|
|
|
|
|
|
|
|
this.line(cx, cy, x, y, gradient, alpha * freshness * 0.35);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
this.drawGua(x, y, hexWidth, hexLine, hexBits(index), alpha * (0.55 + 0.45 * freshness), freshness * 9);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (count > 0) {
|
|
|
|
if (count > 0) {
|
|
|
|
const current = count - 1;
|
|
|
|
const current = count - 1;
|
|
|
|
this.drawGua(cx, cy - scale * 0.025, scale * 0.078, Math.max(scale * 0.0095, 4), hexBits(current), alpha, 11);
|
|
|
|
const popTime = clamp01((time - (7000 + current * 3600 / 64)) / 130);
|
|
|
|
this.label(HEXAGRAM_NAMES[current], cx, cy + scale * 0.058, Math.max(18, scale * 0.038), INK_BRIGHT, alpha, "600");
|
|
|
|
const pop = 1 + 0.22 * (1 - popTime);
|
|
|
|
this.label(`第 ${current + 1} 卦`, cx, cy + scale * 0.098, 11, DIM, alpha * 0.85);
|
|
|
|
this.drawGua(cx, cy - scale * 0.028, scale * 0.085 * pop, Math.max(scale * 0.011, 4.5), hexBits(current), alpha, 16);
|
|
|
|
|
|
|
|
this.label(HEXAGRAM_NAMES[current], cx, cy + scale * 0.062, Math.max(20, scale * 0.042), GOLD_BRIGHT, alpha, "600");
|
|
|
|
|
|
|
|
this.label(`第 ${current + 1} 卦`, cx, cy + scale * 0.105, 13, GOLD, alpha * 0.55);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.drawChrome(time, now, "易 经 · 两 仪 裂 变 推 衍", "易", HEX_STAGES, 10800, "hexagram");
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
drawFortune(time, now) {
|
|
|
|
drawFortune(time, now) {
|
|
|
|
const { width, height } = this;
|
|
|
|
const { width, height } = this;
|
|
|
|
const cx = width / 2;
|
|
|
|
const cx = width / 2;
|
|
|
|
const cy = height * 0.41;
|
|
|
|
const cy = height * 0.44;
|
|
|
|
const scale = Math.min(width, height);
|
|
|
|
const scale = Math.min(width, height);
|
|
|
|
if (time < 2100) this.drawFiveMovements(time, now, cx, cy, scale);
|
|
|
|
if (time < 2100) this.drawFiveMovements(time, now, cx, cy, scale);
|
|
|
|
if (time >= 2100 && time < 3900) this.drawStems(time, cx, cy, scale);
|
|
|
|
if (time >= 2100 && time < 3900) this.drawStems(time, cx, cy, scale);
|
|
|
|
if (time >= 3900 && time < 5800) this.drawBranches(time, cx, cy, scale);
|
|
|
|
if (time >= 3900 && time < 5800) this.drawBranches(time, cx, cy, scale);
|
|
|
|
if (time >= 5800 && time < 7900) this.drawSixQi(time, now, cx, cy, scale);
|
|
|
|
if (time >= 5800 && time < 7900) this.drawSixQi(time, now, cx, cy, scale);
|
|
|
|
if (time >= 7900) this.drawAnnualQi(time, now, cx, cy, scale);
|
|
|
|
if (time >= 7900) this.drawAnnualQi(time, now, cx, cy, scale);
|
|
|
|
this.drawChrome(time, now, "黄 帝 内 经 · 五 运 六 气", "气", FORTUNE_STAGES, 11000, "fortune");
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
drawFiveMovements(time, now, cx, cy, scale) {
|
|
|
|
drawFiveMovements(time, now, cx, cy, scale) {
|
|
|
|
const alpha = this.stageAlpha(time, 0, 2100);
|
|
|
|
const alpha = this.stageAlpha(time, 0, 2100);
|
|
|
|
const radius = scale * 0.17;
|
|
|
|
const radius = scale * 0.17;
|
|
|
|
const nodeRadius = Math.max(scale * 0.017, 8);
|
|
|
|
const nodeRadius = Math.max(scale * 0.018, 9);
|
|
|
|
const elements = [
|
|
|
|
const elements = [
|
|
|
|
["木", 180], ["火", -90], ["金", 0], ["水", 90], ["土", null],
|
|
|
|
["木", 180], ["火", -90], ["金", 0], ["水", 90], ["土", null],
|
|
|
|
];
|
|
|
|
];
|
|
|
|
const positions = {};
|
|
|
|
const positions = {};
|
|
|
|
this.node(cx, cy, 5 + Math.sin(now / 260), GOLD_BRIGHT, alpha * (1 - easeOut((time - 200) / 800)), 20);
|
|
|
|
this.node(cx, cy, 5 + 1.5 * Math.sin(now / 260), GOLD_BRIGHT, alpha * (1 - easeOut((time - 200) / 800)), 30);
|
|
|
|
elements.forEach(([element, degrees], index) => {
|
|
|
|
elements.forEach(([element, degrees], index) => {
|
|
|
|
const progress = easeOut((time - 500 - index * 170) / 500);
|
|
|
|
const progress = easeOut((time - 500 - index * 170) / 500);
|
|
|
|
if (progress <= 0) return;
|
|
|
|
if (progress <= 0) return;
|
|
|
|
const x = degrees === null ? cx : cx + Math.cos(degrees * Math.PI / 180) * radius * progress;
|
|
|
|
const x = degrees === null ? cx : cx + Math.cos(degrees * Math.PI / 180) * radius * progress;
|
|
|
|
const y = degrees === null ? cy : cy + Math.sin(degrees * Math.PI / 180) * radius * progress;
|
|
|
|
const y = degrees === null ? cy : cy + Math.sin(degrees * Math.PI / 180) * radius * progress;
|
|
|
|
positions[element] = [x, y];
|
|
|
|
positions[element] = [x, y];
|
|
|
|
this.node(x, y, nodeRadius * progress, ELEMENT_COLORS[element], alpha * progress, 10);
|
|
|
|
this.node(x, y, nodeRadius * progress, ELEMENT_COLORS[element], alpha * progress, 16);
|
|
|
|
this.label(element, x, y, Math.max(10, nodeRadius * 1.1), PAPER, alpha * progress, "600");
|
|
|
|
this.label(element, x, y + 0.5, Math.round(nodeRadius * 1.15), DARK_INK, alpha * progress, "600");
|
|
|
|
|
|
|
|
const direction = element === "土" ? "中央土" : { 木: "东方木", 火: "南方火", 金: "西方金", 水: "北方水" }[element];
|
|
|
|
|
|
|
|
this.label(direction, x, y + nodeRadius + 14, 12, ELEMENT_COLORS[element], alpha * progress * 0.75);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
const order = ["木", "火", "土", "金", "水"];
|
|
|
|
const order = ["木", "火", "土", "金", "水"];
|
|
|
|
order.forEach((element, index) => {
|
|
|
|
order.forEach((element, index) => {
|
|
|
|
const from = positions[element];
|
|
|
|
const from = positions[element];
|
|
|
|
const to = positions[order[(index + 1) % order.length]];
|
|
|
|
const to = positions[order[(index + 1) % order.length]];
|
|
|
|
if (from && to) this.line(from[0], from[1], to[0], to[1], GOLD, alpha * smooth(1450 + index * 120, 1750 + index * 120, time) * 0.32);
|
|
|
|
if (!from || !to) return;
|
|
|
|
|
|
|
|
const progress = smooth(1450 + index * 130, 1700 + index * 130, time);
|
|
|
|
|
|
|
|
const mx = (from[0] + to[0]) / 2 + (cx - (from[0] + to[0]) / 2) * 0.25;
|
|
|
|
|
|
|
|
const my = (from[1] + to[1]) / 2 + (cy - (from[1] + to[1]) / 2) * 0.25;
|
|
|
|
|
|
|
|
this.curvedArrow(from[0], from[1], to[0], to[1], mx, my, GOLD, alpha * progress * 0.4);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@@ -422,21 +445,23 @@
|
|
|
|
const alpha = this.stageAlpha(time, 2100, 3900);
|
|
|
|
const alpha = this.stageAlpha(time, 2100, 3900);
|
|
|
|
const stems = "甲乙丙丁戊己庚辛壬癸";
|
|
|
|
const stems = "甲乙丙丁戊己庚辛壬癸";
|
|
|
|
const movements = ["土", "金", "水", "木", "火"];
|
|
|
|
const movements = ["土", "金", "水", "木", "火"];
|
|
|
|
const radius = scale * 0.29;
|
|
|
|
const radius = scale * 0.30;
|
|
|
|
for (let index = 0; index < 10; index += 1) {
|
|
|
|
for (let index = 0; index < 10; index += 1) {
|
|
|
|
const progress = smooth(2150 + index * 85, 2450 + index * 85, time);
|
|
|
|
const progress = smooth(2150 + index * 90, 2450 + index * 90, time);
|
|
|
|
if (progress <= 0) continue;
|
|
|
|
if (progress <= 0) continue;
|
|
|
|
const [x, y] = point(cx, cy, radius, -90 + index * 36);
|
|
|
|
const [x, y] = point(cx, cy, radius, -90 + index * 36);
|
|
|
|
const element = movements[index % 5];
|
|
|
|
const element = movements[index % 5];
|
|
|
|
this.node(x, y, 2.8, ELEMENT_COLORS[element], alpha * progress, 5);
|
|
|
|
this.node(x, y, 3, ELEMENT_COLORS[element], alpha * progress, 8);
|
|
|
|
this.label(stems[index], x, y - 13, 13, ELEMENT_COLORS[element], alpha * progress, "600");
|
|
|
|
this.label(stems[index], x, y - 14, 15, ELEMENT_COLORS[element], alpha * progress, "600");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (let index = 0; index < 5; index += 1) {
|
|
|
|
for (let index = 0; index < 5; index += 1) {
|
|
|
|
const progress = smooth(3100 + index * 100, 3400 + index * 100, time);
|
|
|
|
const progress = smooth(3150 + index * 110, 3450 + index * 110, time);
|
|
|
|
const [x1, y1] = point(cx, cy, radius, -90 + index * 36);
|
|
|
|
const angle = -90 + index * 36;
|
|
|
|
|
|
|
|
const [x1, y1] = point(cx, cy, radius, angle);
|
|
|
|
const [x2, y2] = point(cx, cy, radius, -90 + (index + 5) * 36);
|
|
|
|
const [x2, y2] = point(cx, cy, radius, -90 + (index + 5) * 36);
|
|
|
|
this.line(x1, y1, x2, y2, ELEMENT_COLORS[movements[index]], alpha * progress * 0.38);
|
|
|
|
this.line(x1, y1, x2, y2, ELEMENT_COLORS[movements[index]], alpha * progress * 0.45);
|
|
|
|
this.label(movements[index], (x1 + x2) / 2, (y1 + y2) / 2, 14, ELEMENT_COLORS[movements[index]], alpha * progress, "600");
|
|
|
|
const [labelX, labelY] = point(cx, cy, scale * 0.055, angle + 90);
|
|
|
|
|
|
|
|
this.label(movements[index], labelX, labelY, 16, ELEMENT_COLORS[movements[index]], alpha * progress, "600");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@@ -444,29 +469,29 @@
|
|
|
|
const alpha = this.stageAlpha(time, 3900, 5800);
|
|
|
|
const alpha = this.stageAlpha(time, 3900, 5800);
|
|
|
|
const branches = "子丑寅卯辰巳午未申酉戌亥";
|
|
|
|
const branches = "子丑寅卯辰巳午未申酉戌亥";
|
|
|
|
const qiNames = ["少阴君火", "太阴湿土", "少阳相火", "阳明燥金", "太阳寒水", "厥阴风木"];
|
|
|
|
const qiNames = ["少阴君火", "太阴湿土", "少阳相火", "阳明燥金", "太阳寒水", "厥阴风木"];
|
|
|
|
const radius = scale * 0.29;
|
|
|
|
const radius = scale * 0.31;
|
|
|
|
const branchAngle = (index) => -90 + ((index - 6 + 12) % 12) * 30;
|
|
|
|
const branchAngle = (index) => -90 + ((index - 6 + 12) % 12) * 30;
|
|
|
|
for (let index = 0; index < 12; index += 1) {
|
|
|
|
for (let index = 0; index < 12; index += 1) {
|
|
|
|
const progress = smooth(3950 + index * 65, 4220 + index * 65, time);
|
|
|
|
const progress = smooth(3950 + index * 70, 4220 + index * 70, time);
|
|
|
|
const [x, y] = point(cx, cy, radius, branchAngle(index));
|
|
|
|
const [x, y] = point(cx, cy, radius, branchAngle(index));
|
|
|
|
this.node(x, y, 2.3, GOLD, alpha * progress, 4);
|
|
|
|
this.node(x, y, 2.5, GOLD, alpha * progress, 6);
|
|
|
|
this.label(branches[index], x, y - 12, 12, INK, alpha * progress);
|
|
|
|
this.label(branches[index], x, y - 13, 14, GOLD, alpha * progress * 0.9);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
qiNames.forEach((name, index) => {
|
|
|
|
qiNames.forEach((name, index) => {
|
|
|
|
const progress = smooth(4850 + index * 120, 5150 + index * 120, time);
|
|
|
|
const progress = smooth(4900 + index * 130, 5200 + index * 130, time);
|
|
|
|
const [x1, y1] = point(cx, cy, radius, branchAngle(index));
|
|
|
|
const [x1, y1] = point(cx, cy, radius, branchAngle(index));
|
|
|
|
const [x2, y2] = point(cx, cy, radius, branchAngle(index + 6));
|
|
|
|
const [x2, y2] = point(cx, cy, radius, branchAngle(index + 6));
|
|
|
|
const element = QI6.find((item) => item.name === name)?.element || "土";
|
|
|
|
const element = QI6.find((item) => item.name === name)?.element || "土";
|
|
|
|
this.line(x1, y1, x2, y2, ELEMENT_COLORS[element], alpha * progress * 0.34);
|
|
|
|
this.line(x1, y1, x2, y2, ELEMENT_COLORS[element], alpha * progress * 0.4);
|
|
|
|
const [labelX, labelY] = point(cx, cy, radius + scale * 0.05, branchAngle(index));
|
|
|
|
const [labelX, labelY] = point(cx, cy, radius + scale * 0.055, branchAngle(index));
|
|
|
|
this.label(name, labelX, labelY, 10.5, ELEMENT_COLORS[element], alpha * progress, "600");
|
|
|
|
this.label(name, labelX, labelY, 12, ELEMENT_COLORS[element], alpha * progress, "600");
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
drawSixQi(time, now, cx, cy, scale) {
|
|
|
|
drawSixQi(time, now, cx, cy, scale) {
|
|
|
|
const alpha = this.stageAlpha(time, 5800, 7900);
|
|
|
|
const alpha = this.stageAlpha(time, 5800, 7900);
|
|
|
|
const radius = scale * 0.255;
|
|
|
|
const radius = scale * 0.27;
|
|
|
|
const drift = now * 0.0015;
|
|
|
|
const drift = now * 0.004;
|
|
|
|
const ctx = this.context;
|
|
|
|
const ctx = this.context;
|
|
|
|
ctx.save();
|
|
|
|
ctx.save();
|
|
|
|
ctx.globalAlpha = alpha * 0.13;
|
|
|
|
ctx.globalAlpha = alpha * 0.13;
|
|
|
@@ -476,14 +501,14 @@
|
|
|
|
ctx.stroke();
|
|
|
|
ctx.stroke();
|
|
|
|
ctx.restore();
|
|
|
|
ctx.restore();
|
|
|
|
QI6.forEach((qi, index) => {
|
|
|
|
QI6.forEach((qi, index) => {
|
|
|
|
const progress = easeOut((time - 5850 - index * 170) / 540);
|
|
|
|
const progress = easeOut((time - 5850 - index * 180) / 550);
|
|
|
|
const [x, y] = point(cx, cy, radius * progress, -90 + index * 60 + drift);
|
|
|
|
const [x, y] = point(cx, cy, radius * progress, -90 + index * 60 + drift);
|
|
|
|
const nodeRadius = Math.max(scale * 0.014, 7) * progress;
|
|
|
|
const nodeRadius = Math.max(scale * 0.015, 8) * progress;
|
|
|
|
this.node(x, y, nodeRadius, ELEMENT_COLORS[qi.element], alpha * progress, 9);
|
|
|
|
this.node(x, y, nodeRadius, ELEMENT_COLORS[qi.element], alpha * progress, 14);
|
|
|
|
this.label(qi.name, x, y - nodeRadius - 11, 11, ELEMENT_COLORS[qi.element], alpha * progress, "600");
|
|
|
|
this.label(qi.name, x, y - nodeRadius - 12, 13, ELEMENT_COLORS[qi.element], alpha * progress, "600");
|
|
|
|
this.label(["初之气", "二之气", "三之气", "四之气", "五之气", "终之气"][index], x, y + nodeRadius + 11, 9, DIM, alpha * progress);
|
|
|
|
this.label(["初之气", "二之气", "三之气", "四之气", "五之气", "终之气"][index], x, y + nodeRadius + 12, 10.5, DIM, alpha * progress * 0.9);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
this.node(cx, cy, 4 + Math.sin(now / 300), GOLD_BRIGHT, alpha * 0.9, 16);
|
|
|
|
this.node(cx, cy, 4 + Math.sin(now / 300), GOLD_BRIGHT, alpha * 0.9, 24);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
drawAnnualQi(time, now, cx, cy, scale) {
|
|
|
|
drawAnnualQi(time, now, cx, cy, scale) {
|
|
|
@@ -494,98 +519,60 @@
|
|
|
|
const sitian = sixQi.sitian || "司天气候";
|
|
|
|
const sitian = sixQi.sitian || "司天气候";
|
|
|
|
const zaiquan = sixQi.zaiquan || "在泉气化";
|
|
|
|
const zaiquan = sixQi.zaiquan || "在泉气化";
|
|
|
|
const currentStep = Math.max(1, Math.min(6, Number(sixQi.step) || 1));
|
|
|
|
const currentStep = Math.max(1, Math.min(6, Number(sixQi.step) || 1));
|
|
|
|
this.label("司 天", cx, cy - scale * 0.205, 10, DIM, alpha * smooth(7950, 8400, time));
|
|
|
|
const qiElement = (name) => QI6.find((item) => item.name === name)?.element || "土";
|
|
|
|
this.label(sitian, cx, cy - scale * 0.172, 15, INK, alpha * smooth(7950, 8400, time), "600");
|
|
|
|
const movementElement = ["木", "火", "土", "金", "水"].find((element) => movement.includes(element)) || "土";
|
|
|
|
this.label(zaiquan, cx, cy + scale * 0.172, 15, INK, alpha * smooth(8200, 8650, time), "600");
|
|
|
|
this.label("司 天", cx, cy - scale * 0.212, 11, DIM, alpha * smooth(7950, 8450, time));
|
|
|
|
this.label("在 泉", cx, cy + scale * 0.205, 10, DIM, alpha * smooth(8200, 8650, time));
|
|
|
|
this.label(sitian, cx, cy - scale * 0.178, 17, ELEMENT_COLORS[qiElement(sitian)], alpha * smooth(7950, 8450, time), "600");
|
|
|
|
this.label(pillar, cx, cy - scale * 0.01, Math.max(21, scale * 0.047), INK_BRIGHT, alpha * smooth(8500, 9050, time), "600");
|
|
|
|
this.label(zaiquan, cx, cy + scale * 0.178, 17, ELEMENT_COLORS[qiElement(zaiquan)], alpha * smooth(8200, 8700, time), "600");
|
|
|
|
this.label(movement, cx, cy + scale * 0.05, 12, GOLD, alpha * smooth(8500, 9050, time), "600", scale * 0.48);
|
|
|
|
this.label("在 泉", cx, cy + scale * 0.212, 11, DIM, alpha * smooth(8200, 8700, time));
|
|
|
|
const radius = scale * 0.285;
|
|
|
|
this.label(pillar, cx, cy - scale * 0.012, Math.max(22, scale * 0.052), GOLD_BRIGHT, alpha * smooth(8500, 9100, time), "600");
|
|
|
|
|
|
|
|
this.label(`${pillar}年 · 中运${movement}`, cx, cy + scale * 0.052, 14, ELEMENT_COLORS[movementElement], alpha * smooth(8500, 9100, time), "600", scale * 0.62);
|
|
|
|
|
|
|
|
const radius = scale * 0.30;
|
|
|
|
QI6.forEach((qi, index) => {
|
|
|
|
QI6.forEach((qi, index) => {
|
|
|
|
const progress = smooth(9150 + index * 240, 9440 + index * 240, time);
|
|
|
|
const progress = smooth(9200 + index * 260, 9480 + index * 260, time);
|
|
|
|
const [x, y] = point(cx, cy, radius, -90 + index * 60);
|
|
|
|
const [x, y] = point(cx, cy, radius, -90 + index * 60);
|
|
|
|
const current = index + 1 === currentStep;
|
|
|
|
const current = index + 1 === currentStep;
|
|
|
|
const pulse = current ? 0.5 + 0.5 * Math.sin(now / 230) : 0;
|
|
|
|
const pulse = current ? 0.5 + 0.5 * Math.sin(now / 230) : 0;
|
|
|
|
this.node(x, y, Math.max(scale * 0.01, 5.5) + (current ? 2 : 0), ELEMENT_COLORS[qi.element], alpha * progress, 7 + pulse * 10);
|
|
|
|
this.node(x, y, Math.max(scale * 0.011, 6) + (current ? 2.5 : 0), ELEMENT_COLORS[qi.element], alpha * progress, 12 + pulse * 14);
|
|
|
|
if (current) {
|
|
|
|
if (current) {
|
|
|
|
const ctx = this.context;
|
|
|
|
const ctx = this.context;
|
|
|
|
ctx.save();
|
|
|
|
ctx.save();
|
|
|
|
ctx.globalAlpha = alpha * (0.28 + pulse * 0.3);
|
|
|
|
ctx.globalAlpha = alpha * (0.35 + pulse * 0.35);
|
|
|
|
ctx.strokeStyle = CINNABAR;
|
|
|
|
ctx.strokeStyle = CINNABAR;
|
|
|
|
|
|
|
|
ctx.lineWidth = 1.2;
|
|
|
|
ctx.beginPath();
|
|
|
|
ctx.beginPath();
|
|
|
|
ctx.arc(x, y, Math.max(scale * 0.019, 10) + pulse * 2, 0, Math.PI * 2);
|
|
|
|
ctx.arc(x, y, Math.max(scale * 0.02, 11) + pulse * 3, 0, Math.PI * 2);
|
|
|
|
ctx.stroke();
|
|
|
|
ctx.stroke();
|
|
|
|
ctx.restore();
|
|
|
|
ctx.restore();
|
|
|
|
this.label("当今", x, y - Math.max(scale * 0.035, 19), 9, CINNABAR, alpha * progress, "600");
|
|
|
|
this.label("当今", x, y - Math.max(scale * 0.038, 21), 10.5, CINNABAR, alpha * progress, "600");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.label(`${index + 1 === 6 ? "终" : ["初", "二", "三", "四", "五"][index]}之气`, x, y + Math.max(scale * 0.029, 16), 9.5, current ? INK_BRIGHT : DIM, alpha * progress, current ? "600" : "");
|
|
|
|
const stepName = `${index + 1 === 6 ? "终" : ["初", "二", "三", "四", "五"][index]}之气`;
|
|
|
|
|
|
|
|
this.label(`${stepName} · ${qi.name}`, x, y + Math.max(scale * 0.03, 17), 11.5, current ? GOLD_BRIGHT : ELEMENT_COLORS[qi.element], alpha * progress * (current ? 1 : 0.85), current ? "600" : "");
|
|
|
|
|
|
|
|
if (current) this.label(STEP_RANGES[index], x, y + Math.max(scale * 0.052, 33), 10, DIM, alpha * progress);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
drawChrome(time, now, title, seal, stages, holdAt, scene) {
|
|
|
|
|
|
|
|
const { width, height, context: ctx } = this;
|
|
|
|
|
|
|
|
this.label(title, width / 2, 26, width < 520 ? 11 : 13, INK, 0.58, "600");
|
|
|
|
|
|
|
|
ctx.save();
|
|
|
|
|
|
|
|
ctx.translate(width - (width < 520 ? 38 : 48), 14);
|
|
|
|
|
|
|
|
ctx.globalAlpha = 0.88;
|
|
|
|
|
|
|
|
ctx.fillStyle = CINNABAR;
|
|
|
|
|
|
|
|
ctx.beginPath();
|
|
|
|
|
|
|
|
if (ctx.roundRect) ctx.roundRect(0, 0, 28, 28, 4);
|
|
|
|
|
|
|
|
else ctx.rect(0, 0, 28, 28);
|
|
|
|
|
|
|
|
ctx.fill();
|
|
|
|
|
|
|
|
ctx.restore();
|
|
|
|
|
|
|
|
this.label(seal, width - (width < 520 ? 24 : 34), 28, 17, "#fffaf0", 1, "600");
|
|
|
|
|
|
|
|
const stage = [...stages].reverse().find((item) => time >= item[0]) || stages[0];
|
|
|
|
|
|
|
|
const stageProgress = smooth(stage[0], stage[0] + 280, time);
|
|
|
|
|
|
|
|
this.label(stage[2], width / 2, height - 82, width < 520 ? 15 : 18, INK_BRIGHT, 0.55 + stageProgress * 0.4, "600");
|
|
|
|
|
|
|
|
this.label(stage[3], width / 2, height - 60, width < 520 ? 9.5 : 11.5, DIM, 0.72, "", width - 48);
|
|
|
|
|
|
|
|
const slotWidth = Math.min(30, (width - 96) / 9);
|
|
|
|
|
|
|
|
const slotGap = Math.min(10, slotWidth * 0.36);
|
|
|
|
|
|
|
|
const totalWidth = slotWidth * 6 + slotGap * 5;
|
|
|
|
|
|
|
|
const filled = Math.min(6, Math.floor(clamp01(time / holdAt) * 6));
|
|
|
|
|
|
|
|
for (let index = 0; index < 6; index += 1) {
|
|
|
|
|
|
|
|
const x = width / 2 - totalWidth / 2 + index * (slotWidth + slotGap);
|
|
|
|
|
|
|
|
const y = height - 34;
|
|
|
|
|
|
|
|
ctx.save();
|
|
|
|
|
|
|
|
ctx.globalAlpha = 0.2;
|
|
|
|
|
|
|
|
ctx.strokeStyle = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD;
|
|
|
|
|
|
|
|
ctx.strokeRect(x, y, slotWidth, 4);
|
|
|
|
|
|
|
|
if (index < filled) {
|
|
|
|
|
|
|
|
ctx.globalAlpha = 0.78;
|
|
|
|
|
|
|
|
ctx.fillStyle = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD;
|
|
|
|
|
|
|
|
ctx.fillRect(x, y, slotWidth, 4);
|
|
|
|
|
|
|
|
} else if (index === filled && time < holdAt) {
|
|
|
|
|
|
|
|
ctx.globalAlpha = 0.38 + 0.18 * Math.sin(now / 220);
|
|
|
|
|
|
|
|
ctx.fillStyle = scene === "fortune" ? ELEMENT_COLORS[QI6[index].element] : GOLD;
|
|
|
|
|
|
|
|
ctx.fillRect(x, y, slotWidth * ((time % (holdAt / 6)) / (holdAt / 6)), 4);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
ctx.restore();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
drawCompletion(progress, now) {
|
|
|
|
drawCompletion(progress, now) {
|
|
|
|
this.drawBackground(now);
|
|
|
|
this.drawBackground(now);
|
|
|
|
const { width, height } = this;
|
|
|
|
const { width, height } = this;
|
|
|
|
const cx = width / 2;
|
|
|
|
const cx = width / 2;
|
|
|
|
const cy = height * 0.41;
|
|
|
|
const cy = height * 0.44;
|
|
|
|
const scale = Math.min(width, height);
|
|
|
|
const scale = Math.min(width, height);
|
|
|
|
const eased = easeOut(progress);
|
|
|
|
const eased = easeOut(progress);
|
|
|
|
if (this.scene === "fortune") {
|
|
|
|
if (this.scene === "fortune") {
|
|
|
|
const radius = scale * 0.285 * (1 - eased);
|
|
|
|
const radius = scale * 0.30 * (1 - eased);
|
|
|
|
QI6.forEach((qi, index) => {
|
|
|
|
QI6.forEach((qi, index) => {
|
|
|
|
const [x, y] = point(cx, cy, radius, -90 + index * 60);
|
|
|
|
const [x, y] = point(cx, cy, radius, -90 + index * 60);
|
|
|
|
if (radius > 5) this.node(x, y, Math.max(scale * 0.01, 5), ELEMENT_COLORS[qi.element], (1 - eased) * 0.78, 6);
|
|
|
|
if (radius > 8) this.node(x, y, Math.max(scale * 0.011, 6), ELEMENT_COLORS[qi.element], (1 - eased) * 0.8, 8);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
this.drawChrome(11000, now, "黄 帝 内 经 · 五 运 六 气", "气", [[0, 1, "归 一", "谨守病机,无失气宜"]], 11000, "fortune");
|
|
|
|
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
const radius = scale * 0.34 * (1 - eased);
|
|
|
|
const radius = scale * 0.365 * (1 - eased);
|
|
|
|
for (let index = 0; index < 64 && radius > 5; index += 1) {
|
|
|
|
for (let index = 0; index < 64 && radius > 8; index += 1) {
|
|
|
|
const [x, y] = point(cx, cy, radius, -90 + index * 360 / 64);
|
|
|
|
const [x, y] = point(cx, cy, radius, -90 + index * 360 / 64);
|
|
|
|
this.drawGua(x, y, Math.max(scale * 0.023, 10), Math.max(scale * 0.0036, 1.3), hexBits(index), (1 - eased) * 0.68);
|
|
|
|
this.drawGua(x, y, Math.max(scale * 0.026, 13), Math.max(scale * 0.0042, 1.6), hexBits(index), (1 - eased) * 0.7);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.drawChrome(10800, now, "易 经 · 两 仪 裂 变 推 衍", "易", [[0, 1, "归 一", "万物负阴而抱阳,冲气以为和"]], 10800, "hexagram");
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.node(cx, cy, 3 + eased * 6, INK_BRIGHT, 0.35 + eased * 0.65, 12 + eased * 28);
|
|
|
|
this.node(cx, cy, 3 + eased * 6, GOLD_BRIGHT, 0.3 + eased * 0.7, 12 + eased * 40);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|